Commit graph

435 commits

Author SHA1 Message Date
vraskulin
f99cd21275 Mostly code format fixes. 2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
31589778ca Try/finally refactored to try with resources 2017-02-06 14:32:11 +03:00
LevelX2
cdf05069d2 Fixed another problem of symbold downloading. 2017-01-21 01:27:35 +01:00
LevelX2
5fe25b0af7 * Fixed some problems with set icon download and displaying. 2017-01-21 00:51:31 +01:00
LevelX2
05940aa481 * Fixed that the render frame of copies of normal cards got the normal card rule box size. 2017-01-19 23:50:20 +01:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
51e5640c8e We can't invoke equals method on object, that can be null, due it's lead to NPE 2017-01-09 15:17:59 +03:00
LevelX2
9353c5aa9c [AER] Some more minor fixes. 2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
vraskulin
4f81babdfa Concurrency perfomance boost
Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
vraskulin
95242e8cf9 Concurrency perfomance boost
Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
LevelX2
3d95849c10 Some fixes to the Monarch designation. 2016-12-07 17:14:08 +01:00
ludwig.hirth
d051cb7b42 * Some client menu changes. 2016-12-02 16:06:34 +01:00
Pete Rossi
b974a78b1b Add magidex.com as additional image source
Images on magidex are referenced by url-escaped card name, so the
implementation was straightforward.  Flipped and Two-faced cards didn’t
require any additional work to support.

I downloaded all the images, and the only missing cards I could see
were tokens.  Seems to work pretty well.

Fixes issue #2153
2016-11-20 22:33:08 -08:00
LevelX2
3f05e102a0 [C16] Added Boompile. 2016-10-29 11:11:37 +02:00
spjspj
e2afd7b790 Merge pull request #2506 from spjspj/master
spjspj - Add in promos from scg to grabbag.  Fixed some more issues w…
2016-10-27 22:43:50 +11:00
spjspj
fa36157f69 spjspj - Add in promos from scg to grabbag. Fixed some more issues with names 2016-10-27 22:42:05 +11:00
spjspj
66c379ce6e Merge pull request #2505 from spjspj/master
spjspj - Add in promos from scg to grabbag.  Fixed some badly numbere…
2016-10-27 16:07:42 +11:00
spjspj
1dae8ca6b2 spjspj - Add in promos from scg to grabbag. Fixed some badly numbered lands (probably more are bad). 2016-10-27 16:02:00 +11:00
LevelX2
6b58c18520 * Fixed a game locking problem with the day/night button of transformable cards (fixes #2503). 2016-10-26 22:53:39 +02:00
Mat
134dcb6946 Remember Type 2 selection when changing source on images download dialog 2016-10-25 23:09:31 +02:00
LevelX2
8f317305fa Some minor changes. 2016-10-24 17:55:28 +02:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
LevelX2
2e1f8c07cb Xmage 1.4.16v3 2016-10-09 15:54:12 +02:00
LevelX2
27acaa5c9a Fixed a image cache problem that prevented to show cards with different art correctly. 2016-10-09 15:28:54 +02:00
LevelX2
4ec7d626fa * Fix to get land images shown again. 2016-10-08 19:03:32 +02:00
spjspj
be6e900dba spjspj - Add Media Inserts to Grabbag Image Source 2016-10-08 11:19:05 +11:00
spjspj
30bfeb497d spjspj - Add Kaladesh Inventions to Grabbag Image Source 2016-10-08 01:40:37 +11:00
spjspj
56e1a96d76 spjspj - Manifest/Morph image to mtg.onl 2016-10-06 18:45:52 +11:00
LevelX2
7c4b40073c Fixed some exception problems (deck layout, mana symbols). 2016-10-04 23:57:11 +02:00
Mark Langen
f6d50ce04f Various new Drag & Drop deck editor improvements
* Shift-Click / Shift-Drag now work as expected as far as multi-selection
* Deck editor saves split pane split positions
* Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck.
* Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
2016-10-04 00:09:51 -06:00
spjspj
4d3f28ed6d spjspj - one more token 2016-10-04 10:01:41 +11:00
LevelX2
fcba98f985 Some minor changes. 2016-10-03 01:42:35 +02:00
LevelX2
e49c92e80c Added "E" to the to be replaced symbols with icon in rule text. 2016-09-29 16:20:13 +02:00
spjspj
8cf4acb68a Some minor fixes. 2016-09-18 20:20:04 +10:00
LevelX2
04ca15a3a9 Some minor fixes. 2016-09-17 16:45:53 +02:00
Mark Langen
7feb237c06 Fixed card stacking offset in Editor / Library / etc.
* Rather than respecting the spacing setting from Preferences, the spacing is now calculated from the card size if characteristic based rendering is enabled, since from the renderer we know exactly what spacing is actually needed.
2016-09-16 16:41:00 -06:00
Mark Langen
28c04e2009 Fix cards still not showing selectable highlight in some cases
* Simply invalidating the image render is not enough, a repaint call is also needed in a few cases where a repaint hadn't already been scheduled by the same change that trigged the selectable/chosen status change.
2016-09-16 16:41:00 -06:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
Mark Langen
7e2f606d8a Fix issue #2249 - Black borders on non-rendered cards
* Turns out that drawing black borders on non-rendered cards, while it fixes what was probably a bug, has unintentional and undesirable implications. Needs further work in the future, but revert it for now.
2016-09-15 20:06:37 -06:00
Mark Langen
24beaa08f9 Vehicle P/T Rendering Enhancement
* Non-animated vehicle permanents have their P/T dimmed to distinugish their status past the type line changes.
2016-09-15 17:18:20 -06:00
Mark Langen
80e8603a3a Fixed mana-symbol-textbox being rendered on permanents other than lands
* Basic lands have the mana symbol in their textbox rather than their actual text. That was erroneously being applied to other permanents like Elvish Mystics with only a single mana adding ability as text.
2016-09-15 16:07:24 -06:00
Mark Langen
5a6a62ecbf Fix wrong order on ability rendering
* Keyword abilities were being rendered *last* on cards instead of first as they should be.
2016-09-15 16:07:24 -06:00
spjspj
a0c09ecf6a spjspj - Add 'grab-bag' of images that seem harder to get. 2016-09-16 01:41:10 +10:00
Mark Langen
577bdaea84 Fixes and additions to card rendering
* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
spjspj
4a15228bf2 spjspj - Add alternative SCG tokens from alternative.mtg.onl 2016-09-14 02:13:01 +10:00