package mage.abilities;
import mage.ApprovingObject;
import mage.MageObject;
import mage.abilities.condition.Condition;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.effects.Effect;
import mage.abilities.mana.ManaOptions;
import mage.cards.Card;
import mage.constants.*;
import mage.game.Game;
import mage.game.command.CommandObject;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.Set;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public abstract class ActivatedAbilityImpl extends AbilityImpl implements ActivatedAbility {
protected static class ActivationInfo {
public int turnNum;
public int activationCounter;
public int totalActivations;
public ActivationInfo(int turnNum, int activationCounter, int totalActivations) {
this.turnNum = turnNum;
this.activationCounter = activationCounter;
this.totalActivations = totalActivations;
}
}
protected int maxActivationsPerTurn = Integer.MAX_VALUE;
protected int maxActivationsPerGame = Integer.MAX_VALUE;
protected Condition condition;
protected TimingRule timing = TimingRule.INSTANT;
protected TargetController mayActivate = TargetController.YOU;
protected UUID activatorId;
protected ActivatedAbilityImpl(AbilityType abilityType, Zone zone) {
super(abilityType, zone);
}
protected ActivatedAbilityImpl(final ActivatedAbilityImpl ability) {
super(ability);
timing = ability.timing;
mayActivate = ability.mayActivate;
activatorId = ability.activatorId;
maxActivationsPerTurn = ability.maxActivationsPerTurn;
maxActivationsPerGame = ability.maxActivationsPerGame;
condition = ability.condition;
}
protected ActivatedAbilityImpl(Zone zone, Effect effect) {
super(AbilityType.ACTIVATED, zone);
this.addEffect(effect);
}
protected ActivatedAbilityImpl(Zone zone, Effect effect, ManaCosts cost) {
super(AbilityType.ACTIVATED, zone);
this.addEffect(effect);
this.addManaCost(cost);
}
protected ActivatedAbilityImpl(Zone zone, Effect effect, Cost cost) {
super(AbilityType.ACTIVATED, zone);
this.addEffect(effect);
this.addCost(cost);
}
@Override
public abstract ActivatedAbilityImpl copy();
protected boolean checkTargetController(UUID playerId, Game game) {
switch (mayActivate) {
case ANY:
case EACH_PLAYER:
return true;
case ACTIVE:
return game.getActivePlayerId() == playerId;
case NOT_YOU:
return !controlsAbility(playerId, game);
case TEAM:
return !game.getPlayer(controllerId).hasOpponent(playerId, game);
case OPPONENT:
return game.getPlayer(controllerId).hasOpponent(playerId, game);
case OWNER:
Permanent permanent = game.getPermanent(getSourceId());
return permanent != null && permanent.isOwnedBy(playerId);
case YOU:
return controlsAbility(playerId, game);
case CONTROLLER_ATTACHED_TO:
Permanent enchantment = game.getPermanent(getSourceId());
if (enchantment == null || enchantment.getAttachedTo() == null) {
return false;
}
Permanent enchanted = game.getPermanent(enchantment.getAttachedTo());
return enchanted != null && enchanted.isControlledBy(playerId);
}
return true;
}
/**
* Activated ability check, not spells. It contains costs and targets legality too.
*
* WARNING, don't forget to call super.canActivate on override in card's code in most cases.
*
* @param playerId
* @param game
* @return
*/
@Override
public ActivationStatus canActivate(UUID playerId, Game game) {
//20091005 - 602.2
if (!(hasMoreActivationsThisTurn(game)
&& (condition == null
|| condition.apply(game, this)))) {
return ActivationStatus.getFalse();
}
if (!this.checkTargetController(playerId, game)) {
return ActivationStatus.getFalse();
}
// timing check
//20091005 - 602.5d/602.5e
Set approvingObjects = game
.getContinuousEffects()
.asThough(sourceId,
AsThoughEffectType.ACTIVATE_AS_INSTANT,
this,
controllerId,
game
);
boolean asInstant = !approvingObjects.isEmpty()
|| (timing == TimingRule.INSTANT);
if (!asInstant && !game.canPlaySorcery(playerId)) {
return ActivationStatus.getFalse();
}
// targets and costs check
if (!getCosts().canPay(this, this, playerId, game)
|| !canChooseTarget(game, playerId)) {
return ActivationStatus.getFalse();
}
// all fine, can be activated
// TODO: WTF, must be rework to remove data change in canActivate call
// (it can be called from any place by any player or card).
