package mage.abilities.effects.common; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetPermanent; import mage.util.CardUtil; /** * * @author maurer.it_at_gmail.com */ public class SacrificeEffect extends OneShotEffect { private FilterPermanent filter; private String preText; private DynamicValue count; public SacrificeEffect(FilterPermanent filter, int count, String preText) { this(filter, StaticValue.get(count), preText); } public SacrificeEffect(FilterPermanent filter, DynamicValue count, String preText) { super(Outcome.Sacrifice); this.filter = filter; this.count = count; this.preText = preText; setText(); } public SacrificeEffect(final SacrificeEffect effect) { super(effect); this.filter = effect.filter; this.count = effect.count; this.preText = effect.preText; } @Override public boolean apply(Game game, Ability source) { boolean applied = false; for (UUID playerId : targetPointer.getTargets(game, source)) { Player player = game.getPlayer(playerId); if (player != null) { FilterPermanent newFilter = filter.copy(); // filter can be static, so it's important to copy here newFilter.add(new ControllerIdPredicate(player.getId())); int amount = count.calculate(game, source, this); int realCount = game.getBattlefield().countAll(newFilter, player.getId(), game); amount = Math.min(amount, realCount); Target target = new TargetPermanent(amount, amount, newFilter, true); if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) { while (!target.isChosen() && target.canChoose(player.getId(), game) && player.canRespond()) { player.chooseTarget(Outcome.Sacrifice, target, source, game); } for (int idx = 0; idx < target.getTargets().size(); idx++) { Permanent permanent = game.getPermanent(target.getTargets().get(idx)); if (permanent != null && permanent.sacrifice(source.getSourceId(), game)) { applied = true; } } } } } return applied; } public void setAmount(DynamicValue amount) { this.count = amount; } @Override public SacrificeEffect copy() { return new SacrificeEffect(this); } private void setText() { StringBuilder sb = new StringBuilder(); if (preText != null) { sb.append(preText); } if (preText != null && (preText.endsWith("player") || preText.endsWith("opponent"))) { sb.append(" sacrifices "); } else { if (preText == null || preText.isEmpty()) { sb.append("sacrifice "); } else { sb.append(" sacrifice "); } } sb.append(CardUtil.numberToText(count.toString(), "a")).append(' '); sb.append(filter.getMessage()); staticText = sb.toString(); } }