/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import static mage.abilities.keyword.AscendAbility.ASCEND_RULE; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.Zone; import mage.designations.CitysBlessing; import mage.designations.DesignationType; import mage.filter.StaticFilters; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class AscendAbility extends SimpleStaticAbility { public static String ASCEND_RULE = "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)"; public AscendAbility() { super(Zone.BATTLEFIELD, new AscendContinuousEffect()); } public AscendAbility(final AscendAbility ability) { super(ability); } @Override public AscendAbility copy() { return new AscendAbility(this); } public static boolean checkAscend(Game game, Ability source, boolean verbose) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) { if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_ARTIFACT_CREATURE_ENCHANTMENT_OR_LAND, controller.getId(), game) > 9) { controller.addDesignation(new CitysBlessing()); game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game."); } else { if (verbose) { game.informPlayers(controller.getLogName() + " does not get the city's blessing."); } } } else { if (verbose) { game.informPlayers(controller.getLogName() + " already has the city's blessing."); } } return true; } return false; } @Override public String getRule() { return ASCEND_RULE; } } class AscendContinuousEffect extends ContinuousEffectImpl { public AscendContinuousEffect() { super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit); staticText = ASCEND_RULE; } public AscendContinuousEffect(final AscendContinuousEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return AscendAbility.checkAscend(game, source, false); } @Override public AscendContinuousEffect copy() { return new AscendContinuousEffect(this); } }