/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.commander; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Rarity; import mage.filter.FilterStackObject; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.stack.Spell; import mage.players.Player; import mage.target.TargetStackObject; /** * * @author jeffwadsworth */ public class WildRicochet extends CardImpl { private static final FilterStackObject filter = new FilterStackObject("instant or sorcery spell"); static { filter.add(Predicates.or( new CardTypePredicate(CardType.INSTANT), new CardTypePredicate(CardType.SORCERY))); } public WildRicochet(UUID ownerId) { super(ownerId, 139, "Wild Ricochet", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{R}{R}"); this.expansionSetCode = "CMD"; this.color.setRed(true); // You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. this.getSpellAbility().addEffect(new WildRicochetEffect()); this.getSpellAbility().addTarget(new TargetStackObject(filter)); } public WildRicochet(final WildRicochet card) { super(card); } @Override public WildRicochet copy() { return new WildRicochet(this); } } class WildRicochetEffect extends OneShotEffect { public WildRicochetEffect() { super(Outcome.Neutral); staticText = "You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy"; } public WildRicochetEffect(final WildRicochetEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Spell spell = game.getStack().getSpell(source.getFirstTarget()); Player you = game.getPlayer(source.getControllerId()); if (spell != null && you != null && you.chooseUse(Outcome.Benefit, "Do you wish to choose new targets for " + spell.getName() + "?", game)) { spell.chooseNewTargets(game, you.getId()); } if (spell != null) { Spell copy = spell.copySpell(); copy.setControllerId(source.getControllerId()); copy.setCopiedSpell(true); game.getStack().push(copy); if (you != null && you.chooseUse(Outcome.Benefit, "Do you wish to choose new targets for the copied " + spell.getName() + "?", game)) { return copy.chooseNewTargets(game, you.getId()); } } return false; } @Override public WildRicochetEffect copy() { return new WildRicochetEffect(this); } }