Commit graph

235 commits

Author SHA1 Message Date
Oleg Agafonov
4504ad5e6f * Fixed infinite AI choose if there are not enough different targets, e.g. Biomantic Mastery (#5023); 2019-02-22 03:29:01 +04:00
Oleg Agafonov
b7a7a95180 Fixed infinite chooseTarget on invalid targets while AI plays (#5023); 2019-02-21 05:31:30 +04:00
Oleg Agafonov
7eba755666 Refactor card ratings, fixed rare error exception "comparison method violates its general contract" (different ratings in same card); 2019-02-01 17:41:29 +04:00
Oleg Agafonov
d06b79e9b4 Fixed infinite AI loop in TargetPermanent abilities (see #5023) 2019-01-14 15:38:27 +04:00
Jeff
1bac7fc04c - Fixed Soul Strings. DoUnlessAnyPlayerPays now supports X costs. 2018-11-20 09:46:36 -06:00
brodee
505a4b00a7 AI Draftbot rating system reworked, ratings added for 10 sets
the way stored ratings for cards has been reworked
1. each set has its own ratings file and it will be loaded dynamically
if the AI needs it
2. each ratings file for a set is normalized within itself, so the
rating systems don't need to be scaled to match eachother. essentially
cards are rated within the context of their set
3. changed the rarity rating booster to only apply to unrated cards
4. the file setsWithRatings.csv explains how to add additional ratings.
no code changes are required, but a recompilation will be required to
add the files to the jar.
2018-10-28 12:10:00 -07:00
igoudt
ca1ebeb55e add method Game.isActivePlayer(UUID playerId) 2018-06-29 14:59:11 +02:00
Michael Simons
d0f0de33a2 Fixed typos 2018-06-03 23:22:39 -04:00
Michael Simons
b0d1f86890 Changes to try and better handle X mana costs with minimum X values with AI decisions #4906 2018-06-03 22:50:56 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
27ced167fb * Added logic to add permitting object to play/cast events. 2018-05-27 23:47:57 +02:00
LevelX2
3972695428 * Some changes to improve mana use of AI. 2018-05-21 11:50:49 +02:00
LevelX2
21e5591e29 * Some rework of handling of mana effects. 2018-05-13 22:52:14 +02:00
Oleg Agafonov
a69aac2243 Fixed tests and exceptions in AI choose target code 2018-05-01 01:34:24 +04:00
LevelX2
ec96f8a18e * AI - Improved nadling of target selection if AI doe smot control the ability itself. 2018-04-30 08:05:17 +02:00
Oleg Agafonov
c24ba742f6 Fixed equal or == errors -- 23 cards and more (see #4407) 2018-04-28 21:24:48 +04:00
LevelX2
242e55dcd4 * Fixed that Fall of the Thran allowed AI to get back dragons (fixes #4848). 2018-04-24 23:22:29 +02:00
LevelX2
92793327f3 * returned UUID of used THOUGHT AS effect instead of boolean. 2018-04-21 22:32:45 +02:00
Evan Kranzler
ec3007d141 a few more changes to help with tests 2018-04-20 18:51:15 -04:00
Evan Kranzler
dc2d8145fd added copy methods that I accidentally removed 2018-04-20 17:17:51 -04:00
theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master 2018-04-20 16:21:44 -04:00
Evan Kranzler
f07ac5e844 fixed issue with computer player handling target distribution 2018-04-20 12:35:39 -04:00
LevelX2
47ad1ea0ee Fixed a AI target selecting problem. 2018-04-19 21:02:34 +02:00
Evan Kranzler
5fe607e852 updated targeting for cards that damage 2018-04-19 11:45:20 -04:00
LevelX2
245a3c5202 [DOM] Added Saga ability and Fall of the Thran. 2018-04-14 14:30:20 +02:00
LevelX2
442130beb6 Some minor changes. 2018-03-17 23:40:36 +01:00
LevelX2
b7fa942b10 * Fixed a problem that the AI did not care for maximum allowed mana payment for X mana costs. 2018-03-12 16:33:42 +01:00
LevelX2
a4c2e51ab3 * Added some missing AI target logic. 2018-02-13 10:33:33 +01:00
LevelX2
61c3798b83 Removed some system.out debug lines. 2018-02-12 11:38:35 +01:00
LevelX2
b60cd3d40e Removed debug command. 2018-01-28 01:14:50 +01:00
Oleg Agafonov
9d131f6bde Random generated decks improvements and fixes for AI:
* added generation of only basic lands decks;
 * fixed wrong color cards selection;
2018-01-27 13:19:03 +04:00
Jeff
9cd3c010fd - Cleanup of AI classes. 2018-01-19 16:37:09 -06:00
Oleg Agafonov
3dda5712db AI: fixed not working choice with key-value dialogs, random refactor 2018-01-04 00:23:20 +04:00
Evan Kranzler
34c31834c5 fixed an error 2017-11-26 17:23:39 -05:00
LevelX2
603e625d8d Fixed a problem with AI opponent selection, 2017-11-25 12:55:26 +01:00
LevelX2
5996aa12e6 Trove of Temptation working for Human. 2017-09-15 17:51:54 +02:00
LevelX2
cba7a510ea * Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman (fixes #3867). 2017-08-30 00:30:46 +02:00
LevelX2
e909f5c801 C17 Added Portal Mage. 2017-08-28 16:50:00 +02:00
LevelX2
ea3d00a430 * Fixed that testing framework does not support snow mana payment (fixes #3751). 2017-07-28 12:47:00 +02:00
Jeff
e4c81df35e Fixed Bug #3711 2017-07-24 11:12:20 -05:00
LevelX2
ee890418c5 * Added missing imports. 2017-07-23 16:59:20 +02:00
LevelX2
4806738cfb * Some more use of StaticFilter objects. 2017-07-23 14:59:13 +02:00
ingmargoudt
09f0c9ad97 huge rework on subtypes (#3668)
* huge rework on subtypes

* update for coat of arms

* fix test
2017-07-16 16:57:39 -05:00
LevelX2
40f192eafc * Squelch - Fixed that it was causing a ClassCastException (fixes #3396). 2017-05-20 23:22:31 +02:00
LevelX2
ed341528d9 [AKH] Fixed that Aftermath card images were shown wrongly rotated. 2017-04-16 22:57:08 +02:00
fireshoes
55b433ae36 [AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards. 2017-03-28 22:25:29 -05:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
Nathaniel Brandes
2ecb415b4d Removed potential integer overflow.
If the number passed into max is Integer.MAX_VALUE, like it is with
ChoiceOfDamnation, the random number will overflow. So let's not do
that.
2017-03-08 21:43:37 -08:00
vraskulin
11dc1e10f1 Few lambda's and removed explicit type from creating lists and hashmaps 2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5 Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback 2017-02-28 12:40:12 +03:00