package mage.abilities.effects.common; import java.util.Set; import mage.ApprovingObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; /** * @author magenoxx_at_gmail.com */ public class CastCardFromOutsideTheGameEffect extends OneShotEffect { private static final String choiceText = "Cast a card from outside the game?"; private final FilterCard filterCard; public CastCardFromOutsideTheGameEffect(FilterCard filter, String ruleText) { super(Outcome.Benefit); this.staticText = ruleText; this.filterCard = filter; } public CastCardFromOutsideTheGameEffect(final CastCardFromOutsideTheGameEffect effect) { super(effect); filterCard = effect.filterCard; } @Override public CastCardFromOutsideTheGameEffect copy() { return new CastCardFromOutsideTheGameEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player == null) { return false; } while (player.chooseUse(Outcome.Benefit, choiceText, source, game)) { Cards cards = player.getSideboard(); if (cards.isEmpty()) { if (!game.isSimulation()) { game.informPlayer(player, "You have no cards outside the game."); } return false; } Set filtered = cards.getCards(filterCard, source.getSourceId(), source.getControllerId(), game); if (filtered.isEmpty()) { if (!game.isSimulation()) { game.informPlayer(player, "You have no " + filterCard.getMessage() + " outside the game."); } return false; } Cards filteredCards = new CardsImpl(); for (Card card : filtered) { filteredCards.add(card.getId()); } TargetCard target = new TargetCard(Zone.OUTSIDE, filterCard); if (player.choose(Outcome.Benefit, filteredCards, target, game)) { Card card = player.getSideboard().get(target.getFirstTarget(), game); if (card != null) { player.cast(card.getSpellAbility(), game, true, new ApprovingObject(source, game)); } } } return true; } }