package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; public class EndTurnEffect extends OneShotEffect { public EndTurnEffect() { super(Outcome.Detriment); staticText = "End the turn (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"; } public EndTurnEffect(EndTurnEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { if (!game.isSimulation()) { game.informPlayers("The current turn ends"); } return game.endTurn(source); } @Override public EndTurnEffect copy() { return new EndTurnEffect(this); } }