package mage.game.turn; import mage.constants.TurnPhase; import mage.game.events.GameEvent.EventType; /** * @author BetaSteward_at_googlemail.com */ public class CombatPhase extends Phase { public CombatPhase() { this.type = TurnPhase.COMBAT; this.event = EventType.COMBAT_PHASE; this.preEvent = EventType.COMBAT_PHASE_PRE; this.postEvent = EventType.COMBAT_PHASE_POST; this.steps.add(new BeginCombatStep()); this.steps.add(new DeclareAttackersStep()); this.steps.add(new DeclareBlockersStep()); this.steps.add(new CombatDamageStep(true)); this.steps.add(new CombatDamageStep(false)); this.steps.add(new EndOfCombatStep()); } protected CombatPhase(final CombatPhase phase) { super(phase); } @Override public CombatPhase copy() { return new CombatPhase(this); } }