package mage.cards.m; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount; import mage.abilities.effects.Effect; import mage.abilities.effects.common.InfoEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.AbilityPredicate; import mage.filter.predicate.mageobject.NamePredicate; import mage.game.Game; import mage.target.common.TargetCreaturePermanent; /** * * @author LoneFox */ public final class MuscleBurst extends CardImpl { private static final FilterCard filter = new FilterCard(); static { filter.add(Predicates.or(new NamePredicate("Muscle Burst"), new AbilityPredicate(CountAsMuscleBurstAbility.class))); } public MuscleBurst(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{G}"); // Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. MuscleBurstCount count = new MuscleBurstCount(filter); Effect effect = new BoostTargetEffect(count, count, Duration.EndOfTurn, true); effect.setText("Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards."); this.getSpellAbility().addEffect(effect); this.getSpellAbility().addTarget(new TargetCreaturePermanent()); } public MuscleBurst(final MuscleBurst card) { super(card); } @Override public MuscleBurst copy() { return new MuscleBurst(this); } public static Ability getCountAsAbility() { return new CountAsMuscleBurstAbility(); } } class MuscleBurstCount extends CardsInAllGraveyardsCount { public MuscleBurstCount(FilterCard filter) { super(filter); } private MuscleBurstCount(MuscleBurstCount value) { super(value); } @Override public MuscleBurstCount copy() { return new MuscleBurstCount(this); } @Override public int calculate(Game game, Ability source, Effect effect) { return super.calculate(game, source, effect) + 3; } } class CountAsMuscleBurstAbility extends SimpleStaticAbility { public CountAsMuscleBurstAbility() { super(Zone.GRAVEYARD, new InfoEffect("If {this} is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst")); } private CountAsMuscleBurstAbility(CountAsMuscleBurstAbility ability) { super(ability); } @Override public CountAsMuscleBurstAbility copy() { return new CountAsMuscleBurstAbility(this); } }