package mage.game; import mage.MageException; import mage.MageObject; import mage.MageObjectReference; import mage.abilities.*; import mage.abilities.common.AttachableToRestrictedAbility; import mage.abilities.common.CantHaveMoreThanAmountCountersSourceAbility; import mage.abilities.common.SagaAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.delayed.ReflexiveTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffects; import mage.abilities.effects.Effect; import mage.abilities.effects.PreventionEffectData; import mage.abilities.effects.common.CopyEffect; import mage.abilities.effects.common.InfoEffect; import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect; import mage.abilities.effects.keyword.FinalityCounterEffect; import mage.abilities.effects.keyword.ShieldCounterEffect; import mage.abilities.effects.keyword.StunCounterEffect; import mage.abilities.hint.common.DayNightHint; import mage.abilities.keyword.*; import mage.abilities.mana.DelayedTriggeredManaAbility; import mage.abilities.mana.TriggeredManaAbility; import mage.cards.*; import mage.cards.decks.Deck; import mage.cards.decks.DeckCardInfo; import mage.choices.Choice; import mage.constants.*; import mage.counters.CounterType; import mage.counters.Counters; import mage.designations.Designation; import mage.designations.Initiative; import mage.designations.Monarch; import mage.filter.Filter; import mage.filter.FilterCard; import mage.filter.FilterPermanent; import mage.filter.StaticFilters; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.NamePredicate; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.filter.predicate.permanent.LegendRuleAppliesPredicate; import mage.game.combat.Combat; import mage.game.combat.CombatGroup; import mage.game.command.*; import mage.game.command.dungeons.UndercityDungeon; import mage.game.command.emblems.EmblemOfCard; import mage.game.command.emblems.RadiationEmblem; import mage.game.command.emblems.TheRingEmblem; import mage.game.command.emblems.XmageHelperEmblem; import mage.game.events.*; import mage.game.events.TableEvent.EventType; import mage.game.mulligan.Mulligan; import mage.game.permanent.Battlefield; import mage.game.permanent.Permanent; import mage.game.permanent.PermanentCard; import mage.game.stack.Spell; import mage.game.stack.SpellStack; import mage.game.stack.StackAbility; import mage.game.stack.StackObject; import mage.game.turn.Phase; import mage.game.turn.Step; import mage.game.turn.Turn; import mage.game.turn.TurnMod; import mage.players.Player; import mage.players.PlayerList; import mage.players.Players; import mage.target.Target; import mage.target.TargetCard; import mage.target.TargetPermanent; import mage.target.TargetPlayer; import mage.util.*; import mage.util.functions.CopyApplier; import mage.watchers.Watcher; import mage.watchers.common.*; import org.apache.log4j.Logger; import java.io.IOException; import java.io.Serializable; import java.util.*; import java.util.Map.Entry; import java.util.concurrent.atomic.AtomicInteger; import java.util.stream.Collectors; /** * Game object. It must contain static data (e.g. no changeable in the game like game settings) *

* "transient field" logic uses for serialization/replays (mark temporary fields as transient, * also look for non restored fields in copy constructor for details) *

* WARNING, if you add new fields then don't forget to add it to copy constructor (deep copy, not ref). * If it's a temporary/auto-generated data then mark that field as transient and comment in copy constructor. */ public abstract class GameImpl implements Game { private static final int ROLLBACK_TURNS_MAX = 4; private static final String UNIT_TESTS_ERROR_TEXT = "Error in unit tests"; private static final Logger logger = Logger.getLogger(GameImpl.class); private transient Object customData; // temporary data, used in AI simulations private transient Player losingPlayer; // temporary data, used in AI simulations protected boolean simulation = false; // for inner simulations (game without user messages) protected boolean aiGame = false; // for inner simulations (ai game, debug only) protected boolean checkPlayableState = false; // for inner playable calculations (game without user dialogs) protected AtomicInteger totalErrorsCount = new AtomicInteger(); // for debug only: error stats protected final UUID id; protected boolean ready; protected transient TableEventSource tableEventSource = new TableEventSource(); protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource(); protected Map gameCards = new HashMap<>(); protected Map meldCards = new HashMap<>(0); protected Map> lki = new EnumMap<>(Zone.class); protected Map> lkiCardState = new EnumMap<>(Zone.class); protected Map> lkiExtended = new HashMap<>(); // Used to check if an object was moved by the current effect in resolution (so Wrath like effect can be handled correctly) protected Map> lkiShortLiving = new EnumMap<>(Zone.class); // Permanents entering the Battlefield while handling replacement effects before they are added to the battlefield protected Map permanentsEntering = new HashMap<>(); // used to set the counters a permanent adds the battlefield (if no replacement effect is used e.g. Persist) protected Map enterWithCounters = new HashMap<>(); protected GameState state; private transient Stack savedStates = new Stack<>(); // bookmarks - 0-base refs to gameStates protected transient GameStates gameStates = new GameStates(); // game states to allow player rollback protected transient Map gameStatesRollBack = new HashMap<>(); protected transient boolean executingRollback; protected transient int turnToGoToForRollback; protected Date startTime; protected Date endTime; protected UUID startingPlayerId; protected UUID winnerId; protected boolean gameStopped = false; protected RangeOfInfluence range; protected Mulligan mulligan; protected MultiplayerAttackOption attackOption; protected GameOptions gameOptions; protected String startMessage; private boolean scopeRelevant = false; // replacement effects: used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18) private boolean saveGame = false; // replay code, not done private int priorityTime; // Match time limit (per player). Set at the start of the match and only goes down. private int bufferTime; // Buffer time before priority time starts going down. Buffer time is refreshed every time the timer starts. private final int startingLife; private final int startingHandSize; private final int minimumDeckSize; protected transient PlayerList playerList; // auto-generated from state, don't copy // infinite loop check (temporary data, do not copy) private transient int infiniteLoopCounter; // used to check if the game is in an infinite loop private transient int lastNumberOfAbilitiesOnTheStack; // used to check how long no new ability was put to stack private transient List lastPlayersLifes = null; // if life is going down, it's no infinite loop private transient final LinkedList stackObjectsCheck = new LinkedList<>(); // used to check if different sources used the stack // temporary store for income concede commands, don't copy private final LinkedList concedingPlayers = new LinkedList<>(); public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int minimumDeckSize, int startingLife, int startingHandSize) { this.id = UUID.randomUUID(); this.range = range; this.mulligan = mulligan; this.attackOption = attackOption; this.state = new GameState(); this.startingLife = startingLife; this.startingHandSize = startingHandSize; this.executingRollback = false; this.minimumDeckSize = minimumDeckSize; initGameDefaultWatchers(); } protected GameImpl(final GameImpl game) { //this.customData = game.customData; // temporary data, no need on game copy //this.losingPlayer = game.losingPlayer; // temporary data, no need on game copy this.aiGame = game.aiGame; this.simulation = game.simulation; this.checkPlayableState = game.checkPlayableState; this.id = game.id; this.totalErrorsCount.set(game.totalErrorsCount.get()); this.ready = game.ready; //this.tableEventSource = game.tableEventSource; // client-server part, not need on copy/simulations //this.playerQueryEventSource = game.playerQueryEventSource; // client-server part, not need on copy/simulations this.gameCards = CardUtil.deepCopyObject(game.gameCards); this.meldCards = CardUtil.deepCopyObject(game.meldCards); this.lki = CardUtil.deepCopyObject(game.lki); this.lkiCardState = CardUtil.deepCopyObject(game.lkiCardState); this.lkiExtended = CardUtil.deepCopyObject(game.lkiExtended); this.lkiShortLiving = CardUtil.deepCopyObject(game.lkiShortLiving); this.permanentsEntering = CardUtil.deepCopyObject(game.permanentsEntering); this.enterWithCounters = CardUtil.deepCopyObject(game.enterWithCounters); this.state = game.state.copy(); // client-server part, not need on copy/simulations: /* this.savedStates = game.savedStates; this.gameStates = game.gameStates; this.gameStatesRollBack = game.gameStatesRollBack; this.executingRollback = game.executingRollback; this.turnToGoToForRollback = game.turnToGoToForRollback; */ this.startTime = game.startTime; this.endTime = game.endTime; this.startingPlayerId = game.startingPlayerId; this.winnerId = game.winnerId; this.gameStopped = game.gameStopped; this.range = game.range; this.mulligan = game.mulligan.copy(); this.attackOption = game.attackOption; this.gameOptions = game.gameOptions.copy(); this.startMessage = game.startMessage; this.scopeRelevant = game.scopeRelevant; this.saveGame = game.saveGame; this.priorityTime = game.priorityTime; this.bufferTime = game.bufferTime; this.startingLife = game.startingLife; this.startingHandSize = game.startingHandSize; this.minimumDeckSize = game.minimumDeckSize; //this.playerList = game.playerList; // auto-generated list, don't copy // loop check code, no need to copy /* this.infiniteLoopCounter = game.infiniteLoopCounter; this.lastNumberOfAbilitiesOnTheStack = game.lastNumberOfAbilitiesOnTheStack; this.lastPlayersLifes = game.lastPlayersLifes; this.stackObjectsCheck = game.stackObjectsCheck; */ } @Override public boolean isSimulation() { return simulation; } @Override public Game createSimulationForAI() { Game res = this.copy(); ((GameImpl) res).simulation = true; ((GameImpl) res).aiGame = true; return res; } @Override public Game createSimulationForPlayableCalc() { Game res = this.copy(); ((GameImpl) res).simulation = true; ((GameImpl) res).checkPlayableState = true; return res; } @Override public boolean inCheckPlayableState() { return checkPlayableState; } @Override public UUID getId() { return id; } @Override public Object getCustomData() { return customData; } @Override public void setCustomData(Object data) { this.customData = data; } @Override public GameOptions getOptions() { if (gameOptions != null) { return gameOptions; } return new GameOptions(); // happens during the first game updates } @Override public void loadCards(Set cards, UUID ownerId) { for (Card card : cards) { if (card instanceof PermanentCard) { // TODO: impossible use case, can be deleted? // trying to put permanent card to battlefield card = ((PermanentCard) card).getCard(); } // usage hints: // - each card and parts must be initialized here before usage // - it add card/part to starting zone, assign abilities and init watchers // - warning, if you add new type here then getInitAbilities must be // implemented too (it allows to split abilities between card and parts) // main card card.setOwnerId(ownerId); addCardToState(card); // parts if (card instanceof SplitCard) { // left Card leftCard = ((SplitCard) card).getLeftHalfCard(); leftCard.setOwnerId(ownerId); addCardToState(leftCard); // right Card rightCard = ((SplitCard) card).getRightHalfCard(); rightCard.setOwnerId(ownerId); addCardToState(rightCard); } else if (card instanceof ModalDoubleFacedCard) { // left Card leftCard = ((ModalDoubleFacedCard) card).getLeftHalfCard(); leftCard.setOwnerId(ownerId); addCardToState(leftCard); // right Card rightCard = ((ModalDoubleFacedCard) card).getRightHalfCard(); rightCard.setOwnerId(ownerId); addCardToState(rightCard); } else if (card instanceof AdventureCard) { Card spellCard = ((AdventureCard) card).getSpellCard(); spellCard.setOwnerId(ownerId); addCardToState(spellCard); } else if (card.isTransformable() && card.getSecondCardFace() != null) { Card nightCard = card.getSecondCardFace(); nightCard.setOwnerId(ownerId); addCardToState(nightCard); } else if (card.getMeldsToClazz() != null) { // meld card will be added and init on meld effect resolve, so ignore it here // TODO: rework meld logic cause card with watchers must be added on game init // (possible bugs: miss watcher related data in meld cards/rules/hints) } } } private void addCardToState(Card card) { gameCards.put(card.getId(), card); state.addCard(card); } @Override public Collection getCards() { return gameCards.values(); } @Override public void addMeldCard(UUID meldId, MeldCard meldCard) { meldCards.put(meldId, meldCard); } @Override public MeldCard getMeldCard(UUID meldId) { return meldCards.get(meldId); } @Override public void addPlayer(Player player, Deck deck) { player.useDeck(deck, this); state.addPlayer(player); initPlayerDefaultWatchers(player.getId()); } @Override public RangeOfInfluence getRangeOfInfluence() { return range; } @Override public MultiplayerAttackOption getAttackOption() { return attackOption; } @Override public Player getPlayer(UUID playerId) { if (playerId == null) { return null; } return state.getPlayer(playerId); } @Override public Player getPlayerOrPlaneswalkerController(UUID playerId) { Player player = getPlayer(playerId); if (player != null) { return player; } Permanent permanent = getPermanent(playerId); if (permanent == null) { return null; } player = getPlayer(permanent.getControllerId()); return player; } @Override public MageObject getObject(UUID objectId) { if (objectId == null) { return null; } MageObject object; if (state.getBattlefield().containsPermanent(objectId)) { object = state.getBattlefield().getPermanent(objectId); return object; } if (getPermanentsEntering().containsKey(objectId)) { return getPermanentEntering(objectId); } for (StackObject item : state.getStack()) { if (item.getId().equals(objectId)) { return item; } if (item instanceof Spell && item.getSourceId().equals(objectId)) { return item; } } for (CommandObject commandObject : state.getCommand()) { if (commandObject.getId().equals(objectId)) { return commandObject; } } object = getCard(objectId); if (object == null) { for (Designation designation : state.getDesignations()) { if (designation.getId().equals(objectId)) { return designation; } } for (Emblem emblem : state.getHelperEmblems()) { if (emblem.getId().equals(objectId)) { return emblem; } } // can be an ability of a sacrificed Token trying to get it's source object object = getLastKnownInformation(objectId, Zone.BATTLEFIELD); } return object; } @Override public MageObject getObject(Ability source) { return source != null ? getObject(source.getSourceId()) : null; } /** * Get permanent, card or command object (not spell or ability on the stack) * * @param objectId * @return */ @Override public MageObject getBaseObject(UUID objectId) { if (objectId == null) { return null; } MageObject object; if (state.getBattlefield().containsPermanent(objectId)) { object = state.getBattlefield().getPermanent(objectId); return object; } // can be an ability of a sacrificed Token trying to get it's source