/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.ContinuousEffectImpl; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.Zone; import mage.game.Game; /** * * @author BetaSteward_at_googlemail.com, North */ public class SetPowerToughnessSourceEffect extends ContinuousEffectImpl { private DynamicValue amount; private int power; private int toughness; public SetPowerToughnessSourceEffect(DynamicValue amount, Duration duration) { super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature); this.amount = amount; staticText = "{this}'s power and toughness are each equal to the number of " + amount.getMessage(); } public SetPowerToughnessSourceEffect(int power, int toughness, Duration duration) { super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature); this.power = power; this.toughness = toughness; staticText = "{this}'s power and toughness is " + power + "/" + toughness + " " + duration.toString(); } public SetPowerToughnessSourceEffect(final SetPowerToughnessSourceEffect effect) { super(effect); this.amount = effect.amount; this.power = effect.power; this.toughness = effect.toughness; } @Override public SetPowerToughnessSourceEffect copy() { return new SetPowerToughnessSourceEffect(this); } @Override public boolean apply(Game game, Ability source) { MageObject mageObject; if (source.getZone() == Zone.BATTLEFIELD) { mageObject = source.getSourceObjectIfItStillExists(game); } else { mageObject = game.getObject(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards } if (mageObject == null) { if (duration.equals(Duration.Custom)) { discard(); } return false; } if (amount != null) { int value = amount.calculate(game, source, this); mageObject.getPower().setValue(value); mageObject.getToughness().setValue(value); return true; } else { if (power != Integer.MIN_VALUE) { mageObject.getPower().setValue(power); } if (toughness != Integer.MIN_VALUE) { mageObject.getToughness().setValue(toughness); } } return true; } }