package mage.cards.e; import java.util.UUID; import mage.abilities.Mode; import mage.abilities.effects.Effect; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.VigilanceAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.filter.common.FilterCreaturePermanent; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; /** * * @author LevelX2 */ public final class EngineeredMight extends CardImpl { public EngineeredMight(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{G}{W}"); // Choose one - // • Target creature gets +5/+5 and gains trample until end of turn. Effect effect = new BoostTargetEffect(5, 5, Duration.EndOfTurn); effect.setText("Target creature gets +5/+5"); this.getSpellAbility().addEffect(effect); effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn); effect.setText("and gains trample until end of turn"); this.getSpellAbility().addEffect(effect); Target target = new TargetCreaturePermanent(); this.getSpellAbility().addTarget(target); // • Creatures you control get +2/+2 and gain vigilance until end of turn. Mode mode = new Mode(); effect = new BoostControlledEffect(2, 2, Duration.EndOfTurn); effect.setText("Creatures you control get +2/+2"); mode.addEffect(effect); effect = new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()); effect.setText("and gain vigilance until end of turn"); mode.addEffect(effect); this.getSpellAbility().addMode(mode); } public EngineeredMight(final EngineeredMight card) { super(card); } @Override public EngineeredMight copy() { return new EngineeredMight(this); } }