object object = getLastKnownInformation(objectId, Zone.BATTLEFIELD); if (object != null) { return object; } for (CommandObject commandObject : state.getCommand()) { if (commandObject instanceof Commander && commandObject.getId().equals(objectId)) { return commandObject; } } object = getCard(objectId); if (object == null) { for (CommandObject commandObject : state.getCommand()) { if (commandObject.getId().equals(objectId)) { return commandObject; } } } return object; } @Override public MageObject getEmblem(UUID objectId) { if (objectId == null) { return null; } for (CommandObject commandObject : state.getCommand()) { if (commandObject.getId().equals(objectId)) { return commandObject; } } return null; } @Override public Dungeon getDungeon(UUID objectId) { return state .getCommand() .stream() .filter(commandObject -> commandObject.getId().equals(objectId)) .filter(Dungeon.class::isInstance) .map(Dungeon.class::cast) .findFirst() .orElse(null); } @Override public Dungeon getPlayerDungeon(UUID playerId) { return state .getCommand() .stream() .filter(commandObject -> commandObject.isControlledBy(playerId)) .filter(Dungeon.class::isInstance) .map(Dungeon.class::cast) .findFirst() .orElse(null); } private void removeDungeon(Dungeon dungeon) { if (dungeon == null) { return; } Player player = getPlayer(dungeon.getControllerId()); if (player != null) { informPlayers(player.getLogName() + " has completed " + dungeon.getLogName()); } state.getCommand().remove(dungeon); fireEvent(GameEvent.getEvent( GameEvent.EventType.DUNGEON_COMPLETED, dungeon.getId(), null, dungeon.getControllerId(), dungeon.getName(), 0 )); } private Dungeon getOrCreateDungeon(UUID playerId, boolean undercity) { Dungeon dungeon = this.getPlayerDungeon(playerId); if (dungeon != null && dungeon.hasNextRoom()) { return dungeon; } removeDungeon(dungeon); return this.addDungeon(undercity ? new UndercityDungeon() : Dungeon.selectDungeon(playerId, this), playerId); } @Override public void ventureIntoDungeon(UUID playerId, boolean isEnterToUndercity) { if (playerId == null) { return; } if (replaceEvent(GameEvent.getEvent(GameEvent.EventType.VENTURE, playerId, null, playerId))) { return; } this.getOrCreateDungeon(playerId, isEnterToUndercity).moveToNextRoom(playerId, this); fireEvent(GameEvent.getEvent(GameEvent.EventType.VENTURED, playerId, null, playerId)); } private TheRingEmblem getOrCreateTheRing(UUID playerId) { TheRingEmblem emblem = state .getCommand() .stream() .filter(TheRingEmblem.class::isInstance) .map(TheRingEmblem.class::cast) .filter(commandObject -> commandObject.isControlledBy(playerId)) .findFirst() .orElse(null); if (emblem != null) { return emblem; } TheRingEmblem newEmblem = new TheRingEmblem(playerId); state.addCommandObject(newEmblem); return newEmblem; } @Override public void temptWithTheRing(UUID playerId) { Player player = getPlayer(playerId); if (player == null) { return; } player.chooseRingBearer(this); getOrCreateTheRing(playerId).addNextAbility(this); Permanent ringbearer = player.getRingBearer(this); UUID ringbearerId = ringbearer == null ? null : ringbearer.getId(); fireEvent(GameEvent.getEvent(GameEvent.EventType.TEMPTED_BY_RING, ringbearerId, null, playerId)); } @Override public boolean hasDayNight() { return state.isHasDayNight(); } @Override public void setDaytime(boolean daytime) { if (!state.isHasDayNight()) { informPlayers("It has become " + (daytime ? "day" : "night")); } if (!state.setDaytime(daytime)) { return; } // TODO: add day/night sound effect informPlayers("It has become " + (daytime ? "day" : "night")); fireEvent(GameEvent.getEvent(GameEvent.EventType.BECOMES_DAY_NIGHT, null, null, null)); for (Permanent permanent : state.getBattlefield().getAllPermanents()) { if ((daytime && permanent.getAbilities(this).containsClass(NightboundAbility.class)) || (!daytime && permanent.getAbilities(this).containsClass(DayboundAbility.class))) { permanent.transform(null, this, true); } } } @Override public boolean checkDayNight(boolean daytime) { return state.isHasDayNight() && state.isDaytime() == daytime; } @Override public UUID getOwnerId(UUID objectId) { return getOwnerId(getObject(objectId)); } @Override public UUID getOwnerId(MageObject object) { if (object instanceof Spell) { return ((Spell) object).getOwnerId(); } if (object instanceof StackObject) { // maybe this is not correct in all cases? return ((StackObject) object).getControllerId(); } if (object instanceof CommandObject) { return ((CommandObject) object).getControllerId(); } if (object instanceof Card) { return ((Card) object).getOwnerId(); } return null; } @Override public UUID getControllerId(UUID objectId) { if (objectId == null) { return null; } MageObject object = getObject(objectId); if (object != null) { if (object instanceof StackObject) { return ((StackObject) object).getControllerId(); } else if (object instanceof Permanent) { return ((Permanent) object).getControllerId(); } else if (object instanceof CommandObject) { return ((CommandObject) object).getControllerId(); } UUID controllerId = getContinuousEffects().getControllerOfSourceId(objectId); if (controllerId != null) { return controllerId; } // TODO: When is a player the damage source itself? If not possible remove this Player player = getPlayer(objectId); if (player != null) { return player.getId(); } // No object with controller found so return owner if possible if (object instanceof Card) { return ((Card) object).getOwnerId(); } } return null; } @Override public Spell getSpell(UUID spellId) { return state.getStack().getSpell(spellId); } /** * Given the UUID of a spell, this method returns the spell object. If the current game * state does not contain a spell with the given UUID, this method checks the last known * information on the stack to look for the spell. * * @param spellId - The UUID of a spell to retrieve from the current game state * @return - The spell object with the given UUID, or null if no spell with the given UUID * is found */ @Override public Spell getSpellOrLKIStack(UUID spellId) { Spell spell = state.getStack().getSpell(spellId); if (spell == null) { MageObject obj = this.getLastKnownInformation(spellId, Zone.STACK); // Copied activated abilities may also be retrieved from the stack here. // This check that obj is instanceof Spell is necessary to avoid throwing // a ClassCastException, as a StackAbility cannot be cast to Spell. See // SyrCarahTheBoldTest.java for an example of when this check is relevant. if (obj instanceof Spell) { spell = (Spell) obj; } } return spell; } @Override public Permanent getPermanent(UUID permanentId) { return state.getPermanent(permanentId); } @Override public Permanent getPermanentOrLKIBattlefield(UUID permanentId) { Permanent permanent = state.getPermanent(permanentId); if (permanent == null) { permanent = (Permanent) this.getLastKnownInformation(permanentId, Zone.BATTLEFIELD); } return permanent; } @Override public Permanent getPermanentOrLKIBattlefield(MageObjectReference permanentRef) { UUID id = permanentRef.getSourceId(); Permanent permanent = state.getPermanent(id); if (permanent == null || state.getZoneChangeCounter(id) != permanentRef.getZoneChangeCounter()) { permanent = (Permanent) this.getLastKnownInformation(id, Zone.BATTLEFIELD, permanentRef.getZoneChangeCounter()); } return permanent; } @Override public Permanent getPermanentEntering(UUID permanentId) { return permanentsEntering.get(permanentId); } @Override public Map getPermanentsEntering() { return permanentsEntering; } @Override public Card getCard(UUID cardId) { if (cardId == null) { return null; } Card card = gameCards.get(cardId); if (card == null) { card = state.getCopiedCard(cardId); } if (card == null) { card = this.getMeldCard(cardId); } // copied cards removes, but delayed triggered possible from it, see https://github.com/magefree/mage/issues/5437 // TODO: remove that workround after LKI rework, see GameState.copyCard if (card == null) { card = (Card) state.getValue(GameState.COPIED_CARD_KEY + cardId); } return card; } @Override public Optional getAbility(UUID abilityId, UUID sourceId) { MageObject object = getObject(sourceId); if (object != null) { return object.getAbilities().get(abilityId); } return Optional.empty(); } @Override public void setZone(UUID objectId, Zone zone) { state.setZone(objectId, zone); } @Override public GameStates getGameStates() { return gameStates; } @Override public void loadGameStates(GameStates states) { this.gameStates = states; } @Override public void saveState(boolean bookmark) { if (!simulation && gameStates != null) { if (bookmark || saveGame) { gameStates.save(state); } } } @Override public void setConcedingPlayer(UUID playerId) { // request to concede a player (can be called for any player at any moment by concede button, connection fail, etc) // warning, it's important to process real concede in game thread only (on priority) // concede queue (who requested concede) if (!concedingPlayers.contains(playerId)) { concedingPlayers.add(playerId); } Player currentPriorityPlayer = null; if (state.getPriorityPlayerId() != null) { currentPriorityPlayer = getPlayer(state.getPriorityPlayerId()); // started game } else if (state.getChoosingPlayerId() != null) { currentPriorityPlayer = getPlayer(state.getChoosingPlayerId()); // not started game } // if something wrong with a game - it's not started, freeze, etc if (currentPriorityPlayer == null) { // try to stop logger.warn("Game don't have priority player - checking game end: " + this); if (!ThreadUtils.isRunGameThread()) { // TODO: if server has that logs then it must be researched and fixed logger.error("Non-game thread can't concede or end games - someone called it from freeze game?"); } checkConcede(false); checkIfGameIsOver(); return; } // if someone requested concede if (currentPriorityPlayer.getId().equals(playerId)) { // concede for itself // stop current player dialog and execute concede currentPriorityPlayer.signalPlayerConcede(true); } else if (currentPriorityPlayer.getTurnControlledBy().equals(playerId)) { // concede for itself while controlling another player // stop current player dialog and execute concede currentPriorityPlayer.signalPlayerConcede(true); } else { // concede for another player // allow current player to continue and check concede on any next priority currentPriorityPlayer.signalPlayerConcede(false); } // game thread can call concede directly if (ThreadUtils.isRunGameThread()) { // example: forced lost due state base actions check checkConcede(); } } public void checkConcede() { checkConcede(true); } public void checkConcede(boolean mustRunInGameThread) { // must run in game thread all the time if (mustRunInGameThread) { ThreadUtils.ensureRunInGameThread(); } UUID playerId = concedingPlayers.poll(); while (playerId != null) { leave(playerId); playerId = concedingPlayers.poll(); } } @Override public boolean checkIfGameIsOver() { if (state.isGameOver()) { return true; } int remainingPlayers = 0; int numLosers = 0; for (Player player : state.getPlayers().values()) { if (!player.hasLeft()) { remainingPlayers++; } if (player.hasLost()) { numLosers++; } } if (remainingPlayers <= 1 || numLosers >= state.getPlayers().size() - 1) { end(); if (remainingPlayers == 0 && logger.isDebugEnabled()) { logger.debug("DRAW for gameId: " + getId()); for (Player player : state.getPlayers().values()) { logger.debug("-- " + player.getName() + " left: " + (player.hasLeft() ? "Y" : "N") + " lost: " + (player.hasLost() ? "Y" : "N")); } } for (Player player : state.getPlayers().values()) { if (!player.hasLeft() && !player.hasLost()) { logger.debug("Player " + player.getName() + " has won gameId: " + this.getId()); player.won(this); } } return true; } return false; } @Override public boolean hasEnded() { return endTime != null; } @Override public boolean isADraw() { return hasEnded() && winnerId == null; } @Override public String getWinner() { if (winnerId == null) { return "Game is a draw"; } return "Player " + state.getPlayer(winnerId).getName() + " is the winner"; } @Override public GameState getState() { return state; } @Override public int bookmarkState() { if (!simulation) { saveState(true); if (logger.isTraceEnabled()) { logger.trace("Bookmarking state: " + gameStates.getSize()); } savedStates.push(gameStates.getSize() - 1); return savedStates.size(); } return savedStates.size(); } /** * Warning, for inner usage only, use player.restoreState as much as possible instead * * @param bookmark * @param context additional information for error message * @return current restored state (if all fine) */ @Override public GameState restoreState(int bookmark, String context) { if (!simulation && !this.hasEnded()) { // if player left or game is over no undo is possible - this could lead to wrong winner if (bookmark != 0) { if (!savedStates.contains(bookmark - 1)) { if (!savedStates.isEmpty()) { // empty if rollback to a turn was requested before, otherwise unclear why logger.error("It was not possible to do the requested undo operation (bookmark " + (bookmark - 1) + " does not exist) context: " + context); logger.info("Saved states: " + savedStates.toString()); } } else { int stateNum = savedStates.get(bookmark - 1); removeBookmark(bookmark); GameState restore = gameStates.rollback(stateNum); if (restore != null) { state.restore(restore); playerList.setCurrent(state.getPlayerByOrderId()); return state; } } } } return null; } @Override public void removeBookmark(int bookmark) { if (!simulation) { if (bookmark != 0) { while (savedStates.size() > bookmark) { savedStates.pop(); } gameStates.remove(bookmark); } } } @Override public void removeBookmark_v2(int bookmark) { if (!simulation) { if (bookmark != 0) { while (savedStates.size() >= bookmark) { int outdatedIndex = savedStates.pop(); while (gameStates.getSize() - 1 >= outdatedIndex) { gameStates.remove(gameStates.getSize() - 1); } } } } } private void clearAllBookmarks() { if (!simulation) { while (!savedStates.isEmpty()) { savedStates.pop(); } gameStates.remove(0); for (Player player : getPlayers().values()) { player.setStoredBookmark(-1); } } } @Override public int getSavedStateSize() { if (!simulation) { return savedStates.size(); } return 0; } @Override public void cleanUp() { gameCards.clear(); meldCards.clear(); } @Override public void start(UUID choosingPlayerId) { startTime = new Date(); if (state.getPlayers().values().iterator().hasNext()) { init(choosingPlayerId); play(startingPlayerId); } } protected void play(UUID nextPlayerId) { boolean forcedToFinished = false; if (!isPaused() && !checkIfGameIsOver()) { playerList = state.getPlayerList(nextPlayerId); Player playerByOrder = getPlayer(playerList.get()); state.setPlayerByOrderId(playerByOrder == null ? null : playerByOrder.getId()); // PLAY game while (!isPaused() && !checkIfGameIsOver()) { if (!playExtraTurns()) { break; } if (playerByOrder == null) { logger.error("Can't find next player by order, but game stil run. Finish it."); forcedToFinished = true; break; } GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId()); if (!replaceEvent(event)) { if (!playTurn(playerByOrder)) { break; } } if (!playExtraTurns()) { break; } playerByOrder = playerList.getNext(this, true); if (playerByOrder != null) { state.setPlayerByOrderId(playerByOrder.getId()); } } } // END game if (checkIfGameIsOver() && !isSimulation() || forcedToFinished) { winnerId = findWinnersAndLosers(); StringBuilder sb = new StringBuilder("GAME END gameId: ").append(this.getId()).append(' '); int count = 0; for (Player player : this.getState().getPlayers().values()) { if (count > 0) { sb.append(" - "); } sb.append('[').append(player.getName()).append(" => "); sb.append(player.hasWon() ? "W" : ""); sb.append(player.hasLost() ? "L" : ""); sb.append(player.hasQuit() ? "Q" : ""); sb.append(player.hasIdleTimeout() ? "I" : ""); sb.append(player.hasTimerTimeout() ? "T" : ""); sb.append(']'); count++; } logger.debug(sb.toString()); } } private boolean playExtraTurns() { //20091005 - 500.7 TurnMod extraTurn = useNextExtraTurn(); try { while (extraTurn != null) { GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId()); if (!replaceEvent(event)) { Player extraPlayer = this.getPlayer(extraTurn.getPlayerId()); if (extraPlayer != null && extraPlayer.canRespond()) { state.setExtraTurnId(extraTurn.getId()); informPlayers(String.format("%s takes an extra turn%s", extraPlayer.getLogName(), extraTurn.getInfo() )); if (!playTurn(extraPlayer)) { return false; } } } extraTurn = useNextExtraTurn(); } } finally { state.setExtraTurnId(null); } return true; } private TurnMod useNextExtraTurn() { boolean checkForExtraTurn = true; while (checkForExtraTurn) { // user's logs generated in parent method TurnMod extraTurn = getState().getTurnMods().useNextExtraTurn(); if (extraTurn != null) { GameEvent event = new GameEvent(GameEvent.EventType.EXTRA_TURN, extraTurn.getId(), null, extraTurn.getPlayerId()); if (!replaceEvent(event)) { return extraTurn; } } else { checkForExtraTurn = false; } } return null; } private boolean playTurn(Player player) { boolean skipTurn = false; do { if (executingRollback) { rollbackTurnsExecution(turnToGoToForRollback); player = getPlayer(state.getActivePlayerId()); } else { state.setActivePlayerId(player.getId()); saveRollBackGameState(); } if (checkStopOnTurnOption()) { return false; } skipTurn = state.getTurn().play(this, player); } while (executingRollback); if (isPaused() || checkIfGameIsOver()) { return false; } if (!skipTurn) { endOfTurn(); state.setTurnNum(state.getTurnNum() + 1); } return true; } @Override public void resume() { playerList = state.getPlayerList(state.getActivePlayerId()); Player player = getPlayer(playerList.get()); boolean wasPaused = state.isPaused(); state.resume(); if (!checkIfGameIsOver()) { fireInformEvent("Turn " + state.getTurnNum()); if (checkStopOnTurnOption()) { return; } state.getTurn().resumePlay(this, wasPaused); if (!isPaused() && !checkIfGameIsOver()) { endOfTurn(); Player nextPlayer = playerList.getNext(this, true); if (nextPlayer != null) { player = nextPlayer; } state.setTurnNum(state.getTurnNum() + 1); } } play(player.getId()); } private boolean checkStopOnTurnOption() { if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) { if (gameOptions.stopOnTurn.equals(state.getTurnNum())) { winnerId = null; //DRAW saveState(false); return true; } } return false; } protected void init(UUID choosingPlayerId) { for (Player player : state.getPlayers().values()) { player.beginTurn(this); // init only if match is with timer (>0) and time left was not set yet (== MAX_VALUE). // otherwise the priorityTimeLeft is set in {@link MatchImpl.initGame) if (priorityTime > 0 && player.getPriorityTimeLeft() == Integer.MAX_VALUE) { initTimer(player.getId()); } } if (startMessage == null || startMessage.isEmpty()) { startMessage = "Game has started"; } fireStatusEvent(startMessage, false, false); saveState(false); if (checkIfGameIsOver()) { return; } // Apply shield counter mechanic from SNC state.addAbility(new SimpleStaticAbility(Zone.ALL, new ShieldCounterEffect()), null); // Apply stun counter mechanic state.addAbility(new SimpleStaticAbility(Zone.ALL, new StunCounterEffect()), null); // Apply finality counter mechanic state.addAbility(new SimpleStaticAbility(Zone.ALL, new FinalityCounterEffect()), null); // Handle companions Map playerCompanionMap = new HashMap<>(); for (Player player : state.getPlayers().values()) { // Make a list of legal companions present in the sideboard Set cards = new HashSet<>(player.getLibrary().getCards(this)); Set potentialCompanions = new HashSet<>(); for (Card card : player.getSideboard().getUniqueCards(this)) { for (Ability ability : card.getAbilities(this)) { if (ability instanceof CompanionAbility) { CompanionAbility companionAbility = (CompanionAbility) ability; if (companionAbility.isLegal(cards, minimumDeckSize)) { potentialCompanions.add(card); break; } } } } // Choose a companion from the list of legal companions for (Card card : potentialCompanions) { if (player.chooseUse(Outcome.Benefit, "Use " + card.getLogName() + " as your companion?", null, this)) { playerCompanionMap.put(player, card); break; } } } // Announce companions and set the companion effect playerCompanionMap.forEach((player, companion) -> { if (companion != null) { this.informPlayers(player.getLogName() + " has chosen " + companion.getLogName() + " as their companion."); this.getState().getCompanion().update(player.getName() + "'s companion", new CardsImpl(companion)); } }); //20091005 - 103.1 if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries for (Player player : state.getPlayers().values()) { player.shuffleLibrary(null, this); } } //20091005 - 103.2 Player choosingPlayer = null; if (startingPlayerId == null) { TargetPlayer targetPlayer = new TargetPlayer(); targetPlayer.withTargetName("starting player"); if (choosingPlayerId != null) { choosingPlayer = this.getPlayer(choosingPlayerId); if (choosingPlayer != null && !choosingPlayer.canRespond()) { choosingPlayer = null; } } if (choosingPlayer == null) { choosingPlayerId = pickChoosingPlayer(); if (choosingPlayerId == null) { return; } choosingPlayer = getPlayer(choosingPlayerId); } if (choosingPlayer == null) { return; } getState().setChoosingPlayerId(choosingPlayerId); // needed to start/stop the timer if active if (choosingPlayer.choose(Outcome.Benefit, targetPlayer, null, this)) { startingPlayerId = targetPlayer.getTargets().get(0); } else if (getState().getPlayers().size() < 3) { // not possible to choose starting player, choosing player has probably conceded, so stop here return; } } if (startingPlayerId == null) { // choose any available player as starting player for (Player player : state.getPlayers().values()) { if (player.canRespond()) { startingPlayerId = player.getId(); break; } } if (startingPlayerId == null) { return; } } Player startingPlayer = state.getPlayer(startingPlayerId); if (startingPlayer == null) { logger.debug("Starting player not found. playerId:" + startingPlayerId); return; } sendStartMessage(choosingPlayer, startingPlayer); //20091005 - 103.3 for (UUID playerId : state.getPlayerList(startingPlayerId)) { Player player = getPlayer(playerId); if (!gameOptions.testMode || player.getLife() == 0) { player.initLife(this.getStartingLife()); } if (!gameOptions.testMode) { mulligan.drawHand(startingHandSize, player, this); } } //20091005 - 103.4 mulligan.executeMulliganPhase(this, startingHandSize); getState().setChoosingPlayerId(null); state.resetWatchers(); // watcher objects from cards are reused during match so reset all card watchers already added //20100716 - 103.5 for (UUID playerId : state.getPlayerList(startingPlayerId)) { Player player = getPlayer(playerId); Cards cardsWithOpeningAction = new CardsImpl(); for (Card card : player.getHand().getCards(this)) { for (Ability ability : card.getAbilities(this)) { if (ability instanceof OpeningHandAction) { OpeningHandAction action = (OpeningHandAction) ability; if (action.isOpeningHandActionAllowed(card, player, this)) { cardsWithOpeningAction.add(card); } } } } while (!cardsWithOpeningAction.isEmpty() && player.canRespond()) { Card card; if (cardsWithOpeningAction.size() > 1) { TargetCard targetCard = new TargetCard(1, Zone.HAND, new FilterCard("card for opening hand action")); player.chooseTarget(Outcome.Benefit, cardsWithOpeningAction, targetCard, null, this); card = getCard(targetCard.getFirstTarget()); } else { card = cardsWithOpeningAction.getRandom(this); } if (card != null) { for (Ability ability : card.getAbilities(this)) { if (ability instanceof OpeningHandAction) { OpeningHandAction action = (OpeningHandAction) ability; if (action.askUseOpeningHandAction(card, player, this)) { action.doOpeningHandAction(card, player, this); } } } } cardsWithOpeningAction.remove(card); } } // 20180408 - 901.5 if (gameOptions.planeChase) { Plane plane = Plane.createRandomPlane(); plane.setControllerId(startingPlayerId); addPlane(plane, startingPlayerId); state.setPlaneChase(this, gameOptions.planeChase); } if (!gameOptions.perPlayerEmblemCards.isEmpty()) { for (UUID playerId : state.getPlayerList(startingPlayerId)) { for (DeckCardInfo info : gameOptions.perPlayerEmblemCards) { Card card = EmblemOfCard.cardFromDeckInfo(info); Emblem emblem = new EmblemOfCard(card); addEmblem(emblem, card, playerId); for (Ability ability : emblem.getAbilities()) { state.addAbility(ability, null, emblem); } } } } if (!gameOptions.globalEmblemCards.isEmpty()) { for (DeckCardInfo info : gameOptions.globalEmblemCards) { Card card = EmblemOfCard.cardFromDeckInfo(info); Emblem emblem = new EmblemOfCard(card); addEmblem(emblem, card, startingPlayerId); for (Ability ability : emblem.getAbilities()) { state.addAbility(ability, null, emblem); } } } initGameDefaultHelperEmblems(); } public void initGameDefaultWatchers() { List newWatchers = new ArrayList<>(); newWatchers.add(new CastSpellLastTurnWatcher()); newWatchers.add(new PlayerLostLifeWatcher()); newWatchers.add(new FirstStrikeWatcher()); // required for combat code newWatchers.add(new BlockedAttackerWatcher()); newWatchers.add(new PlanarRollWatcher()); // needed for RollDiceTest (planechase code needs improves) newWatchers.add(new AttackedThisTurnWatcher()); newWatchers.add(new CardsDrawnThisTurnWatcher()); newWatchers.add(new ManaSpentToCastWatcher()); newWatchers.add(new ManaPaidSourceWatcher()); newWatchers.add(new BlockingOrBlockedWatcher()); newWatchers.add(new EndStepCountWatcher()); newWatchers.add(new CommanderPlaysCountWatcher()); // commander plays count uses in non commander games by some cards newWatchers.add(new CreaturesDiedWatcher()); newWatchers.add(new TemptedByTheRingWatcher()); newWatchers.add(new SpellsCastWatcher()); newWatchers.add(new AttackedOrBlockedThisCombatWatcher()); // required for tests // runtime check - allows only GAME scope (one watcher per game) newWatchers.forEach(watcher -> { if (!watcher.getScope().equals(WatcherScope.GAME)) { throw new IllegalStateException("Game default watchers must have GAME scope: " + watcher.getClass().getCanonicalName()); } }); newWatchers.forEach(getState()::addWatcher); } public void initPlayerDefaultWatchers(UUID playerId) { PlayerDamagedBySourceWatcher playerDamagedBySourceWatcher = new PlayerDamagedBySourceWatcher(); playerDamagedBySourceWatcher.setControllerId(playerId); getState().addWatcher(playerDamagedBySourceWatcher); BloodthirstWatcher bloodthirstWatcher = new BloodthirstWatcher(); bloodthirstWatcher.setControllerId(playerId); getState().addWatcher(bloodthirstWatcher); } /** * Add source of some global effects (as hidden emblems), so users will see good image in stack and logs */ public void initGameDefaultHelperEmblems() { // Rad Counter's trigger source for (UUID playerId : state.getPlayerList(startingPlayerId)) { // This is not a real emblem. Just a fake source for the // inherent trigger ability related to Rad counters // Faking a source just to display something on the stack ability. state.addHelperEmblem(new RadiationEmblem(), playerId); } // global card hints for better UX for (UUID playerId : state.getPlayerList(startingPlayerId)) { state.addHelperEmblem(new XmageHelperEmblem().withCardHint("storm counter", StormAbility.getHint()), playerId); state.addHelperEmblem(new XmageHelperEmblem().withCardHint("day or night", DayNightHint.instance), playerId); } } protected void sendStartMessage(Player choosingPlayer, Player startingPlayer) { StringBuilder message = new StringBuilder(); if (choosingPlayer != null) { message.append(choosingPlayer.getLogName()).append(" chooses that "); } if (choosingPlayer != null && choosingPlayer.getId().equals(startingPlayer.getId())) { message.append("they"); } else { message.append(startingPlayer.getLogName()); } message.append(" take the first turn"); this.informPlayers(message.toString()); } protected UUID findWinnersAndLosers() { UUID winnerIdFound = null; for (Player player : state.getPlayers().values()) { if (player.hasWon()) { logger.debug(player.getName() + " has won gameId: " + getId()); winnerIdFound = player.getId(); break; } if (!player.hasLost() && !player.hasLeft()) { logger.debug(player.getName() + " has not lost so they won gameId: " + this.getId()); player.won(this); winnerIdFound = player.getId(); break; } } for (Player player : state.getPlayers().values()) { if (winnerIdFound != null && !player.getId().equals(winnerIdFound) && !player.hasLost()) { player.lost(this); } } return winnerIdFound; } protected void endOfTurn() { for (Player player : getPlayers().values()) { player.endOfTurn(this); } state.resetWatchers(); // Could be done any time as long as the stack is empty // Tags are stored in the game state as a spell resolves into a permanent // and must be kept while any abilities with that permanent as a source could resolve state.cleanupPermanentCostsTags(this); } protected UUID pickChoosingPlayer() { UUID[] players = getPlayers().keySet().toArray(new UUID[0]); UUID playerId; while (!hasEnded()) { playerId = players[RandomUtil.nextInt(players.length)]; Player player = getPlayer(playerId); if (player != null && player.canRespond()) { fireInformEvent(state.getPlayer(playerId).getLogName() + " won the toss"); return player.getId(); } } logger.debug("Game was not possible to pick a choosing player. GameId:" + getId()); return null; } @Override public void pause() { state.pause(); } @Override public boolean isPaused() { return state.isPaused(); } @Override public void end() { if (!state.isGameOver()) { logger.debug("END of gameId: " + this.getId()); endTime = new Date(); state.endGame(); // inform players about face down cards state.getBattlefield().getAllPermanents() .stream() .filter(permanent -> permanent.isFaceDown(this)) .map(permanent -> { Player player = this.getPlayer(permanent.getControllerId()); Card card = permanent.getMainCard(); if (card != null) { return String.format("Face down card reveal: %s had %s", (player == null ? "Unknown" : player.getLogName()), card.getLogName()); } else { return null; } }) .filter(Objects::nonNull) .sorted() .forEach(this::informPlayers); // cancel all player dialogs/feedbacks for (Player player : state.getPlayers().values()) { player.abort(); } } } @Override public void addTableEventListener(Listener listener) { tableEventSource.addListener(listener); } @Override public int mulliganDownTo(UUID playerId) { return mulligan.mulliganDownTo(this, playerId); } @Override public void endMulligan(UUID playerId) { mulligan.endMulligan(this, playerId); } @Override public void mulligan(UUID playerId) { mulligan.mulligan(this, playerId); } @Override public synchronized void timerTimeout(UUID playerId) { Player player = state.getPlayer(playerId); if (player != null) { player.timerTimeout(this); } else { logger.error(new StringBuilder("timerTimeout - player not found - playerId: ").append(playerId)); } } @Override public synchronized void idleTimeout(UUID playerId) { Player