package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ReplacementEffectImpl; import mage.constants.Duration; import mage.constants.Outcome; import mage.counters.CounterType; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.Predicate; import mage.filter.predicate.mageobject.AnotherPredicate; import mage.game.Game; import mage.game.events.EntersTheBattlefieldEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetControlledPermanent; import mage.util.CardUtil; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.UUID; /** * Effect for the DevourAbility *
* 702.81. Devour 702.81a Devour is a static ability. "Devour N" means "As this
* object enters the battlefield, you may sacrifice any number of creatures.
* This permanent enters the battlefield with N +1/+1 counters on it for each
* creature sacrificed this way." 702.81b Some objects have abilities that refer
* to the number of creatures the permanent devoured. "It devoured" means
* "sacrificed as a result of its devour ability as it entered the battlefield."
*
* @author LevelX2, Susucr
*/
public class DevourEffect extends ReplacementEffectImpl {
// how many counters per devoured permanent.
// Integer.MAX_VALUE is a special value that means "X, where X is the number of devoured permanent"
private final int devourFactor;
// For text generation, the filter's message is expected to be the singular
// type word in the devour ability. e.g. "Food" "artifact" "creature".
// "creature" is a special case as the rule will not mention it.
//
// 's' will be added to pluralize, so far so good with the current text generation.
private final FilterControlledPermanent filterDevoured;
public DevourEffect(int devourFactor, FilterControlledPermanent filterDevoured) {
super(Duration.EndOfGame, Outcome.Detriment);
this.devourFactor = devourFactor;
this.filterDevoured = filterDevoured;
}
private DevourEffect(final DevourEffect effect) {
super(effect);
this.devourFactor = effect.devourFactor;
this.filterDevoured = effect.filterDevoured;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getTargetId().equals(source.getSourceId())) {
Permanent sourcePermanent = ((EntersTheBattlefieldEvent) event).getTarget();
game.getState().setValue(sourcePermanent.getId().toString() + "devoured", null);
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Permanent creature = ((EntersTheBattlefieldEvent) event).getTarget();
Player controller = game.getPlayer(source.getControllerId());
if (creature == null || controller == null) {
return false;
}
FilterControlledPermanent filter = new FilterControlledPermanent(filterDevoured.getMessage() + "s to devour");
for (Predicate predicate : filterDevoured.getPredicates()) {
filter.add(predicate);
}
filter.add(AnotherPredicate.instance);
Target target = new TargetControlledPermanent(1, Integer.MAX_VALUE, filter, true);
target.setRequired(false);
if (!target.canChoose(source.getControllerId(), source, game)) {
return false;
}
if (!controller.chooseUse(Outcome.Detriment, "Devour " + filterDevoured.getMessage() + "s?", source, game)) {
return false;
}
controller.chooseTarget(Outcome.Detriment, target, source, game);
if (target.getTargets().isEmpty()) {
return false;
}
List