package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.SetTargetPointer; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; import mage.util.CardUtil; /** * @author LevelX2 */ public class DealsDamageToAPlayerAllTriggeredAbility extends TriggeredAbilityImpl { private final FilterPermanent filter; private final SetTargetPointer setTargetPointer; private final boolean onlyCombat; private final boolean affectsDefendingPlayer; private final TargetController targetController; public DealsDamageToAPlayerAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean optional, SetTargetPointer setTargetPointer, boolean onlyCombat) { this(effect, filter, optional, setTargetPointer, onlyCombat, false); } public DealsDamageToAPlayerAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean optional, SetTargetPointer setTargetPointer, boolean onlyCombat, boolean affectsDefendingPlayer) { this(Zone.BATTLEFIELD, effect, filter, optional, setTargetPointer, onlyCombat, affectsDefendingPlayer); } public DealsDamageToAPlayerAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean optional, SetTargetPointer setTargetPointer, boolean onlyCombat, boolean affectsDefendingPlayer, TargetController targetController) { this(Zone.BATTLEFIELD, effect, filter, optional, setTargetPointer, onlyCombat, affectsDefendingPlayer, targetController); } public DealsDamageToAPlayerAllTriggeredAbility(Zone zone, Effect effect, FilterPermanent filter, boolean optional, SetTargetPointer setTargetPointer, boolean onlyCombat, boolean affectsDefendingPlayer) { this(zone, effect, filter, optional, setTargetPointer, onlyCombat, affectsDefendingPlayer, TargetController.ANY); } public DealsDamageToAPlayerAllTriggeredAbility(Zone zone, Effect effect, FilterPermanent filter, boolean optional, SetTargetPointer setTargetPointer, boolean onlyCombat, boolean affectsDefendingPlayer, TargetController targetController) { super(zone, effect, optional); this.setTargetPointer = setTargetPointer; this.filter = filter; this.onlyCombat = onlyCombat; this.affectsDefendingPlayer = affectsDefendingPlayer; this.targetController = targetController; setTriggerPhrase("Whenever " + CardUtil.addArticle(filter.getMessage()) + " deals " + (onlyCombat ? "combat " : "") + "damage to " + (targetController == TargetController.OPPONENT ? "an opponent" : "a player") + ", "); } protected DealsDamageToAPlayerAllTriggeredAbility(final DealsDamageToAPlayerAllTriggeredAbility ability) { super(ability); this.setTargetPointer = ability.setTargetPointer; this.filter = ability.filter; this.onlyCombat = ability.onlyCombat; this.affectsDefendingPlayer = ability.affectsDefendingPlayer; this.targetController = ability.targetController; } @Override public DealsDamageToAPlayerAllTriggeredAbility copy() { return new DealsDamageToAPlayerAllTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (onlyCombat && !((DamagedPlayerEvent) event).isCombatDamage()) { return false; } if (targetController == TargetController.OPPONENT && !game.getOpponents(getControllerId()).contains(event.getTargetId())) { return false; } Permanent permanent = game.getPermanent(event.getSourceId()); if (!filter.match(permanent, getControllerId(), this, game)) { return false; } this.getEffects().setValue("damage", event.getAmount()); this.getEffects().setValue("sourceId", event.getSourceId()); if (affectsDefendingPlayer) { this.getEffects().setTargetPointer(new FixedTarget(event.getTargetId())); } else { switch (setTargetPointer) { case PLAYER: this.getEffects().setTargetPointer(new FixedTarget(permanent.getControllerId())); break; case PERMANENT: this.getEffects().setTargetPointer(new FixedTarget(permanent, game)); break; } } return true; } }