North
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aba725bb17
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[refactor][minor] improved generics usage in ContinuousEffectsList
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2014-06-03 13:28:27 +03:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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f84177bbcd
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Added missing logic to remove continuous effects with duration EndOfCombat.
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2013-05-09 09:06:31 +02:00 |
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LevelX2
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1e5100e0d6
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Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
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2013-04-17 23:44:50 +02:00 |
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LevelX2
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d7cab00905
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P/T changing effects from static abilities are applied now before enters the battlefield event triggers. This fixes that Kird Ape or Tarmogoyf P/T wasn't calculated before evoke checked P/T.
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2013-03-19 01:38:19 +01:00 |
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magenoxx
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c61e4f2b32
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Fixed Issue#35. All tests pass now.
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2012-08-22 22:36:19 +04:00 |
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magenoxx
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cdb3ccfc38
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new effect discarding mechanism
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2012-07-20 13:06:42 +04:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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BetaSteward
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3b643805c8
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normalized ContinuousEffects
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2012-03-10 22:20:24 -05:00 |
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