player = state.getPlayer(playerId); if (player != null) { player.idleTimeout(this); } else { logger.error(new StringBuilder("idleTimeout - player not found - playerId: ").append(playerId)); } } @Override public synchronized void concede(UUID playerId) { Player player = state.getPlayer(playerId); if (player != null && !player.hasLost()) { logger.debug("Player " + player.getName() + " concedes game " + this.getId()); fireInformEvent(player.getLogName() + " has conceded."); player.concede(this); } } @Override public synchronized void undo(UUID playerId) { Player player = state.getPlayer(playerId); if (player != null) { int bookmark = player.getStoredBookmark(); if (bookmark != -1) { player.restoreState(bookmark, "undo", this); player.setStoredBookmark(-1); fireUpdatePlayersEvent(); } } } @Override public void sendPlayerAction(PlayerAction playerAction, UUID playerId, Object data) { Player player = state.getPlayer(playerId); if (player != null) { player.sendPlayerAction(playerAction, this, data); } } @Override public synchronized void setManaPaymentMode(UUID playerId, boolean autoPayment) { Player player = state.getPlayer(playerId); if (player != null) { player.getUserData().setManaPoolAutomatic(autoPayment); player.getManaPool().setAutoPayment(autoPayment); } } @Override public synchronized void setManaPaymentModeRestricted(UUID playerId, boolean autoPaymentRestricted) { Player player = state.getPlayer(playerId); if (player != null) { player.getUserData().setManaPoolAutomaticRestricted(autoPaymentRestricted); player.getManaPool().setAutoPaymentRestricted(autoPaymentRestricted); } } @Override public synchronized void setUseFirstManaAbility(UUID playerId, boolean useFirstManaAbility) { Player player = state.getPlayer(playerId); if (player != null) { player.getUserData().setUseFirstManaAbility(useFirstManaAbility); } } @Override public void playPriority(UUID activePlayerId, boolean resuming) { if (!this.isSimulation() && this.inCheckPlayableState()) { throw new IllegalStateException("Wrong code usage. Only simulation games can be in CheckPlayableState"); } int priorityErrorsCount = 0; infiniteLoopCounter = 0; int rollbackBookmarkOnPriorityStart = 0; clearAllBookmarks(); try { applyEffects(); while (!isPaused() && !checkIfGameIsOver() && !this.getTurn().isEndTurnRequested()) { if (!resuming) { state.getPlayers().resetPassed(); state.getPlayerList().setCurrent(activePlayerId); } else { state.getPlayerList().setCurrent(this.getPriorityPlayerId()); } fireUpdatePlayersEvent(); Player player; while (!isPaused() && !checkIfGameIsOver()) { try { if (rollbackBookmarkOnPriorityStart == 0) { rollbackBookmarkOnPriorityStart = bookmarkState(); } player = getPlayer(state.getPlayerList().get()); state.setPriorityPlayerId(player.getId()); while (!player.isPassed() && player.canRespond() && !isPaused() && !checkIfGameIsOver()) { if (!resuming) { // 603.3. Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority checkStateAndTriggered(); applyEffects(); if (state.getStack().isEmpty()) { resetLKI(); } saveState(false); if (isPaused() || checkIfGameIsOver()) { return; } // resetPassed should be called if player performs any action if (player.priority(this)) { if (executingRollback()) { return; } getState().handleSimultaneousEvent(this); // needed here to handle triggers e.g. from paying costs like sacrificing a creatures before LKIShort is cleared applyEffects(); } if (isPaused()) { return; } } resuming = false; } resetShortLivingLKI(); resuming = false; if (isPaused() || checkIfGameIsOver()) { return; } if (allPassed()) { if (!state.getStack().isEmpty()) { //20091005 - 115.4 resolve(); checkConcede(); applyEffects(); state.getPlayers().resetPassed(); fireUpdatePlayersEvent(); resetShortLivingLKI(); break; } else { resetLKI(); return; } } } catch (Exception e) { // INNER error - can continue to execute this.totalErrorsCount.incrementAndGet(); logger.fatal("Game error: " + getId() + " - " + this, e); this.fireErrorEvent("Game error occurred: ", e); // additional info logger.info("---"); logger.info("Game state on error: " + this); String info = this.getStack() .stream() .map(o -> "* " + o.toString()) .collect(Collectors.joining("\n")); logger.info(String.format("Stack on error %d: \n%s\n", this.getStack().size(), info)); logger.info("---"); // too many errors - end game if (priorityErrorsCount > 15) { throw new MageException("Too many errors, game will be end. Last error: " + e); } // rollback to prev state GameState restoredState = restoreState(rollbackBookmarkOnPriorityStart, "Game error: " + e); rollbackBookmarkOnPriorityStart = 0; if (restoredState != null) { this.informPlayers(String.format("Auto-restored to %s due game error: %s", restoredState, e)); } else { logger.error("Can't auto-restore to prev state"); } // count total errors Player activePlayer = this.getPlayer(getActivePlayerId()); if (activePlayer != null && !activePlayer.isTestsMode()) { // real game - try to continue priorityErrorsCount++; continue; } else { // tests - try to fail fast throw new MageException(UNIT_TESTS_ERROR_TEXT); } } state.getPlayerList().getNext(); } } } catch (Exception e) { // OUTER error - game must end (too many errors also come here) this.totalErrorsCount.incrementAndGet(); logger.fatal("Game end on critical error: " + e, e); this.fireErrorEvent("Game end on critical error: " + e, e); this.end(); // re-raise error in unit tests, so framework can catch it (example: errors in AI simulations) if (UNIT_TESTS_ERROR_TEXT.equals(e.getMessage())) { throw new IllegalStateException(UNIT_TESTS_ERROR_TEXT); } } finally { resetLKI(); clearAllBookmarks(); } } protected void resolve() { StackObject top = null; try { top = state.getStack().peek(); top.resolve(this); resetControlAfterSpellResolve(top.getId()); } finally { if (top != null) { state.getStack().remove(top, this); // seems partly redundant because move card from stack to grave is already done and the stack removed checkInfiniteLoop(top.getSourceId()); if (!getTurn().isEndTurnRequested()) { while (state.hasSimultaneousEvents()) { state.handleSimultaneousEvent(this); } } } } } @Override public void resetControlAfterSpellResolve(UUID topId) { // for Word of Command Spell spell = getSpellOrLKIStack(topId); if (spell != null) { if (spell.getCommandedByPlayerId() != null) { UUID commandedBy = spell.getCommandedByPlayerId(); UUID spellControllerId; if (commandedBy.equals(spell.getControllerId())) { spellControllerId = spell.getSpellAbility().getFirstTarget(); // i.e. resolved spell is Word of Command } else { spellControllerId = spell.getControllerId(); // i.e. resolved spell is the target opponent's spell } if (spellControllerId != null) { Player turnController = getPlayer(commandedBy); if (turnController != null) { Player targetPlayer = getPlayer(spellControllerId); if (targetPlayer != null) { targetPlayer.setGameUnderYourControl(true, false); informPlayers(turnController.getLogName() + " lost control over " + targetPlayer.getLogName()); if (targetPlayer.getTurnControlledBy().equals(turnController.getId())) { turnController.getPlayersUnderYourControl().remove(targetPlayer.getId()); } } } } spell.setCommandedBy(null, null); } } } /** * This checks if the stack gets filled iterated, without ever getting empty * If the defined number of iterations with not more than 4 different * sourceIds for the removed stack Objects is reached, the players in range * of the stackObject get asked to confirm a draw. If they do, all * confirming players get set to a draw. * * @param removedStackObjectSourceId */ protected void checkInfiniteLoop(UUID removedStackObjectSourceId) { if (stackObjectsCheck.contains(removedStackObjectSourceId) && getStack().size() >= lastNumberOfAbilitiesOnTheStack) { // Create a list of players life List newLastPlayersLifes = new ArrayList<>(); for (Player player : this.getPlayers().values()) { newLastPlayersLifes.add(player.getLife()); } // Check if a player is loosing life if (lastPlayersLifes != null && lastPlayersLifes.size() == newLastPlayersLifes.size()) { for (int i = 0; i < newLastPlayersLifes.size(); i++) { if (newLastPlayersLifes.get(i) < lastPlayersLifes.get(i)) { // player is loosing life lastPlayersLifes = null; infiniteLoopCounter = 0; // reset the infinite counter break; } } } else { lastPlayersLifes = newLastPlayersLifes; } infiniteLoopCounter++; if (infiniteLoopCounter > 15) { Player controller = getPlayer(getControllerId(removedStackObjectSourceId)); if (controller != null) { for (UUID playerId : getState().getPlayersInRange(controller.getId(), this)) { Player player = getPlayer(playerId); if (!player.chooseUse(Outcome.Detriment, "Draw game because of infinite looping?", null, this)) { informPlayers(controller.getLogName() + " has NOT confirmed that the game is a draw because of infinite looping."); infiniteLoopCounter = 0; return; } informPlayers(controller.getLogName() + " has confirmed that the game is a draw because of infinite looping."); } for (UUID playerId : getState().getPlayersInRange(controller.getId(), this)) { Player player = getPlayer(playerId); if (player != null) { player.drew(this); } } } } } else { stackObjectsCheck.add(removedStackObjectSourceId); if (stackObjectsCheck.size() > 4) { stackObjectsCheck.removeFirst(); } } lastNumberOfAbilitiesOnTheStack = getStack().size(); } protected boolean allPassed() { for (Player player : state.getPlayers().values()) { if (!player.isPassed() && player.canRespond()) { return false; } } return true; } @Override public void emptyManaPools(Ability source) { for (Player player : getPlayers().values()) { int amount = player.getManaPool().emptyPool(this); if (state.isManaBurn() && amount > 0) { player.loseLife(amount, this, source, false); } } } @Override public synchronized void applyEffects() { state.applyEffects(this); } @Override public void processAction() { state.handleSimultaneousEvent(this); resetShortLivingLKI(); applyEffects(); state.getTriggers().checkStateTriggers(this); } @Override public void addEffect(ContinuousEffect continuousEffect, Ability source) { Ability newAbility = source.copy(); newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(source.getSourceId())); ContinuousEffect newEffect = continuousEffect.copy(); newEffect.newId(); newEffect.init(newAbility, this); state.addEffect(newEffect, newAbility); } @Override public void addEmblem(Emblem emblem, MageObject sourceObject, Ability source) { addEmblem(emblem, sourceObject, source.getControllerId()); } /** * @param emblem * @param sourceObject can be null * @param toPlayerId controller and owner of the emblem */ @Override public void addEmblem(Emblem emblem, MageObject sourceObject, UUID toPlayerId) { Emblem newEmblem = emblem.copy(); newEmblem.setSourceObjectAndInitImage(sourceObject); newEmblem.setControllerId(toPlayerId); newEmblem.assignNewId(); newEmblem.getAbilities().newId(); for (Ability ability : newEmblem.getAbilities()) { ability.setSourceId(newEmblem.getId()); } state.addCommandObject(newEmblem); } /** * @param plane * @param toPlayerId controller and owner of the plane (may only be one * per game..) * @return boolean - whether the plane was added successfully or not */ @Override public boolean addPlane(Plane plane, UUID toPlayerId) { // Implementing planechase as if it were 901.15. Single Planar Deck Option // Here, can enforce the world plane restriction (the Grand Melee format may have some impact on this implementation) // Enforce 'world' rule for planes for (CommandObject cobject : state.getCommand()) { if (cobject instanceof Plane) { return false; } } Plane newPlane = plane.copy(); newPlane.setSourceObjectAndInitImage(); newPlane.setControllerId(toPlayerId); newPlane.assignNewId(); newPlane.getAbilities().newId(); for (Ability ability : newPlane.getAbilities()) { ability.setSourceId(newPlane.getId()); } state.addCommandObject(newPlane); informPlayers("You have planeswalked to " + newPlane.getLogName()); // Fire off the planeswalked event GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), (Ability) null, newPlane.getId(), 0, true); if (!replaceEvent(event)) { GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), (Ability) null, newPlane.getId(), 0, true); fireEvent(ge); } return true; } @Override public void addCommander(Commander commander) { state.addCommandObject(commander); } @Override public Dungeon addDungeon(Dungeon dungeon, UUID playerId) { dungeon.setControllerId(playerId); state.addCommandObject(dungeon); return dungeon; } @Override public void addPermanent(Permanent permanent, int createOrder) { if (createOrder == 0) { createOrder = getState().getNextPermanentOrderNumber(); } permanent.setCreateOrder(createOrder); getBattlefield().addPermanent(permanent); } @Override public Permanent copyPermanent(Permanent copyFromPermanent, UUID copyToPermanentId, Ability source, CopyApplier applier) { return copyPermanent(Duration.Custom, copyFromPermanent, copyToPermanentId, source, applier); } @Override public Permanent copyPermanent(Duration duration, Permanent copyFromPermanent, UUID copyToPermanentId, Ability source, CopyApplier applier) { Permanent newBluePrint = null; // handle copies of copies for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) { if (effect instanceof CopyEffect) { CopyEffect copyEffect = (CopyEffect) effect; // there is another copy effect that our targetPermanent copies stats from if (copyEffect.getSourceId().equals(copyFromPermanent.getId())) { MageObject oldBluePrint = ((CopyEffect) effect).getTarget(); if (oldBluePrint instanceof Permanent) { // copy it and apply the applier if any newBluePrint = ((Permanent) oldBluePrint).copy(); } } } } // if it was no copy of copy take the target itself if (newBluePrint == null) { newBluePrint = copyFromPermanent.copy(); // reset to original characteristics newBluePrint.reset(this); // workaround to find real copyable characteristics of transformed/facedown/etc permanents BecomesFaceDownCreatureEffect.FaceDownType faceDownType = BecomesFaceDownCreatureEffect.findFaceDownType(this, copyFromPermanent); if (faceDownType != null) { BecomesFaceDownCreatureEffect.makeFaceDownObject(this, null, newBluePrint, faceDownType, null); } newBluePrint.assignNewId(); if (copyFromPermanent.isTransformed()) { TransformAbility.transformPermanent(newBluePrint, this, source); } if (copyFromPermanent.isPrototyped()) { Abilities abilities = copyFromPermanent.getAbilities(); for (Ability ability : abilities) { if (ability instanceof PrototypeAbility) { ((PrototypeAbility) ability).prototypePermanent(newBluePrint, this); } } } } if (applier != null) { applier.apply(this, newBluePrint, source, copyToPermanentId); } // save original copy link (handle copy of copies too) newBluePrint.setCopy(true, (copyFromPermanent.getCopyFrom() != null ? copyFromPermanent.getCopyFrom() : copyFromPermanent)); CopyEffect newCopyEffect = new CopyEffect(duration, newBluePrint, copyToPermanentId); newCopyEffect.setApplier(applier); Ability newAbility = source.copy(); newCopyEffect.init(newAbility, this); // If there are already copy effects with duration = Custom to the same object, remove the existing effects because they no longer have any effect if (duration == Duration.Custom) { for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) { if (effect instanceof CopyEffect) { CopyEffect copyEffect = (CopyEffect) effect; // there is another copy effect that copies to the same permanent if (copyEffect.getSourceId().equals(copyToPermanentId) && copyEffect.getDuration() == Duration.Custom) { copyEffect.discard(); } } } } state.addEffect(newCopyEffect, newAbility); return newBluePrint; } @Override public Card copyCard(Card cardToCopy, Ability source, UUID newController) { return state.copyCard(cardToCopy, newController, this); } /** * For internal use only * * @param ability * @param triggeringEvent */ @Override public void addTriggeredAbility(TriggeredAbility ability, GameEvent triggeringEvent) { if (ability.getControllerId() == null) { String sourceName = "no sourceId"; if (ability.getSourceId() != null) { MageObject mageObject = getObject(ability.getSourceId()); if (mageObject != null) { sourceName = mageObject.getName(); } } logger.fatal("Added triggered ability without controller: " + sourceName + " rule: " + ability.getRule()); return; } if (ability instanceof TriggeredManaAbility || ability instanceof DelayedTriggeredManaAbility) { // 20110715 - 605.4 // 605.4a A triggered mana ability doesn’t go on the stack, so it can’t be targeted, // countered, or otherwise responded to. Rather, it resolves immediately after the mana // ability that triggered it, without waiting for priority. Ability manaAbility = ability.copy(); if (manaAbility.getSourceObjectZoneChangeCounter() == 0) { manaAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(ability.getSourceId())); } if (manaAbility.activate(this, false)) { manaAbility.resolve(this); } } else { TriggeredAbility newAbility = ability.copy(); newAbility.newId(); if (newAbility.getSourceObjectZoneChangeCounter() == 0) { newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(ability.getSourceId())); } if (!