/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continious; import mage.Constants.Duration; import mage.Constants.Layer; import mage.Constants.Outcome; import mage.Constants.SubLayer; import mage.abilities.Ability; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.FlyingAbility; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class GainAbilityControlledEffect extends ContinuousEffectImpl { protected Ability ability; protected boolean excludeSource; protected FilterPermanent filter; public GainAbilityControlledEffect(Ability ability, Duration duration) { this(ability, duration, new FilterPermanent()); } public GainAbilityControlledEffect(Ability ability, Duration duration, FilterPermanent filter) { this(ability, duration, filter, false); } public GainAbilityControlledEffect(Ability ability, Duration duration, FilterPermanent filter, boolean excludeSource) { super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); this.ability = ability; this.filter = filter; this.excludeSource = excludeSource; setText(); } public GainAbilityControlledEffect(final GainAbilityControlledEffect effect) { super(effect); this.ability = effect.ability.copy(); this.filter = effect.filter.copy(); this.excludeSource = effect.excludeSource; } @Override public void init(Ability source, Game game) { super.init(source, game); if (this.affectedObjectsSet) { for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId())) { if (!(excludeSource && perm.getId().equals(source.getSourceId()))) { objects.add(perm.getId()); } } } } @Override public GainAbilityControlledEffect copy() { return new GainAbilityControlledEffect(this); } @Override public boolean apply(Game game, Ability source) { for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId())) { if (!this.affectedObjectsSet || objects.contains(perm.getId())) { if (!(excludeSource && perm.getId().equals(source.getSourceId()))) { perm.addAbility(ability); } } } return true; } private void setText() { StringBuilder sb = new StringBuilder(); if (excludeSource) sb.append("Other "); sb.append(filter.getMessage()).append(" you control "); if (duration.equals(Duration.WhileOnBattlefield)) sb.append("have "); else sb.append("gain "); sb.append(ability.getRule()).append(" ").append(duration.toString()); staticText = sb.toString(); } }