master #26

Merged
Failure merged 336 commits from External/mage:master into master 2025-05-19 22:03:54 -07:00
Owner
No description provided.
* Didn't trigger on entering sagas
* Was checking for P1P1 counters
* Fixed target was using dynamic zcc for permanents instead of the permanent itself
* fix rules text
* fix damage source value
* fix behold ability having no effects
* fixes #13564
* Bestowed token copies set attached to a permanent now get created as just creatures
* Fixes #13559
* adjusted values for better scaling
* fix artifact background overriding card color
* Trigger checking wrong zone
Fixes #13582
* damage text formats properly
* boosted/reduced p/t changes colors appropriately
Incarnation Technique was not processing trigger properly inbetween the mill and return.

part of #13601
* rework effects which exile cards and give suspend

* fix test failure

* remove extra zone change

* [WHO] Implement The Wedding of River Song

* [WHO] Implement The Eleventh Doctor

* [WHO] Implement The Parting of the Ways
* [WHO] Implement Barbara Wright

* add test

* add more tests

* update reminder text
* [FIN] Implement Commune with Beavers

* [FIN] Implement Adventurer's Inn

* [FIN] Implement Job Select keyword ability

* [FIN] Implement White Mage's Staff

* [FIN] Implement Black Mage's Rod

* [FIN] Implement Ultimecia, Time Sorceress / Ultimecia, Omnipotent
* [FIN] Implement Kuja, Genome Sorcerer / Trance Kuja, Fate Defied

* [FIN] Implement Y'shtola Rhul

* removed new effect class and condition, added hint
revise setTargetPointer logic of DealtDamageAttachedAndDiedTriggeredAbility
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
fixes #10930
Fix Pit of Offerings targeting
fixes #13649
Failure merged commit 9a2382cd2c into master 2025-05-19 22:03:54 -07:00
Sign in to join this conversation.
No reviewers
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
Failure/foul-magics!26
No description provided.