package mage.target.common; import mage.abilities.Ability; import mage.cards.Card; import mage.constants.CommanderCardType; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.game.events.TargetEvent; import mage.players.Player; import mage.target.TargetCard; import java.util.*; import java.util.stream.Collectors; /** * @author LevelX2 */ public class TargetCardInASingleGraveyard extends TargetCard { public TargetCardInASingleGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) { // workaround to add extra message to final ability text super(minNumTargets, maxNumTargets, Zone.GRAVEYARD, filter.copy().withMessage(filter.getMessage() + " from a single graveyard")); } private TargetCardInASingleGraveyard(final TargetCardInASingleGraveyard target) { super(target); } @Override public boolean canTarget(UUID id, Ability source, Game game) { UUID firstTarget = this.getFirstTarget(); // If a card is already targeted, ensure that this new target has the same owner as currently chosen target if (firstTarget != null) { Card card = game.getCard(firstTarget); Card targetCard = game.getCard(id); if (card == null || targetCard == null || !card.isOwnedBy(targetCard.getOwnerId())) { return false; } } // If it has the same owner (or no target picked) check that it's a valid target with super return super.canTarget(id, source, game); } /** * Set of UUIDs of all possible targets * * @param sourceControllerId UUID of the ability's controller * @param source Ability which requires the targets * @param game Current game * @return Set of the UUIDs of possible targets */ @Override public Set possibleTargets(UUID sourceControllerId, Ability source, Game game) { Set possibleTargets = new HashSet<>(); UUID sourceId = source != null ? source.getSourceId() : null; UUID controllerOfFirstTarget = null; // If any targets have been chosen, get the UUID of the owner in order to limit the targets to that owner's graveyard if (!targets.isEmpty()) { for (UUID cardInGraveyardId : targets.keySet()) { Card targetCard = game.getCard(cardInGraveyardId); if (targetCard == null) { continue; } UUID ownerOfCardId = targetCard.getOwnerId(); controllerOfFirstTarget = ownerOfCardId; break; // Only need the first UUID since they will all be the same } } for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) { // If the playerId of this iteration is not the same as that of any existing target, then continue // All cards must be from the same player's graveyard. if (controllerOfFirstTarget != null && !playerId.equals(controllerOfFirstTarget)) { continue; } Player player = game.getPlayer(playerId); if (player == null) { continue; } for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) { // TODO: Why for sourceId == null? if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) { possibleTargets.add(card.getId()); } } } return possibleTargets; } @Override public TargetCardInASingleGraveyard copy() { return new TargetCardInASingleGraveyard(this); } }