// game.inCheckPlayableState() can't be a help here cause some cards checking activating status,
// activatorId must be removed
this.activatorId = playerId;
if (approvingObjects.isEmpty()) {
return ActivationStatus.withoutApprovingObject(true);
}
else {
return new ActivationStatus(approvingObjects);
}
}
@Override
public ManaOptions getMinimumCostToActivate(UUID playerId, Game game) {
Player player = game.getPlayer(playerId);
return getManaCostsToPay().getOptions(player.canPayLifeCost(this));
}
protected boolean controlsAbility(UUID playerId, Game game) {
if (this.controllerId != null && this.controllerId.equals(playerId)) {
return true;
}
MageObject mageObject = game.getObject(this.sourceId);
if (mageObject instanceof CommandObject) {
return ((CommandObject) mageObject).isControlledBy(playerId);
} else if (game.getState().getZone(this.sourceId) != Zone.BATTLEFIELD) {
return ((Card) mageObject).isOwnedBy(playerId);
}
return false;
}
@Override
public void setMayActivate(TargetController mayActivate) {
this.mayActivate = mayActivate;
}
public UUID getActivatorId() {
return this.activatorId;
}
public TimingRule getTiming() {
return timing;
}
@Override
public ActivatedAbilityImpl setTiming(TimingRule timing) {
this.timing = timing;
return this;
}
protected boolean hasMoreActivationsThisTurn(Game game) {
if (getMaxActivationsPerTurn(game) == Integer.MAX_VALUE && maxActivationsPerGame == Integer.MAX_VALUE) {
return true;
}
ActivationInfo activationInfo = getActivationInfo(game);
if (activationInfo == null) {
return true;
}
if (activationInfo.totalActivations >= maxActivationsPerGame) {
return false;
}
return activationInfo.turnNum != game.getTurnNum()
|| activationInfo.activationCounter < getMaxActivationsPerTurn(game);
}
@Override
public boolean activate(Game game, boolean noMana) {
if (!hasMoreActivationsThisTurn(game) || !super.activate(game, noMana)) {
return false;
}
ActivationInfo activationInfo = getActivationInfo(game);
if (activationInfo == null) {
activationInfo = new ActivationInfo(game.getTurnNum(), 1, 0);
} else if (activationInfo.turnNum != game.getTurnNum()) {
activationInfo.turnNum = game.getTurnNum();
activationInfo.activationCounter = 1;
} else {
activationInfo.activationCounter++;
}
activationInfo.totalActivations++;
setActivationInfo(activationInfo, game);
return true;
}
@Override
public void setMaxActivationsPerTurn(int maxActivationsPerTurn) {
this.maxActivationsPerTurn = maxActivationsPerTurn;
}
@Override
public int getMaxActivationsPerTurn(Game game) {
return maxActivationsPerTurn;
}
protected ActivationInfo getActivationInfo(Game game) {
Integer turnNum = (Integer) game.getState()
.getValue(CardUtil.getCardZoneString("activationsTurn" + originalId, sourceId, game));
Integer activationCount = (Integer) game.getState()
.getValue(CardUtil.getCardZoneString("activationsCount" + originalId, sourceId, game));
Integer totalActivations = (Integer) game.getState()
.getValue(CardUtil.getCardZoneString("totalActivations" + originalId, sourceId, game));
if (turnNum == null || activationCount == null || totalActivations == null) {
return null;
}
return new ActivationInfo(turnNum, activationCount, totalActivations);
}
protected void setActivationInfo(ActivationInfo activationInfo, Game game) {
game.getState().setValue(CardUtil
.getCardZoneString("activationsTurn" + originalId, sourceId, game), activationInfo.turnNum);
game.getState().setValue(CardUtil
.getCardZoneString("activationsCount" + originalId, sourceId, game), activationInfo.activationCounter);
game.getState().setValue(CardUtil
.getCardZoneString("totalActivations" + originalId, sourceId, game), activationInfo.totalActivations);
}
@Override
public ActivatedAbilityImpl setCondition(Condition condition) {
this.condition = condition;
return this;
}
}