package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.RestrictionEffect; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.turn.Step; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; import mage.util.CardUtil; import java.util.UUID; /** * @author LevelX2 */ // // 701.26. Detain // // 701.26a Certain spells and abilities can detain a permanent. Until the next // turn of the controller of that spell or ability, that permanent can't attack // or block and its activated abilities can't be activated. // public class DetainTargetEffect extends OneShotEffect { public DetainTargetEffect() { super(Outcome.LoseAbility); } public DetainTargetEffect(String ruleText) { super(Outcome.LoseAbility); staticText = ruleText; } public DetainTargetEffect(final DetainTargetEffect effect) { super(effect); } @Override public DetainTargetEffect copy() { return new DetainTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { if (!game.isSimulation()) { for (UUID target : this.getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(target); if (permanent != null) { game.informPlayers("Detained permanent: " + permanent.getName()); } } } DetainRestrictionEffect effect = new DetainRestrictionEffect(); game.addEffect(effect, source); return true; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder(); Target target = mode.getTargets().get(0); if (target.getMaxNumberOfTargets() == target.getNumberOfTargets()) { if (target.getMaxNumberOfTargets() == 1) { sb.append("detain target ").append(target.getTargetName()); } else { sb.append("detain ").append(target.getMaxNumberOfTargets()).append(" target ").append(target.getTargetName()); } } else { sb.append("detain up to ").append(CardUtil.numberToText(target.getMaxNumberOfTargets())).append(" target ").append(target.getTargetName()); } sb.append(". (Until your next turn, "); if (target instanceof TargetCreaturePermanent) { sb.append(target.getMaxNumberOfTargets() == 1 ? "that creature" : "those creatures"); } else { sb.append(target.getMaxNumberOfTargets() == 1 ? "that permanent" : "those permanents"); } sb.append(" can't attack or block and "); sb.append(target.getMaxNumberOfTargets() == 1 ? "its" : "their"); sb.append(" activated abilities can't be activated.)"); return sb.toString(); } } class DetainRestrictionEffect extends RestrictionEffect { public DetainRestrictionEffect() { super(Duration.Custom); staticText = ""; } public DetainRestrictionEffect(final DetainRestrictionEffect effect) { super(effect); } @Override public void init(Ability source, Game game) { super.init(source, game); for (UUID targetId : this.getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { permanent.addInfo("detain" + getId(), CardUtil.addToolTipMarkTags("Detained"), game); } } } @Override public boolean isInactive(Ability source, Game game) { if (game.getPhase().getStep().getType() == PhaseStep.UNTAP && game.getStep().getStepPart() == Step.StepPart.PRE) { if (game.isActivePlayer(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) { for (UUID targetId : this.getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { permanent.addInfo("detain" + getId(), "", game); } } return true; } } return false; } @Override public boolean applies(Permanent permanent, Ability source, Game game) { return this.targetPointer.getTargets(game, source).contains(permanent.getId()); } @Override public boolean canAttack(Game game, boolean canUseChooseDialogs) { return false; } @Override public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) { return false; } @Override public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game, boolean canUseChooseDialogs) { return false; } @Override public DetainRestrictionEffect copy() { return new DetainRestrictionEffect(this); } }