/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.zendikar; import java.util.UUID; import mage.Constants.CardType; import mage.Constants.Duration; import mage.Constants.Rarity; import mage.Constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.RestrictionEffect; import mage.cards.CardImpl; import mage.filter.common.FilterControlledPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author North */ public class MindlessNull extends CardImpl { public MindlessNull(UUID ownerId) { super(ownerId, 103, "Mindless Null", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{B}"); this.expansionSetCode = "ZEN"; this.subtype.add("Zombie"); this.color.setBlack(true); this.power = new MageInt(2); this.toughness = new MageInt(2); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MindlessNullEffect())); } public MindlessNull(final MindlessNull card) { super(card); } @Override public MindlessNull copy() { return new MindlessNull(this); } } class MindlessNullEffect extends RestrictionEffect { private final FilterControlledPermanent filter = new FilterControlledPermanent("Vampire"); public MindlessNullEffect() { super(Duration.WhileOnBattlefield); filter.getSubtype().add("Vampire"); staticText = "{this} can't block unless you control a Vampire"; } public MindlessNullEffect(final MindlessNullEffect effect) { super(effect); } @Override public MindlessNullEffect copy() { return new MindlessNullEffect(this); } @Override public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) { return false; } @Override public boolean applies(Permanent permanent, Ability source, Game game) { if (game.getBattlefield().countAll(filter, source.getControllerId(), game) == 0) { return true; } return false; } }