(newAbility instanceof DelayedTriggeredAbility)) { newAbility.setSourcePermanentTransformCount(this); } newAbility.setTriggerEvent(triggeringEvent); // TODO: non-stack delayed triggers are xmage's workaround to support specific cards // instead replacement effects usage. That triggers must be executed immediately like mana abilities // or be reworked, cause current code do not support rule "nothing happens between the two events, // including state-based actions" // // Search related cards by "usesStack = false". // See conflicting tests in StateBaseTriggeredAbilityTest and BanisherPriestTest // // example 1: // Grasp of Fate: exile ... until Grasp of Fate leaves the battlefield // The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing // happens between the two events, including state-based actions. // (2015-11-04) // // example 2: // Banisher Priest: exile ... until Banisher Priest leaves the battlefield // Banisher Priest's ability causes a zone change with a duration, a new style of ability that's // somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards // like Banisher Priest have a single ability that creates two one-shot effects: one that exiles // the creature when the ability resolves, and another that returns the exiled card to the battlefield // immediately after Banisher Priest leaves the battlefield. // (2013-07-01) // The exiled card returns to the battlefield immediately after Banisher Priest leaves the battlefield. // Nothing happens between the two events, including state-based actions. The two creatures aren't on // the battlefield at the same time. For example, if the returning creature is a Clone, it can't enter // the battlefield as a copy of Banisher Priest. // (2013-07-01) // // /* possible code: if (newAbility.isUsesStack()) { state.addTriggeredAbility(newAbility); } else { if (newAbility.activate(this, false)) { newAbility.resolve(this); } }//*/ // original code state.addTriggeredAbility(newAbility); } } @Override public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility, Ability source) { if (source != null) { delayedAbility.setSourceId(source.getSourceId()); delayedAbility.setControllerId(source.getControllerId()); } DelayedTriggeredAbility newAbility = delayedAbility.copy(); newAbility.newId(); if (source != null) { // Relevant ruling: // 603.7e If an activated or triggered ability creates a delayed triggered ability, // the source of that delayed triggered ability is the same as the source of that other ability. // The controller of that delayed triggered ability is the player who controlled that other ability as it resolved. // 603.7f If a static ability generates a replacement effect which causes a delayed triggered ability to be created, // the source of that delayed triggered ability is the object with that static ability. // The controller of that delayed triggered ability is the same as the controller of that object at the time // the replacement effect was applied. // // There are two possibility for the zcc: // 1/ the source is an Ability with a valid (not 0) zcc, and we must use the same. int zcc = source.getSourceObjectZoneChangeCounter(); if (zcc == 0) { // 2/ the source has not a valid zcc (it is most likely a StaticAbility instantiated at beginning of game) // we use the source objects's zcc zcc = getState().getZoneChangeCounter(source.getSourceId()); } newAbility.setSourceObjectZoneChangeCounter(zcc); newAbility.setSourcePermanentTransformCount(this); } newAbility.init(this); getState().addDelayedTriggeredAbility(newAbility); return newAbility.getId(); } @Override public UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source) { return fireReflexiveTriggeredAbility(reflexiveAbility, source, false); } @Override public UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source, boolean fireAsSimultaneousEvent) { UUID uuid = this.addDelayedTriggeredAbility(reflexiveAbility, source); GameEvent event = GameEvent.getEvent(GameEvent.EventType.OPTION_USED, source.getOriginalId(), source, source.getControllerId()); if (fireAsSimultaneousEvent) { this.getState().addSimultaneousEvent(event, this); } else { this.fireEvent(event); } return uuid; } /** * 117.5. Each time a player would get priority, the game first performs all * applicable state-based actions as a single event (see rule 704, * “State-Based Actions”), then repeats this process until no state-based * actions are performed. Then triggered abilities are put on the stack (see * rule 603, “Handling Triggered Abilities”). These steps repeat in order * until no further state-based actions are performed and no abilities * trigger. Then the player who would have received priority does so. */ @Override public boolean checkStateAndTriggered() { boolean somethingHappened = false; while (!isPaused() && !checkIfGameIsOver()) { if (!checkStateBasedActions()) { // nothing happened so check triggers state.handleSimultaneousEvent(this); if (isPaused() || checkIfGameIsOver() || getTurn().isEndTurnRequested() || !checkTriggered()) { break; } } processAction(); // needed e.g if boost effects end and cause creatures to die somethingHappened = true; } checkConcede(); return somethingHappened; } /** * Sets the waiting triggered abilities (if there are any) to the stack in * the chosen order by player */ boolean checkTriggered() { boolean played = false; state.getTriggers().checkStateTriggers(this); for (UUID playerId : state.getPlayerList(state.getActivePlayerId())) { Player player = getPlayer(playerId); while (player.canRespond()) { // player can die or win caused by triggered abilities or leave the game List abilities = state.getTriggered(player.getId()); if (abilities.isEmpty()) { break; } // triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature for (Iterator it = abilities.iterator(); it.hasNext(); ) { TriggeredAbility triggeredAbility = it.next(); if (!triggeredAbility.isUsesStack()) { state.removeTriggeredAbility(triggeredAbility); played |= player.triggerAbility(triggeredAbility, this); it.remove(); } } if (abilities.isEmpty()) { break; } if (abilities.size() == 1) { state.removeTriggeredAbility(abilities.get(0)); played |= player.triggerAbility(abilities.get(0), this); } else { TriggeredAbility ability = player.chooseTriggeredAbility(abilities, this); if (ability != null) { state.removeTriggeredAbility(ability); played |= player.triggerAbility(ability, this); } } } } return played; } /** * 117.5. Each time a player would get priority, the game first performs all * applicable state-based actions as a single event (see rule 704, * “State-Based Actions”), then repeats this process until no state-based * actions are performed. Then triggered abilities are put on the stack (see * rule 603, “Handling Triggered Abilities”). These steps repeat in order * until no further state-based actions are performed and no abilities * trigger. Then the player who would have received priority does so. */ protected boolean checkStateBasedActions() { boolean somethingHappened = false; //20091005 - 704.5a/704.5b/704.5c for (Player player : state.getPlayers().values()) { if (!player.hasLost() && ((player.getLife() <= 0 && player.canLoseByZeroOrLessLife()) || player.getLibrary().isEmptyDraw() || player.getCountersCount(CounterType.POISON) >= 10)) { player.lost(this); } } // If a Dungeon is on its last room and is not the source of any triggered abilities, it is removed Set dungeonsToRemove = new HashSet<>(); for (CommandObject commandObject : state.getCommand()) { if (!(commandObject instanceof Dungeon)) { continue; } Dungeon dungeon = (Dungeon) commandObject; boolean removeDungeon = !dungeon.hasNextRoom() && this.getStack() .stream() .filter(DungeonRoom::isRoomTrigger) .map(StackObject::getSourceId) .noneMatch(dungeon.getId()::equals) && this.state .getTriggered(dungeon.getControllerId()) .stream() .filter(DungeonRoom::isRoomTrigger) .map(Ability::getSourceId) .noneMatch(dungeon.getId()::equals); if (removeDungeon) { dungeonsToRemove.add(dungeon); } } for (Dungeon dungeon : dungeonsToRemove) { this.removeDungeon(dungeon); somethingHappened = true; } // If a commander is in a graveyard or in exile and that card was put into that zone // since the last time state-based actions were checked, its owner may put it into the command zone. // signature spells goes to command zone all the time for (Player player : state.getPlayers().values()) { Set commanderIds = getCommandersIds(player, CommanderCardType.COMMANDER_OR_OATHBREAKER, false); if (commanderIds.isEmpty()) { continue; } Set commanders = new HashSet<>(); Cards toMove = new CardsImpl(); player.getGraveyard() .stream() .filter(commanderIds::contains) .map(this::getCard) .filter(Objects::nonNull) .forEach(commanders::add); commanderIds .stream() .map(uuid -> getExile().getCard(uuid, this)) .filter(Objects::nonNull) .forEach(commanders::add); commanders.removeIf(card -> state.checkCommanderShouldStay(card, this)); for (Card card : commanders) { Zone currentZone = this.getState().getZone(card.getId()); String currentZoneInfo = (currentZone == null ? "(error)" : "(" + currentZone.name() + ")"); if (player.chooseUse(Outcome.Benefit, "Move " + card.getLogName() + " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object", "Move to command", "Leave in current zone " + currentZoneInfo, null, this)) { toMove.add(card); } else { state.setCommanderShouldStay(card, this); } } if (toMove.isEmpty()) { continue; } player.moveCards(toMove, Zone.COMMAND, null, this); somethingHappened = true; } // 704.5e // If a copy of a spell is in a zone other than the stack, it ceases to exist. // If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist. // (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases // to exist the next time state-based actions are checked. // // Copied cards can be stored in GameState.copiedCards or in game state value (until LKI rework) // Copied cards list contains all parts of split/adventure/mdfc Set allCopiedCards = new HashSet<>(); allCopiedCards.addAll(this.getState().getCopiedCards()); Map stateSavedCopiedCards = this.getState().getValues(GameState.COPIED_CARD_KEY); allCopiedCards.addAll(stateSavedCopiedCards.values() .stream() .map(object -> (Card) object) .filter(Objects::nonNull) .collect(Collectors.toList()) ); Set copiedCardsToRemove = new HashSet<>(); for (Card copiedCard : allCopiedCards) { // 1. Zone must be checked from main card only cause mdf parts can have different zones // (one side on battlefield, another side on outside) // 2. Copied card creates in OUTSIDE zone and put to stack manually in the same code, // so no SBA calls before real zone change (you will see here only unused cards like Isochron Scepter) // (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases // to exist the next time state-based actions are checked. Zone zone = state.getZone(copiedCard.getMainCard().getId()); // TODO: remember LKI of copied cards here after LKI rework switch (zone) { case OUTSIDE: case BATTLEFIELD: { // keep in battlefield // keep in outside (it's a final zone for all copied cards) continue; } case STACK: { // copied cards aren't moves and keeps in Stack zone after resolve, // so it must be moved manually as SBA (see Outside zone change at the end) MageObject object = getStack().getStackObject(copiedCard.getId()); if (object != null) { // keep in stack until resolve continue; } break; } case GRAVEYARD: { for (Player player : getPlayers().values()) { if (player.getGraveyard().contains(copiedCard.getId())) { player.getGraveyard().remove(copiedCard); break; } } break; } case HAND: { for (Player player : getPlayers().values()) { if (player.getHand().contains(copiedCard.getId())) { player.getHand().remove(copiedCard); break; } } break; } case LIBRARY: { for (Player player : getPlayers().values()) { if (player.getLibrary().getCard(copiedCard.getId(), this) != null) { player.getLibrary().remove(copiedCard.getId(), this); break; } } break; } case EXILED: { getExile().removeCard(copiedCard); break; } case COMMAND: default: { break; } } // copied card can be removed to Outside copiedCardsToRemove.add(copiedCard); } // real remove copiedCardsToRemove.forEach(card -> { card.setZone(Zone.OUTSIDE, this); this.getState().getCopiedCards().remove(card); // must keep card in game state as LKI alternative until LKI rework, so don't remove from it // TODO: change after LKI rework //this.getState().removeValue(GameState.COPIED_CARD_KEY + copiedCard.getId().toString()); }); List legendary = new ArrayList<>(); List worldEnchantment = new ArrayList<>(); Map>> roleMap = new HashMap<>(); List usePowerInsteadOfToughnessForDamageLethalityFilters = getState().getActivePowerInsteadOfToughnessForDamageLethalityFilters(); for (Permanent perm : getBattlefield().getAllActivePermanents()) { if (perm.isCreature(this)) { //20091005 - 704.5f if (perm.getToughness().getValue() <= 0) { if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; continue; } } //20091005 - 704.5g/704.5h else { /* * for handling Zilortha, Strength Incarnate: * 2020-04-17: Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on. */ boolean usePowerInsteadOfToughnessForDamageLethality = usePowerInsteadOfToughnessForDamageLethalityFilters.stream() .anyMatch(filter -> filter.match(perm, this)); int lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality ? // Zilortha, Strength Incarnate, 2020-04-17: A creature with 0 power isn’t destroyed unless it has at least 1 damage marked on it. Math.max(perm.getPower().getValue(), 1) : perm.getToughness().getValue(); if (lethalDamageThreshold <= perm.getDamage() || perm.isDeathtouched()) { if (perm.destroy(null, this, false)) { somethingHappened = true; continue; } } } if (perm.getPairedCard() != null) { //702.93e.: ...another player gains control // ...or the creature it's paired with leaves the battlefield. Permanent