package mage.cards.d; import mage.MageInt; import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.MyTurnCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.counter.AddCountersSourceEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.SubType; import mage.counters.CounterType; import java.util.UUID; /** * @author TheElk801 */ public final class DapperShieldmate extends CardImpl { public DapperShieldmate(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.SOLDIER); this.power = new MageInt(2); this.toughness = new MageInt(2); // Dapper Shieldmate enters the battlefield with a shield counter on it. this.addAbility(new EntersBattlefieldAbility( new AddCountersSourceEffect(CounterType.SHIELD.createInstance(1)), "with a shield counter on it. (If it would be dealt damage " + "or destroyed, remove a shield counter from it instead.)" )); // As long as it's your turn, Dapper Shieldmate gets +2/+0. this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect( new BoostSourceEffect(2, 0, Duration.WhileOnBattlefield), MyTurnCondition.instance, "as long as it's your turn, {this} gets +2/+0" ))); } private DapperShieldmate(final DapperShieldmate card) { super(card); } @Override public DapperShieldmate copy() { return new DapperShieldmate(this); } }