/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.server.util; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; /** * * @author BetaSteward_at_googlemail.com */ public class ThreadExecutor { private static final ExecutorService callExecutor = Executors.newCachedThreadPool(); private static final ExecutorService gameExecutor = Executors.newFixedThreadPool(ConfigSettings.getInstance().getMaxGameThreads()); private static final ScheduledExecutorService timeoutExecutor = Executors.newScheduledThreadPool(5); /** * noxx: what the settings below do is setting the ability to keep OS threads for new games for 60 seconds * If there is no new game created within this time period, the thread may be discarded. * But anyway if new game is created later, new OS/java thread will be created for it * taking MaxGameThreads limit into account. * * This all is done for performance reasons as creating new OS threads is resource consuming process. */ static { ((ThreadPoolExecutor)callExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor)callExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor)gameExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor)gameExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor)timeoutExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor)timeoutExecutor).allowCoreThreadTimeOut(true); } private static final ThreadExecutor INSTANCE = new ThreadExecutor(); public static ThreadExecutor getInstance() { return INSTANCE; } private ThreadExecutor() {} public ExecutorService getCallExecutor() { return callExecutor; } public ExecutorService getGameExecutor() { return gameExecutor; } public ScheduledExecutorService getTimeoutExecutor() { return timeoutExecutor; } }