package mage.cards.v; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author noxx */ public final class VexingDevil extends CardImpl { public VexingDevil(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}"); this.subtype.add(SubType.DEVIL); this.power = new MageInt(4); this.toughness = new MageInt(3); // When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. this.addAbility(new EntersBattlefieldTriggeredAbility(new VexingDevilEffect(), false)); } public VexingDevil(final VexingDevil card) { super(card); } @Override public VexingDevil copy() { return new VexingDevil(this); } } class VexingDevilEffect extends OneShotEffect { public VexingDevilEffect() { super(Outcome.Neutral); staticText = "any opponent may have it deal 4 damage to them. If a player does, sacrifice {this}"; } VexingDevilEffect(final VexingDevilEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(source.getSourceId()); if (controller != null && permanent != null) { for (UUID opponentUuid : game.getOpponents(source.getControllerId())) { Player opponent = game.getPlayer(opponentUuid); if (opponent != null && opponent.chooseUse(Outcome.LoseLife, "Make " + permanent.getLogName() + " deal 4 damage to you?", source, game)) { game.informPlayers(opponent.getLogName() + " has chosen to receive 4 damage from " + permanent.getLogName()); opponent.damage(4, permanent.getId(), game, false, true); permanent.sacrifice(source.getSourceId(), game); return true; } } game.informPlayers("4 damage wasn't dealt so " + permanent.getLogName() + " won't be sacrificed."); return true; } return false; } @Override public VexingDevilEffect copy() { return new VexingDevilEffect(this); } }