/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.Mana; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.dynamicvalue.DynamicValue; import mage.choices.ChoiceColor; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; /** * * @author North */ public class DynamicManaEffect extends BasicManaEffect { private final Mana computedMana; private final DynamicValue amount; private String text = null; public DynamicManaEffect(Mana mana, DynamicValue amount) { super(mana); this.amount = amount; computedMana = new Mana(); } public DynamicManaEffect(Mana mana, DynamicValue amount, String text) { super(mana); this.amount = amount; computedMana = new Mana(); this.text = text; } public DynamicManaEffect(final DynamicManaEffect effect) { super(effect); this.computedMana = effect.computedMana.copy(); this.amount = effect.amount.copy(); this.text = effect.text; } @Override public DynamicManaEffect copy() { return new DynamicManaEffect(this); } @Override public boolean apply(Game game, Ability source) { computeMana(false, game, source); game.getPlayer(source.getControllerId()).getManaPool().addMana(computedMana, game, source); return true; } @Override public String getText(Mode mode) { if (text != null && !text.isEmpty()) { return text; } return super.getText(mode) + " for each " + amount.getMessage(); } public Mana computeMana(boolean netMana ,Game game, Ability source){ this.computedMana.clear(); int count = amount.calculate(game, source, this); if (mana.getBlack() > 0) { computedMana.setBlack(count); } else if (mana.getBlue() > 0) { computedMana.setBlue(count); } else if (mana.getGreen() > 0) { computedMana.setGreen(count); } else if (mana.getRed() > 0) { computedMana.setRed(count); } else if (mana.getWhite() > 0) { computedMana.setWhite(count); } else if (mana.getAny() > 0) { if (netMana) { computedMana.setAny(count); } else { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { for(int i = 0; i < count; i++){ ChoiceColor choiceColor = new ChoiceColor(); while (!controller.choose(Outcome.Benefit, choiceColor, game)) { if (!controller.isInGame()) { return computedMana; } } if (choiceColor.getColor().isBlack()) { computedMana.addBlack(); } else if (choiceColor.getColor().isBlue()) { computedMana.addBlue(); } else if (choiceColor.getColor().isRed()) { computedMana.addRed(); } else if (choiceColor.getColor().isGreen()) { computedMana.addGreen(); } else if (choiceColor.getColor().isWhite()) { computedMana.addWhite(); } } } } } else { computedMana.setColorless(count); } return computedMana; } }