paired = perm.getPairedCard().getPermanent(this); if (paired == null || !perm.isControlledBy(paired.getControllerId()) || paired.getPairedCard() == null) { perm.setPairedCard(null); if (paired != null && paired.getPairedCard() != null) { paired.setPairedCard(null); } somethingHappened = true; } } if (perm.getBandedCards() != null && !perm.getBandedCards().isEmpty()) { for (UUID bandedId : new ArrayList<>(perm.getBandedCards())) { Permanent banded = getPermanent(bandedId); if (banded == null || !perm.isControlledBy(banded.getControllerId()) || !banded.getBandedCards().contains(perm.getId())) { perm.removeBandedCard(bandedId); if (banded != null && banded.getBandedCards().contains(perm.getId())) { banded.removeBandedCard(perm.getId()); } somethingHappened = true; } } } } else if (perm.getPairedCard() != null) { //702.93e.: ...stops being a creature Permanent paired = perm.getPairedCard().getPermanent(this); perm.setPairedCard(null); if (paired != null) { paired.setPairedCard(null); } somethingHappened = true; } else if (perm.getBandedCards() != null && !perm.getBandedCards().isEmpty()) { perm.clearBandedCards(); for (UUID bandedId : perm.getBandedCards()) { Permanent banded = getPermanent(bandedId); if (banded != null) { banded.removeBandedCard(perm.getId()); } somethingHappened = true; } } if (perm.isPlaneswalker(this)) { //20091005 - 704.5i if (perm.getCounters(this).getCount(CounterType.LOYALTY) == 0) { if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; continue; } } } if (perm.isWorld(this)) { worldEnchantment.add(perm); } if (perm.hasSubtype(SubType.AURA, this)) { //20091005 - 704.5n, 702.14c if (perm.getAttachedTo() == null) { if (!perm.isCreature(this) && !perm.getAbilities(this).containsClass(BestowAbility.class)) { if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } } else { Ability spellAbility = perm.getSpellAbility(); if (spellAbility == null) { if (!perm.getAbilities().isEmpty()) { spellAbility = perm.getAbilities().get(0); // Can happen for created tokens (e.g. Estrid, the Masked) } } if (spellAbility.getTargets().isEmpty()) { for (Ability ability : perm.getAbilities(this)) { if ((ability instanceof SpellAbility) && SpellAbilityType.BASE_ALTERNATE == ((SpellAbility) ability).getSpellAbilityType() && !ability.getTargets().isEmpty()) { spellAbility = ability; break; } } } if (spellAbility.getTargets().isEmpty()) { Permanent enchanted = this.getPermanent(perm.getAttachedTo()); logger.error("Aura without target: " + perm.getName() + " attached to " + (enchanted == null ? " null" : enchanted.getName())); } else { Target target = spellAbility.getTargets().get(0); if (target instanceof TargetPermanent) { Permanent attachedTo = getPermanent(perm.getAttachedTo()); if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) { // handle bestow unattachment Card card = this.getCard(perm.getId()); if (card != null && card.isCreature(this)) { UUID wasAttachedTo = perm.getAttachedTo(); perm.attachTo(null, null, this); fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null)); } else if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } else { Filter auraFilter = spellAbility.getTargets().get(0).getFilter(); if (auraFilter instanceof FilterPermanent) { if (!((FilterPermanent) auraFilter).match(attachedTo, perm.getControllerId(), perm.getSpellAbility(), this) || attachedTo.cantBeAttachedBy(perm, null, this, true)) { Card card = this.getCard(perm.getId()); if (card != null && card.isCreature(this)) { UUID wasAttachedTo = perm.getAttachedTo(); perm.attachTo(null, null, this); BestowAbility.becomeCreature(perm, this); fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null)); } else if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } } else if (!auraFilter.match(attachedTo, this) || attachedTo.cantBeAttachedBy(perm, null, this, true)) { // handle bestow unattachment Card card = this.getCard(perm.getId()); if (card != null && card.isCreature(this)) { UUID wasAttachedTo = perm.getAttachedTo(); perm.attachTo(null, null, this); BestowAbility.becomeCreature(perm, this); fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null)); } else if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } } } else if (target instanceof TargetPlayer) { Player attachedToPlayer = getPlayer(perm.getAttachedTo()); if (attachedToPlayer == null || attachedToPlayer.hasLost()) { if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } else { Filter auraFilter = spellAbility.getTargets().get(0).getFilter(); if (!auraFilter.match(attachedToPlayer, this) || attachedToPlayer.hasProtectionFrom(perm, this)) { if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } } } else if (target instanceof TargetCard) { Card attachedTo = getCard(perm.getAttachedTo()); if (attachedTo == null || !(spellAbility.getTargets().get(0)).canTarget(perm.getControllerId(), perm.getAttachedTo(), spellAbility, this)) { if (movePermanentToGraveyardWithInfo(perm)) { if (attachedTo != null) { attachedTo.removeAttachment(perm.getId(), null, this); } somethingHappened = true; } } } } } if (perm.hasSubtype(SubType.ROLE, this) && state.getZone(perm.getId()) == Zone.BATTLEFIELD) { roleMap.computeIfAbsent(perm.getControllerId(), x -> new HashMap<>()) .computeIfAbsent(perm.getAttachedTo(), x -> new HashSet<>()) .add(perm); } } // 704.5s If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number // and it isn't the source of a chapter ability that has triggered but not yet left the stack, that Saga's controller sacrifices it. if (perm.hasSubtype(SubType.SAGA, this)) { int maxChapter = perm .getAbilities(this) .stream() .filter(SagaAbility.class::isInstance) .map(SagaAbility.class::cast) .map(SagaAbility::getMaxChapter) .mapToInt(SagaChapter::getNumber) .max() .orElse(0); boolean sacSaga = maxChapter <= perm .getCounters(this) .getCount(CounterType.LORE) && this.getStack() .stream() .filter(SagaAbility::isChapterAbility) .map(StackObject::getSourceId) .noneMatch(perm.getId()::equals) && this.state .getTriggered(perm.getControllerId()) .stream() .filter(SagaAbility::isChapterAbility) .map(Ability::getSourceId) .noneMatch(perm.getId()::equals); if (sacSaga) { // After the last chapter ability has left the stack, you'll sacrifice the Saga perm.sacrifice(null, this); somethingHappened = true; } } if (perm.isBattle(this)) { if (perm .getCounters(this) .getCount(CounterType.DEFENSE) == 0 && this.getStack() .stream() .filter(StackAbility.class::isInstance) .filter(stackObject -> stackObject.getStackAbility() instanceof TriggeredAbilityImpl) .map(StackObject::getSourceId) .noneMatch(perm.getId()::equals) && this.state .getTriggered(perm.getControllerId()) .stream() .filter(TriggeredAbility.class::isInstance) .map(Ability::getSourceId) .noneMatch(perm.getId()::equals)) { if (movePermanentToGraveyardWithInfo(perm)) { somethingHappened = true; } } else if (this .getCombat() .getGroups() .stream() .map(CombatGroup::getDefenderId) .filter(Objects::nonNull) .noneMatch(perm.getId()::equals) && this.getPlayer(perm.getProtectorId()) == null || perm.isControlledBy(perm.getProtectorId())) { perm.chooseProtector(this, null); if (this.getPlayer(perm.getProtectorId()) == null) { movePermanentToGraveyardWithInfo(perm); } somethingHappened = true; } } if (perm.isLegendary(this) && perm.legendRuleApplies()) { legendary.add(perm); } if (StaticFilters.FILTER_PERMANENT_EQUIPMENT.match(perm, this)) { //20091005 - 704.5p, 702.14d if (perm.getAttachedTo() != null) { Permanent attachedTo = getPermanent(perm.getAttachedTo()); if (attachedTo != null) { for (Ability ability : perm.getAbilities(this)) { if (ability instanceof AttachableToRestrictedAbility) { if (!((AttachableToRestrictedAbility) ability).canEquip(attachedTo, null, this)) { attachedTo = null; break; } } } } if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) { UUID wasAttachedTo = perm.getAttachedTo(); perm.attachTo(null, null, this); fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null)); } else if (!attachedTo.isCreature(this) || attachedTo.hasProtectionFrom(perm, this)) { if (attachedTo.removeAttachment(perm.getId(), null, this)) { somethingHappened = true; } } } } if (StaticFilters.FILTER_PERMANENT_FORTIFICATION.match(perm, this)) { if (perm.getAttachedTo() != null) { Permanent land = getPermanent(perm.getAttachedTo()); if (land == null || !land.getAttachments().contains(perm.getId())) { perm.attachTo(null, null, this); } else if (!land.isLand(this) || land.hasProtectionFrom(perm, this)) { if (land.removeAttachment(perm.getId(), null, this)) { somethingHappened = true; } } } } //20091005 - 704.5q If a creature or battle is attached to an object or player, it becomes unattached and remains on the battlefield. // Similarly, if a permanent that's neither an Aura, an Equipment, nor a Fortification is attached to an object or player, // it becomes unattached and remains on the battlefield. if (!perm.getAttachments().isEmpty()) { for (UUID attachmentId : perm.getAttachments()) { Permanent attachment = getPermanent(attachmentId); if (attachment == null) { continue; } if ((!attachment.isCreature(this) && !attachment.isBattle(this)) && (attachment.hasSubtype(SubType.AURA, this) || attachment.hasSubtype(SubType.EQUIPMENT, this) || attachment.hasSubtype(SubType.FORTIFICATION, this))) { continue; } if (perm.removeAttachment(attachment.getId(), null, this)) { somethingHappened = true; break; } } } //20110501 - 704.5r if (perm.getCounters(this).containsKey(CounterType.P1P1) && perm.getCounters(this).containsKey(CounterType.M1M1)) { int p1p1 = perm.getCounters(this).getCount(CounterType.P1P1); int m1m1 = perm.getCounters(this).getCount(CounterType.M1M1); int min = Math.min(p1p1, m1m1); perm.getCounters(this).removeCounter(CounterType.P1P1, min); perm.getCounters(this).removeCounter(CounterType.M1M1, min); } // 20170120 - 704.5s // If a permanent with an ability that says it can't have more than N counters of a certain kind on it // has more than N counters of that kind on it, all but N of those counters are removed from it. for (Ability ability : perm.getAbilities(this)) { if (ability instanceof CantHaveMoreThanAmountCountersSourceAbility) { CantHaveMoreThanAmountCountersSourceAbility counterAbility = (CantHaveMoreThanAmountCountersSourceAbility) ability; int count = perm.getCounters(this).getCount(counterAbility.getCounterType()); if (count > counterAbility.getAmount()) { perm.removeCounters(counterAbility.getCounterType().getName(), count - counterAbility.getAmount(), counterAbility, this); somethingHappened = true; } } } } //201300713 - 704.5k // If a player controls two or more legendary permanents with the same name, that player // chooses one of them, and the rest are put into their owners' graveyards. // This is called the "legend rule." if (legendary.size() > 1) { //don't bother checking if less than 2 legends in play for (Permanent legend : legendary) { FilterPermanent filterLegendName = new FilterPermanent(); filterLegendName.add(SuperType.LEGENDARY.getPredicate()); filterLegendName.add(new NamePredicate(legend.getName())); filterLegendName.add(new ControllerIdPredicate(legend.getControllerId())); filterLegendName.add(LegendRuleAppliesPredicate.instance); if (!getBattlefield().contains(filterLegendName, legend.getControllerId(), null, this, 2)) { continue; } Player controller = this.getPlayer(legend.getControllerId()); if (controller == null) { continue; } Target targetLegendaryToKeep = new TargetPermanent(filterLegendName); targetLegendaryToKeep.withNotTarget(true); targetLegendaryToKeep.withTargetName(legend.getName() + " to keep (Legendary Rule)?"); controller.choose(Outcome.Benefit, targetLegendaryToKeep, null, this); for (Permanent dupLegend : getBattlefield().getActivePermanents(filterLegendName, legend.getControllerId(), this)) { if (!targetLegendaryToKeep.getTargets().contains(dupLegend.getId())) { movePermanentToGraveyardWithInfo(dupLegend); } } return true; } } //704.5k - World Enchantments if (worldEnchantment.size() > 1) { int newestCard = -1; Set controllerIdOfNewest = new HashSet<>(); Permanent newestPermanent = null; for (Permanent permanent : worldEnchantment) { if (newestCard == -1) { newestCard = permanent.getCreateOrder(); newestPermanent = permanent; controllerIdOfNewest.clear(); controllerIdOfNewest.add(permanent.getControllerId()); } else if (newestCard < permanent.getCreateOrder()) { newestCard = permanent.getCreateOrder(); newestPermanent = permanent; controllerIdOfNewest.clear(); controllerIdOfNewest.add(permanent.getControllerId()); } else if (newestCard == permanent.getCreateOrder()) { // In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.” newestPermanent = null; controllerIdOfNewest.add(permanent.getControllerId()); } } for (UUID controllerId : controllerIdOfNewest) { PlayerList newestPermanentControllerRange = state.getPlayersInRange(controllerId, this); // 801.12 The "world rule" applies to a permanent only if other world permanents are within its controller's range of influence. for (Permanent permanent : worldEnchantment) { if (newestPermanentControllerRange.contains(permanent.getControllerId()) && !Objects.equals(newestPermanent, permanent)) { movePermanentToGraveyardWithInfo(permanent); somethingHappened = true; } } } } if (!roleMap.isEmpty()) { List> rolesToHandle = roleMap.values() .stream() .map(Map::values) .flatMap(Collection::stream) .filter(s -> s.size() > 1) .collect(Collectors.toList()); if (!rolesToHandle.isEmpty()) { for (Set roleSet : rolesToHandle) { int newest = roleSet .stream() .mapToInt(Permanent::getCreateOrder) .max() .orElse(-1); roleSet.removeIf(permanent -> permanent.getCreateOrder() == newest); for (Permanent permanent : roleSet) { movePermanentToGraveyardWithInfo(permanent); somethingHappened = true; } } } } // Daybound/Nightbound permanents should be transformed according to day/night // This is not a state-based action but it's unclear where else to put it if (hasDayNight()) { for (Permanent permanent : getBattlefield().getAllActivePermanents()) { if ((permanent.getAbilities(this).containsClass(DayboundAbility.class) && !state.isDaytime()) || (permanent.getAbilities(this).containsClass(NightboundAbility.class) && state.isDaytime())) { somethingHappened = permanent.transform(null, this, true) || somethingHappened; } } } //TODO: implement the rest return somethingHappened; } private boolean movePermanentToGraveyardWithInfo(Permanent permanent) { boolean result = false; if (permanent.moveToZone(Zone.GRAVEYARD, null, this, false)) { if (!this.isSimulation()) { this.informPlayers(permanent.getLogName() + " is put into graveyard from battlefield"); } result = true; } return result; } @Override public void addPlayerQueryEventListener(Listener listener) { playerQueryEventSource.addListener(listener); } @Override public synchronized void firePriorityEvent(UUID playerId) { if (simulation) { return; } String message; if (this.canPlaySorcery(playerId)) { message = "Play spells and abilities"; } else { message = "Play instants and activated abilities"; } message += getControllingPlayerHint(playerId); Player player = this.getPlayer(playerId); playerQueryEventSource.select(player.getTurnControlledBy(), message); getState().clearLookedAt(); getState().clearRevealed(); } private String getControllingPlayerHint(UUID playerId) { Player player = this.getPlayer(playerId); Player controllingPlayer = this.getPlayer(player.getTurnControlledBy()); if (player != controllingPlayer) { return " (as " + player.getLogName() + ")"; } else { return ""; } } @Override public synchronized void fireSelectEvent(UUID playerId, String message) { if (simulation) { return; } playerQueryEventSource.select(playerId, message + getControllingPlayerHint(playerId)); } @Override public synchronized void fireSelectEvent(UUID playerId, String message, Map options) { if (simulation) { return; } playerQueryEventSource.select(playerId, message + getControllingPlayerHint(playerId), options); } @Override public void firePlayManaEvent(UUID playerId, String message, Map options) { if (simulation) { return; } playerQueryEventSource.playMana(playerId, message + getControllingPlayerHint(playerId), options); } @Override public void firePlayXManaEvent(UUID playerId, String message) { if (simulation) { return; } playerQueryEventSource.playXMana(playerId, message + getControllingPlayerHint(playerId)); } @Override public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source) { fireAskPlayerEvent(playerId, message, source, null); } @Override public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source, Map options) { if (simulation) { return; } playerQueryEventSource.ask(playerId, message.getMessage() + getControllingPlayerHint(playerId), source, addMessageToOptions(message, options)); } @Override public void fireGetChoiceEvent(UUID playerId, String message, MageObject object, List choices) { if (simulation) { return; } String objectName = null; if (object != null) { objectName = object.getName(); } playerQueryEventSource.chooseAbility(playerId, message + getControllingPlayerHint(playerId), objectName, choices); } @Override public void fireGetModeEvent(UUID playerId, String message, Map modes) { if (simulation) { return; } playerQueryEventSource.chooseMode(playerId, message + getControllingPlayerHint(playerId), modes); } @Override public void fireSelectTargetEvent(UUID playerId, MessageToClient message, Set targets, boolean required, Map options) { if (simulation) { return; } playerQueryEventSource.target(playerId, message.getMessage() + getControllingPlayerHint(playerId), targets, required, addMessageToOptions(message, options)); } @Override public void fireSelectTargetEvent(UUID playerId, MessageToClient message, Cards cards, boolean required, Map options) { if (simulation) { return; } playerQueryEventSource.target(playerId, message.getMessage() + getControllingPlayerHint(playerId), cards, required, addMessageToOptions(message, options)); } /** * Only used from human players to select order triggered abilities go to * the stack. * * @param playerId * @param message * @param abilities */ @Override public void fireSelectTargetTriggeredAbilityEvent(UUID playerId, String message, List abilities) { playerQueryEventSource.target(playerId, message + getControllingPlayerHint(playerId), abilities); } @Override public void fireSelectTargetEvent(UUID playerId, String message, List perms, boolean required) { if (simulation) { return; } playerQueryEventSource.target(playerId, message + getControllingPlayerHint(playerId), perms, required); } @Override public void fireGetAmountEvent(UUID playerId, String message, int min, int max) { if (simulation) { return; } playerQueryEventSource.amount(playerId, message + getControllingPlayerHint(playerId), min, max); } @Override public void fireGetMultiAmountEvent(UUID playerId, List messages, int min, int max, Map options) { if (simulation) { return; } playerQueryEventSource.multiAmount(playerId, messages, min, max, options); } @Override public void fireChooseChoiceEvent(UUID playerId, Choice choice) { if (simulation) { return; } playerQueryEventSource.chooseChoice(playerId, choice); } @Override public void fireChoosePileEvent(UUID playerId, String message, List pile1, List pile2) { if (simulation) { return; } playerQueryEventSource.choosePile(playerId, message + getControllingPlayerHint(playerId), pile1, pile2); } @Override public void informPlayers(String message) { // Uncomment to print game messages // System.out.println(message.replaceAll("\\<.*?\\>", "")); if (simulation) { return; } fireInformEvent(message); } @Override public void debugMessage(String message) { logger.warn(message); } @Override public void fireInformEvent(String message) { if (simulation) { return; } tableEventSource.fireTableEvent(EventType.INFO, message, this); } @Override public void fireStatusEvent(String message, boolean withTime, boolean withTurnInfo) { if (simulation) { return; } tableEventSource.fireTableEvent(EventType.STATUS, message, withTime, withTurnInfo, this); } @Override public void fireUpdatePlayersEvent() { if (simulation) { return; } logger.trace("fireUpdatePlayersEvent"); tableEventSource.fireTableEvent(EventType.UPDATE, null, this); getState().clearLookedAt(); getState().clearRevealed(); } @Override public void fireGameEndInfo() { if (simulation) { return; } logger.trace("fireGameEndIfo"); tableEventSource.fireTableEvent(EventType.END_GAME_INFO, null, this); } @Override public void fireErrorEvent(String message, Exception ex) { tableEventSource.fireTableEvent(EventType.ERROR, message, ex, this); } @Override public Players getPlayers() { return state.getPlayers(); } /** * Return a list of all players ignoring the range of visible players */ @Override public PlayerList getPlayerList() { return state.getPlayerList(); } @Override public Turn getTurn() { return state.getTurn(); } @Override public PhaseStep getTurnStepType() { return state.getTurnStepType(); } @Override public TurnPhase getTurnPhaseType() { return state.getTurnPhaseType(); } @Override public Phase getPhase() { return state.getTurn().getPhase(); } @Override public Step getStep() { return state.getTurn().getStep(); } @Override public Battlefield getBattlefield() { return state.getBattlefield(); } @Override public SpellStack getStack() { return state.getStack(); } @Override public Exile getExile() { return state.getExile(); } @Override public Combat getCombat() { return state.getCombat(); } @Override public int getTurnNum() { return state.getTurnNum(); } @Override public boolean isMainPhase() { return state.getTurnStepType() == PhaseStep.PRECOMBAT_MAIN || state.getTurnStepType() == PhaseStep.POSTCOMBAT_MAIN; } @Override public boolean canPlaySorcery(UUID playerId) { return isMainPhase() && isActivePlayer(playerId) && getStack().isEmpty(); } /** * 800.4a When a player leaves the game, all objects (see rule 109) owned by * that player leave the game and any effects which give that player control * of any objects or players end. Then, if that player controlled any * objects on the stack not represented by cards, those objects cease to * exist. Then, if there are any objects still controlled by that player, * those objects are exiled. This is not a state-based action. It happens as * soon as the player leaves the game. If the player who left the game had * priority at the time they left, priority passes to the next player in * turn order who's still in the game. # * * @param playerId */ protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player! Player player = getPlayer(playerId); if (player == null || player.hasLeft()) { logger.debug("Player already left " + (player != null ? player.getName() : playerId)); return; } logger.debug("Start leave game: " + player.getName()); player.leave(); if (checkIfGameIsOver()) { // no need to remove objects if only one player is left so the game is over return; } //20100423 - 800.4a Set toOutside = new HashSet<>(); for (Iterator it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) { Permanent perm = it.next(); if (perm.isOwnedBy(playerId)) { if (perm.getAttachedTo() != null) { Permanent attachedTo = getPermanent(perm.getAttachedTo()); if (attachedTo != null) { attachedTo.removeAttachment(perm.getId(), null, this); } else { Player attachedToPlayer = getPlayer(perm.getAttachedTo()); if (attachedToPlayer != null) { attachedToPlayer.removeAttachment(perm, null, this); } } } // check if it's a creature and must be removed from combat if (perm.isCreature(this) && this.getCombat() != null) { perm.removeFromCombat(this, true); } toOutside.add(perm); } else if (perm.isControlledBy(player.getId())) { // and any effects which give that player control of any objects or players end Effects: for (ContinuousEffect effect : getContinuousEffects().getLayeredEffects(this)) { if (effect.hasLayer(Layer.ControlChangingEffects_2)) { for (Ability ability : getContinuousEffects().getLayeredEffectAbilities(effect)) { if (effect.getTargetPointer().getTargets(this, ability).contains(perm.getId())) { effect.discard(); continue Effects; } for (Target target : ability.getTargets()) { for (UUID targetId : target.getTargets()) { if (targetId.equals(perm.getId())) { effect.discard(); continue Effects; } } } } } } } } for (Card card : toOutside) { rememberLKI(Zone.BATTLEFIELD, card); } // needed to send event that permanent leaves the battlefield to allow non stack effects to execute player.moveCards(toOutside, Zone.OUTSIDE, null, this); // triggered abilities that don't use the stack have to be executed List abilities = state.getTriggered(player.getId()); for (Iterator it = abilities.iterator(); it.hasNext(); ) { TriggeredAbility triggeredAbility = it.next(); if (!triggeredAbility.isUsesStack()) { state.removeTriggeredAbility(triggeredAbility); player.triggerAbility(triggeredAbility, this); it.remove(); } } // Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. this.getState().getContinuousEffects().removeInactiveEffects(this); getStack().removeIf(object -> object.isControlledBy(playerId)); // Then, if there are any objects still controlled by that player, those objects are exiled. applyEffects(); // to remove control from effects removed meanwhile List permanents = this.getBattlefield().getAllActivePermanents(playerId); for (Permanent permanent : permanents) { permanent.moveToExile(null, "", null, this); } // Remove cards from the player in all exile zones for (ExileZone exile : this.getExile().getExileZones()) { for (Iterator it = exile.iterator(); it.hasNext(); ) { Card card = this.getCard(it.next()); if (card != null && card.isOwnedBy(playerId)) { it.remove(); } } } //Remove all commander/emblems/plane the player controls boolean addPlaneAgain = false; for (Iterator it = this.getState().getCommand().iterator(); it.hasNext(); ) { CommandObject obj = it.next(); if (obj.isControlledBy(playerId)) { if (obj instanceof Emblem) { ((Emblem) obj).discardEffects();// This may not be the best fix but it works } if (obj instanceof Plane) { ((Plane) obj).discardEffects(); // Readd a new one addPlaneAgain = true; } it.remove(); } } if (addPlaneAgain) { boolean addedAgain = false; for (Player aplayer : state.getPlayers().values()) { if (!aplayer.hasLeft() && !addedAgain) { addedAgain = true; Plane plane = Plane.createRandomPlane(); plane.setControllerId(aplayer.getId()); addPlane(plane, aplayer.getId()); } } } Iterator> it = gameCards.entrySet().iterator(); while (it.hasNext()) { Entry entry = it.next(); Card card = entry.getValue(); if (card.isOwnedBy(playerId)) { it.remove(); } } // Make sure effects of no longer existing objects are removed getContinuousEffects().removeInactiveEffects(this); // If the current monarch leaves the game. When that happens, the player whose turn it is becomes the monarch. // If the monarch leaves the game on their turn, the next player in turn order becomes the monarch. if (playerId.equals(getMonarchId())) { if (!isActivePlayer(playerId) && getActivePlayerId() != null) { setMonarchId(null, getActivePlayerId()); } else { Player nextPlayer = getPlayerList().getNext(this, true); if (nextPlayer != null) { setMonarchId(null, nextPlayer.getId()); } } } // 801.2c The particular players within each player‘s range of influence are determined as each turn begins. // So no update of range if influence yet } @Override public UUID getActivePlayerId() { return state.getActivePlayerId(); } @Override public UUID getPriorityPlayerId() { if (state.getPriorityPlayerId() == null) { return state.getActivePlayerId(); } return state.getPriorityPlayerId(); } @Override public void addSimultaneousEvent(GameEvent event) { state.addSimultaneousEvent(event, this); } @Override public void fireEvent(GameEvent event) { state.handleEvent(event, this); } @Override public boolean replaceEvent(GameEvent event) { return state.replaceEvent(event, this); } @Override public boolean replaceEvent(GameEvent event, Ability targetAbility) { return state.replaceEvent(event, targetAbility, this); } @Override public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, int amountToPrevent) { PreventionEffectData result = new PreventionEffectData(amountToPrevent); if (!event.getFlag()) { // damage is not preventable return result; } if (!(event instanceof DamageEvent)) { result.setError(true); return result; } DamageEvent damageEvent = (DamageEvent) event; GameEvent preventEvent = new PreventDamageEvent(damageEvent.getTargetId(), damageEvent.getSourceId(), source, source.getControllerId(), damageEvent.getAmount(), damageEvent.isCombatDamage()); if (game.replaceEvent(preventEvent)) { result.setReplaced(true); return result; } if (event.getAmount() > amountToPrevent) { result.setPreventedDamage(amountToPrevent); damageEvent.setAmount(event.getAmount() - amountToPrevent); } else { result.setPreventedDamage(event.getAmount()); damageEvent.setAmount(0); } if (amountToPrevent != Integer.MAX_VALUE) { // set remaining amount result.setRemainingAmount(amountToPrevent - result.getPreventedDamage()); } MageObject damageSource = game.getObject(damageEvent.getSourceId()); MageObject preventionSource = game.getObject(source); if (damageSource != null && preventionSource != null) { MageObject targetObject = game.getObject(event.getTargetId()); String targetName = ""; if (targetObject == null) { Player targetPlayer = game.getPlayer(event.getTargetId()); if (targetPlayer != null) { targetName = targetPlayer.getLogName(); } } else { targetName = targetObject.getLogName(); } if (!game.isSimulation()) { StringBuilder message = new StringBuilder(preventionSource.getLogName()).append(": Prevented "); message.append(result.getPreventedDamage()).append(" damage from ").append(damageSource.getLogName()); if (!targetName.isEmpty()) { message.append(" to ").append(targetName); } game.informPlayers(message.toString()); } } game.fireEvent(new PreventedDamageEvent(damageEvent.getTargetId(), source.getSourceId(), source, source.getControllerId(), result.getPreventedDamage())); return result; } protected void removeCreaturesFromCombat() { //20091005 - 511.3 getCombat().endCombat(this); } @Override public ContinuousEffects getContinuousEffects() { return state.getContinuousEffects(); } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { //initialize transient objects during deserialization in.defaultReadObject(); savedStates = new Stack<>(); tableEventSource = new TableEventSource(); playerQueryEventSource = new PlayerQueryEventSource(); gameStates = new GameStates(); } /** * Gets last known information about object in the zone. At the moment * doesn't take into account zone (it is expected that it doesn't really * matter, if not, then Map> should be used instead). *

