package mage.target.common; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.constants.Zone; import mage.filter.Filter; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.TargetAmount; import java.util.Objects; import java.util.Set; import java.util.UUID; import java.util.stream.Collectors; /** * @author TheElk801 */ public class TargetPermanentAmount extends TargetAmount { protected final FilterPermanent filter; public TargetPermanentAmount(int amount, FilterPermanent filter) { // 107.1c If a rule or ability instructs a player to choose “any number,” that player may choose // any positive number or zero, unless something (such as damage or counters) is being divided // or distributed among “any number” of players and/or objects. In that case, a nonzero number // of players and/or objects must be chosen if possible. this(StaticValue.get(amount), filter); } public TargetPermanentAmount(DynamicValue amount, FilterPermanent filter) { super(amount); this.zone = Zone.ALL; this.filter = filter; this.targetName = filter.getMessage(); } protected TargetPermanentAmount(final TargetPermanentAmount target) { super(target); this.filter = target.filter.copy(); } @Override public TargetPermanentAmount copy() { return new TargetPermanentAmount(this); } @Override public Filter getFilter() { return this.filter; } @Override public boolean canTarget(UUID objectId, Game game) { Permanent permanent = game.getPermanent(objectId); return filter.match(permanent, game); } @Override public boolean canTarget(UUID objectId, Ability source, Game game) { if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) { return getTargets().contains(objectId); } Permanent permanent = game.getPermanent(objectId); if (permanent == null) { return false; } if (source == null) { return filter.match(permanent, game); } MageObject targetSource = source.getSourceObject(game); return permanent.canBeTargetedBy(targetSource, source.getControllerId(), game) && filter.match(permanent, source.getControllerId(), source, game); } @Override public boolean canTarget(UUID playerId, UUID objectId, Ability source, Game game) { return canTarget(objectId, source, game); } @Override public boolean canChoose(UUID sourceControllerId, Ability source, Game game) { return game.getBattlefield().getActivePermanents(filter, sourceControllerId, source, game).size() >= this.minNumberOfTargets; } @Override public boolean canChoose(UUID sourceControllerId, Game game) { return game.getBattlefield().getActivePermanents(filter, sourceControllerId, game).size() >= this.minNumberOfTargets; } @Override public Set possibleTargets(UUID sourceControllerId, Ability source, Game game) { if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) { return getTargets() .stream() .collect(Collectors.toSet()); } MageObject targetSource = game.getObject(source); return game .getBattlefield() .getActivePermanents(filter, sourceControllerId, source, game) .stream() .filter(Objects::nonNull) .filter(permanent -> permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) .map(Permanent::getId) .collect(Collectors.toSet()); } @Override public Set possibleTargets(UUID sourceControllerId, Game game) { if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) { return getTargets() .stream() .collect(Collectors.toSet()); } return game .getBattlefield() .getActivePermanents(filter, sourceControllerId, game) .stream() .map(Permanent::getId) .collect(Collectors.toSet()); } @Override public String getTargetedName(Game game) { StringBuilder sb = new StringBuilder(); getTargets().forEach((targetId) -> { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { sb.append(permanent.getLogName()).append(" (").append(getTargetAmount(targetId)).append(") "); } }); return sb.toString().trim(); } }