package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetPermanent; /** * Exploit is the signature ability of the blue-black Silumgar clan. When a creature with exploit * enters the battlefield, you may sacrifice a creature you control. * * But you're not just sacrificing your loyal minions for fun. Each creature with exploit has * another ability that gives you a benefit when it "exploits a creature." This means when you * sacrifice a creature because of its exploit ability. That ability doesn't trigger if you * sacrifice a creature for any other reason, including the exploit ability of a different creature. * * You can sacrifice any creature you control when the exploit ability resolves, including the creature * with exploit itself. You don't have to sacrifice a creature if you don't want to. If you do, you choose * which one as the exploit ability resolves. To get the most out of your minions, look for creatures * with abilities that give you an added benefit when they die. * * @author LevelX2 */ public class ExploitAbility extends EntersBattlefieldTriggeredAbility { public ExploitAbility() { super(new ExploitEffect(), true); } public ExploitAbility(final ExploitAbility ability) { super(ability); } @Override public ExploitAbility copy() { return new ExploitAbility(this); } @Override public String getRule() { return "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)"; } } class ExploitEffect extends OneShotEffect { public ExploitEffect() { super(Outcome.Detriment); this.staticText = "you may sacrifice a creature"; } public ExploitEffect(final ExploitEffect effect) { super(effect); } @Override public ExploitEffect copy() { return new ExploitEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Target target = new TargetPermanent(1, 1, new FilterControlledCreaturePermanent("creature to exploit"), true); if (target.canChoose(source.getSourceId(), controller.getId(), game)) { controller.chooseTarget(Outcome.Sacrifice, target, source, game); Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null ) { if (permanent.sacrifice(source.getSourceId(), game)) { game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOITED_CREATURE, permanent.getId(), source.getSourceId(), controller.getId())); } } } return true; } return false; } }