* Can return null. * * @param objectId * @param zone * @return */ @Override public MageObject getLastKnownInformation(UUID objectId, Zone zone) { /*if (!lki.containsKey(objectId)) { return getCard(objectId); }*/ Map lkiMap = lki.get(zone); if (lkiMap != null) { MageObject object = lkiMap.get(objectId); if (object != null) { return object.copy(); } for (MageObject mageObject : lkiMap.values()) { if (mageObject instanceof Spell) { if (((Spell) mageObject).getCard().getId().equals(objectId)) { return mageObject; } } } } return null; } @Override public MageObject getLastKnownInformation(UUID objectId, Zone zone, int zoneChangeCounter) { if (zone == Zone.BATTLEFIELD) { Map lkiMapExtended = lkiExtended.get(objectId); if (lkiMapExtended != null) { MageObject object = lkiMapExtended.get(zoneChangeCounter); if (object != null) { return object.copy(); } } } return getLastKnownInformation(objectId, zone); } @Override public CardState getLastKnownInformationCard(UUID objectId, Zone zone) { if (zone.isPublicZone()) { Map lkiCardStateMap = lkiCardState.get(zone); if (lkiCardStateMap != null) { CardState cardState = lkiCardStateMap.get(objectId); return cardState; } } return null; } @Override public boolean checkShortLivingLKI(UUID objectId, Zone zone) { Set idSet = lkiShortLiving.get(zone); if (idSet != null) { return idSet.contains(objectId); } return false; } /** * Remembers object state to be used as Last Known Information. * * @param zone * @param object */ @Override public void rememberLKI(Zone zone, MageObject object) { UUID objectId = object.getId(); if (object instanceof Permanent || object instanceof StackObject) { MageObject copy = object.copy(); Map lkiMap = lki.computeIfAbsent(zone, k -> new HashMap<>()); lkiMap.put(objectId, copy); // remembers if a object was in a zone during the resolution of an effect // e.g. Wrath destroys all and you the question is is the replacement effect to apply because the source was also moved by the same effect // because it happens all at the same time the replacement effect has still to be applied Set idSet = lkiShortLiving.computeIfAbsent(zone, k -> new HashSet<>()); idSet.add(objectId); if (object instanceof Permanent) { Map lkiExtendedMap = lkiExtended.computeIfAbsent(objectId, k -> new HashMap<>()); lkiExtendedMap.put(object.getZoneChangeCounter(this), copy); } } else if (zone.isPublicZone()) { // Remember card state in this public zone (mainly removed/gained abilities) // Must save all card parts (mdf, split) CardUtil.getObjectParts(object).forEach(partId -> { Map lkiMap = lkiCardState.computeIfAbsent(zone, k -> new HashMap<>()); lkiMap.put(partId, getState().getCardState(partId).copy()); }); } } /** * Reset objects stored for Last Known Information. (Happens if all effects * are applied and stack is empty) */ @Override public void resetLKI() { lki.clear(); lkiExtended.clear(); lkiCardState.clear(); infiniteLoopCounter = 0; stackObjectsCheck.clear(); } @Override public void resetShortLivingLKI() { lkiShortLiving.clear(); } @Override public int getTotalErrorsCount() { return this.totalErrorsCount.get(); } @Override public void cheat(UUID ownerId, Map commands) { if (commands != null) { Player player = getPlayer(ownerId); if (player != null) { for (Map.Entry command : commands.entrySet()) { switch (command.getKey()) { case HAND: if (command.getValue().equals("clear")) { player.getHand().clear(); } break; case LIBRARY: if (command.getValue().equals("clear")) { player.getLibrary().clear(); } break; case OUTSIDE: if (command.getValue().contains("life:")) { String[] s = command.getValue().split(":"); if (s.length == 2) { int amount = Integer.parseInt(s[1]); player.setLife(amount, this, null); } } break; } } } } } @Override public Map> getLKI() { return lki; } @Override public Map> getPermanentCostsTags() { return state.getPermanentCostsTags(); } @Override public void storePermanentCostsTags(MageObjectReference permanentMOR, Ability source) { state.storePermanentCostsTags(permanentMOR, source); } @Override public void cheat(UUID ownerId, List library, List hand, List battlefield, List graveyard, List command, List exiled) { // fake test ability for triggers and events Ability fakeSourceAbilityTemplate = new SimpleStaticAbility(Zone.OUTSIDE, new InfoEffect("adding testing cards")); fakeSourceAbilityTemplate.setControllerId(ownerId); Player player = getPlayer(ownerId); if (player != null) { // init cards loadCards(ownerId, library); loadCards(ownerId, hand); loadCards(ownerId, battlefield .stream() .map(PutToBattlefieldInfo::getCard) .collect(Collectors.toList()) ); loadCards(ownerId, graveyard); loadCards(ownerId, command); loadCards(ownerId, exiled); // move cards to zones for (Card card : library) { player.getLibrary().putOnTop(card, this); } for (Card card : hand) { card.setZone(Zone.HAND, this); player.getHand().add(card); } for (Card card : graveyard) { card.setZone(Zone.GRAVEYARD, this); player.getGraveyard().add(card); } // as commander (only commander games, look at init code in GameCommanderImpl) if (this instanceof GameCommanderImpl) { for (Card card : command) { ((GameCommanderImpl) this).addCommander(card, player); // no needs in initCommander call -- it's uses on game startup (init) } } else if (!command.isEmpty()) { throw new IllegalArgumentException("Command zone supports in commander test games"); } for (Card card : exiled) { card.setZone(Zone.EXILED, this); getExile().add(card); } for (PutToBattlefieldInfo info : battlefield) { Ability fakeSourceAbility = fakeSourceAbilityTemplate.copy(); fakeSourceAbility.setSourceId(info.getCard().getId()); CardUtil.putCardOntoBattlefieldWithEffects(fakeSourceAbility, this, info.getCard(), player, info.isTapped()); } applyEffects(); } } private void loadCards(UUID ownerId, List cards) { if (cards == null) { return; } Set set = new HashSet<>(cards); loadCards(set, ownerId); } @Override public boolean endTurn(Ability source) { getTurn().endTurn(this, getActivePlayerId(), source); return true; } @Override public Date getStartTime() { if (startTime == null) { return null; } return new Date(startTime.getTime()); } @Override public Date getEndTime() { if (endTime == null) { return null; } return new Date(endTime.getTime()); } @Override public void setGameOptions(GameOptions options) { this.gameOptions = options; } @Override public void setLosingPlayer(Player player) { this.losingPlayer = player; } @Override public Player getLosingPlayer() { return this.losingPlayer; } @Override public void informPlayer(Player player, String message) { if (simulation) { return; } playerQueryEventSource.informPlayer(player.getId(), message); } /** * If true, only self scope replacement effects are applied * * @param scopeRelevant */ @Override public void setScopeRelevant(boolean scopeRelevant) { this.scopeRelevant = scopeRelevant; } /** * @return - true if only self scope replacement effects have to be applied */ @Override public boolean getScopeRelevant() { return this.scopeRelevant; } @Override public boolean isSaveGame() { return saveGame; } @Override public void setSaveGame(boolean saveGame) { this.saveGame = saveGame; } public void setStartMessage(String startMessage) { this.startMessage = startMessage; } @Override public void initTimer(UUID playerId) { if (priorityTime > 0) { tableEventSource.fireTableEvent(EventType.INIT_TIMER, playerId, null, this); } } @Override public void resumeTimer(UUID playerId) { if (priorityTime > 0) { tableEventSource.fireTableEvent(EventType.RESUME_TIMER, playerId, null, this); } } @Override public void pauseTimer(UUID playerId) { if (priorityTime > 0) { tableEventSource.fireTableEvent(EventType.PAUSE_TIMER, playerId, null, this); } } @Override public int getPriorityTime() { return priorityTime; } @Override public void setPriorityTime(int priorityTime) { this.priorityTime = priorityTime; } @Override public int getBufferTime() { return bufferTime; } @Override public void setBufferTime(int bufferTime) { this.bufferTime = bufferTime; } @Override public UUID getStartingPlayerId() { return startingPlayerId; } @Override public void setStartingPlayerId(UUID startingPlayerId) { this.startingPlayerId = startingPlayerId; } @Override public int getStartingLife() { return startingLife; } @Override public void setDraw(UUID playerId) { Player player = getPlayer(playerId); if (player != null) { for (UUID playerToSetId : getState().getPlayersInRange(playerId, this)) { Player playerToDraw = getPlayer(playerToSetId); if (playerToDraw != null) { playerToDraw.drew(this); } } } } @Override public void saveRollBackGameState() { if (gameOptions.rollbackTurnsAllowed) { int toDelete = getTurnNum() - ROLLBACK_TURNS_MAX; if (toDelete > 0) { gameStatesRollBack.remove(toDelete); } gameStatesRollBack.put(getTurnNum(), state.copy()); } } @Override public boolean canRollbackTurns(int turnsToRollback) { int turnToGoTo = getTurnNum() - turnsToRollback; return turnToGoTo > 0 && gameStatesRollBack.containsKey(turnToGoTo); } private void rollbackTurnsExecution(int turnToGoToForRollback) { GameState restore = gameStatesRollBack.get(turnToGoToForRollback); if (restore != null) { informPlayers(GameLog.getPlayerRequestColoredText("Player request: Rolling back to start of turn " + restore.getTurnNum())); state.restoreForRollBack(restore); playerList.setCurrent(state.getPlayerByOrderId()); // Reset temporary created bookmarks because no longer valid after rollback savedStates.clear(); gameStates.clear(); // because restore uses the objects without copy each copy the state again gameStatesRollBack.put(getTurnNum(), state.copy()); for (Player playerObject : getPlayers().values()) { if (playerObject.isInGame()) { playerObject.abortReset(); } } } executingRollback = false; } @Override public synchronized void rollbackTurns(int turnsToRollback) { // TODO: need async command if (gameOptions.rollbackTurnsAllowed && !executingRollback) { int turnToGoTo = getTurnNum() - turnsToRollback; if (turnToGoTo < 1 || !gameStatesRollBack.containsKey(turnToGoTo)) { informPlayers(GameLog.getPlayerRequestColoredText("Player request: It's not possible to rollback " + turnsToRollback + " turn(s)")); } else { executingRollback = true; turnToGoToForRollback = turnToGoTo; for (Player playerObject : getPlayers().values()) { if (playerObject.isHuman() && playerObject.canRespond()) { playerObject.resetStoredBookmark(this); playerObject.resetPlayerPassedActions(); playerObject.abort(); } } fireUpdatePlayersEvent(); if (gameOptions.testMode && gameStopped) { // in test mode execute rollback directly rollbackTurnsExecution(turnToGoToForRollback); } } } } @Override public boolean executingRollback() { return executingRollback; } @Override public void setEnterWithCounters(UUID sourceId, Counters counters) { if (counters == null) { enterWithCounters.remove(sourceId); return; } enterWithCounters.put(sourceId, counters); } @Override public Counters getEnterWithCounters(UUID sourceId) { return enterWithCounters.get(sourceId); } private Map addMessageToOptions(MessageToClient message, Map options) { if (message.getSecondMessage() != null) { if (options == null) { options = new HashMap<>(); } options.put("secondMessage", message.getSecondMessage()); } if (message.getHintText() != null) { if (options == null) { options = new HashMap<>(); } options.put("hintText", message.getHintText()); } return options; } @Override public UUID getMonarchId() { return getState().getMonarchId(); } @Override public void setMonarchId(Ability source, UUID monarchId) { if (monarchId.equals(getMonarchId())) { // Nothing happens if you're already the monarch return; } if (replaceEvent(GameEvent.getEvent(GameEvent.EventType.BECOME_MONARCH, monarchId, source, monarchId))) { return; } if (getMonarchId() == null) { getState().addDesignation(new Monarch(), this, monarchId); } Player newMonarch = getPlayer(monarchId); if (newMonarch != null) { getState().setMonarchId(monarchId); informPlayers(newMonarch.getLogName() + " is the monarch"); fireEvent(new GameEvent(GameEvent.EventType.BECOMES_MONARCH, monarchId, source, monarchId)); } } @Override public UUID getInitiativeId() { return getState().getInitiativeId(); } @Override public void takeInitiative(Ability source, UUID initiativeId) { // First time someone takes the initiative if (getInitiativeId() == null) { // 1. Nobody has initiative getState().addDesignation(new Initiative(), this, initiativeId); } // Update it every time, even if it doesn't have to change to make the code simpler. // It only really has to change under 2 circumstances: // 1. First time someone takes the initiative // 2. A player taking the initiative when another player currently has it. getState().setInitiativeId(initiativeId); informPlayers(getPlayer(initiativeId).getLogName() + " takes the initiative"); fireEvent(new GameEvent(GameEvent.EventType.TOOK_INITIATIVE, initiativeId, source, initiativeId)); } @Override public int damagePlayerOrPermanent(UUID playerOrPermanent, int damage, UUID attackerId, Ability source, Game game, boolean combatDamage, boolean preventable) { return damagePlayerOrPermanent(playerOrPermanent, damage, attackerId, source, game, combatDamage, preventable, null); } @Override public int damagePlayerOrPermanent(UUID playerOrPermanent, int damage, UUID attackerId, Ability source, Game game, boolean combatDamage, boolean preventable, List appliedEffects) { Player player = getPlayer(playerOrPermanent); if (player != null) { return player.damage(damage, attackerId, source, game, combatDamage, preventable, appliedEffects); } Permanent permanent = getPermanent(playerOrPermanent); if (permanent != null) { return permanent.damage(damage, attackerId, source, game, combatDamage, preventable, appliedEffects); } return 0; } @Override public Mulligan getMulligan() { return mulligan; } @Override public Set getCommandersIds(Player player, CommanderCardType commanderCardType, boolean returnAllCardParts) { //noinspection deprecation - it's ok to use it in inner method Set mainCards = player.getCommandersIds(); return filterCommandersBySearchZone(mainCards, returnAllCardParts); } protected final Set filterCommandersBySearchZone(Set commanderMainCards, boolean returnAllCardParts) { // filter by zone search (example: if you search commanders on battlefield then must see all sides of mdf cards) Set filteredCards = new HashSet<>(); if (returnAllCardParts) { // need all card parts commanderMainCards.stream() .map(this::getCard) .filter(Objects::nonNull) .forEach(card -> { filteredCards.addAll(CardUtil.getObjectParts(card)); }); } else { filteredCards.addAll(commanderMainCards); } return filteredCards; } @Override public void setGameStopped(boolean gameStopped) { this.gameStopped = gameStopped; } @Override public boolean isGameStopped() { return gameStopped; } @Override public boolean isTurnOrderReversed() { return state.getReverseTurnOrder(); } @Override public String toString() { Player activePayer = this.getPlayer(this.getActivePlayerId()); // show non-standard game state (not part of the real game, e.g. AI or mana calculation) List simInfo = new ArrayList<>(); if (this.simulation) { simInfo.add("SIMULATION"); } if (this.aiGame) { simInfo.add("AI"); } if (this.checkPlayableState) { simInfo.add("PLAYABLE CALC"); } if (!ThreadUtils.isRunGameThread()) { simInfo.add("NOT GAME THREAD"); } StringBuilder sb = new StringBuilder() .append(!simInfo.isEmpty() ? "!!!" + String.join(", ", simInfo) + "!!! " : "") .append(this.getGameType().toString()) .append("; ").append(CardUtil.getTurnInfo(this)) .append("; active: ").append((activePayer == null ? "none" : activePayer.getName())) .append("; stack: ").append(this.getStack().toString()) .append(this.getState().isGameOver() ? "; FINISHED: " + this.getWinner() : ""); return sb.toString(); } }