package mage.abilities.dynamicvalue.common; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.constants.SubType; import mage.game.Game; import mage.game.permanent.Permanent; import java.util.List; import java.util.UUID; /** * * @author North, noxx */ public class EquipmentAttachedCount implements DynamicValue { private Integer amount; public EquipmentAttachedCount() { this(1); } public EquipmentAttachedCount(Integer amount) { this.amount = amount; } public EquipmentAttachedCount(final EquipmentAttachedCount dynamicValue) { this.amount = dynamicValue.amount; } @Override public int calculate(Game game, Ability source, Effect effect) { int count = 0; Permanent permanent = game.getPermanent(source.getSourceId()); // don't change this - may affect other cards if (permanent != null) { List attachments = permanent.getAttachments(); for (UUID attachmentId : attachments) { Permanent attached = game.getPermanent(attachmentId); if (attached != null && attached.hasSubtype(SubType.EQUIPMENT, game)) { count++; } } } return amount * count; } @Override public EquipmentAttachedCount copy() { return new EquipmentAttachedCount(this); } @Override public String toString() { if (amount != null) { return amount.toString(); } return ""; } @Override public String getMessage() { return "Equipment attached to it"; } }