package mage.game.turn; import java.io.Serializable; import java.util.UUID; import mage.constants.PhaseStep; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; /** * * @author BetaSteward_at_googlemail.com */ public abstract class Step implements Serializable { private final PhaseStep type; private final boolean hasPriority; protected EventType stepEvent; protected EventType preStepEvent; protected EventType postStepEvent; protected StepPart stepPart; public enum StepPart { PRE, PRIORITY, POST } public abstract Step copy(); public Step(PhaseStep type, boolean hasPriority) { this.type = type; this.hasPriority = hasPriority; } public Step(final Step step) { this.type = step.type; this.hasPriority = step.hasPriority; this.stepEvent = step.stepEvent; this.preStepEvent = step.preStepEvent; this.postStepEvent = step.postStepEvent; this.stepPart = step.stepPart; } public PhaseStep getType() { return type; } public void beginStep(Game game, UUID activePlayerId) { stepPart = StepPart.PRE; game.fireEvent(new GameEvent(preStepEvent, null, null, activePlayerId)); } public void resumeBeginStep(Game game, UUID activePlayerId) { stepPart = StepPart.PRE; } public void priority(Game game, UUID activePlayerId, boolean resuming) { if (hasPriority) { stepPart = StepPart.PRIORITY; game.fireEvent(new GameEvent(stepEvent, null, null, activePlayerId)); game.playPriority(activePlayerId, resuming); } } public void endStep(Game game, UUID activePlayerId) { stepPart = StepPart.POST; game.fireEvent(new GameEvent(postStepEvent, null, null, activePlayerId)); } public boolean skipStep(Game game, UUID activePlayerId) { return game.replaceEvent(new GameEvent(stepEvent, null, null, activePlayerId)); } public boolean getHasPriority() { return this.hasPriority; } public StepPart getStepPart() { return stepPart; } }