Commit graph

325 commits

Author SHA1 Message Date
LevelX2
f6cb904288 * Manifest - Fixed that the name of the manifested card was shown in the game log. 2015-03-20 18:17:35 +01:00
LevelX2
5af6b6ca7a Fixed a bug that could lead to endless loops if cards where moved from library to graveyard. 2015-03-20 15:10:54 +01:00
LevelX2
050043c6b6 * Added logic that a player can order cards if more than one card goes simultanously to graveyard. 2015-03-19 15:54:08 +01:00
betasteward
9ad8530dee moved faceDown property from Card to CardState 2015-03-12 22:09:12 -04:00
LevelX2
2e8eeff49f * Fixed that tokens removed with Condemn did not get life to target creature controller (related to #742). 2015-03-07 01:12:18 +01:00
LevelX2
4d0dbb2327 * Tiny Leaders - Added logic to load the commander from deck name. 2015-03-04 23:36:19 +01:00
Jeff
fed8c65214 - Fixed missing Null check. Fixes issue with Bant Charm. 2015-03-03 15:24:07 -06:00
LevelX2
1b45c997aa Some minor changes. 2015-02-27 18:08:31 +01:00
LevelX2
7b95da55a7 * Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities. 2015-02-12 01:56:45 +01:00
LevelX2
e0b17eacc7 * Reworked calculation of available mana that can be a source of heavy server load. 2015-02-07 18:16:35 +01:00
LevelX2
dd54269216 * Fixed handling of Split cards (fixes #670). 2015-02-03 00:05:30 +01:00
LevelX2
1ac4196c9e Some changes to split card handling (not finished). 2015-02-02 17:54:06 +01:00
LevelX2
c8eb9f00a9 * Fixed that lose restricting effects could not be replaced (e.g. by Abysal Persecutor's ability) if the player has conceded or left the match. Fixed that "can't win" or "can't lose" messages where repeated send to the players if such an effect activly prevents a player from losing or winning. 2015-01-21 23:41:11 +01:00
LevelX2
1340ebff49 * Untap restricting effects - Fixed that the selection of the permanent to untap was wrongly handled targeted. So something with protection from red could not be untapped while e.g. Smoke was into play. 2015-01-21 22:48:32 +01:00
LevelX2
59f232fece * Player searches library - The search info is now only put out to game log if the search is not replaced. 2015-01-08 14:35:24 +01:00
LevelX2
96aafcd475 Fixed that adjustTarget did not work correctly for Triggered abilities. Fixed that adjustTargets also works now for cards copied from graveyard (e.g.by Feldon of the Third Path). 2015-01-07 01:15:03 +01:00
LevelX2
83ba73ab24 Allow spells to have lifelink. 2015-01-03 23:46:45 +01:00
LevelX2
9a61a66aab [FRF] Added Manifast Effect. 2014-12-30 20:37:22 +01:00
LevelX2
8d8a2074f0 * Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast. 2014-12-27 03:51:10 +01:00
LevelX2
40eef06944 * Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw. 2014-12-26 17:22:32 +01:00
LevelX2
d4044536cb Some fixes to putOnTop/buttomOfLibrary of player to handle cards and permanents. 2014-12-11 14:55:26 +01:00
LevelX2
30869beca0 * Some changes to game start logic (better handling for disconnected users). Changes to server logging. 2014-12-08 01:30:18 +01:00
LevelX2
355a98f282 * Fixed that face down cards moved from exile to hand are wrongly revealed in log (e.g. Necropotence). 2014-12-06 10:34:17 +01:00
LevelX2
4b66cd8367 Added possibility to use Morph with a land. Minor changes to some cards. 2014-12-03 20:20:23 +01:00
LevelX2
be0346c71d * Narset, Enlightened Master - Fixed that it was also wrongly allowed to play exiled lands. 2014-12-02 10:42:48 +01:00
LevelX2
73a41aef4a Fixed handling to show playable cards with alternate costs. 2014-11-29 15:05:27 +01:00
LevelX2
6e0a99c610 * Fixed that some Obstinate Baloth, Loxodon Smiter and Wilt Leafe Liege that caused "Discard" event to trigger twice if they were discarded (fixes #607). Some minor reworks. 2014-11-28 09:02:28 +01:00
LevelX2
56e60db454 [C14] Missing 3 black cards and some fixes to recently ommitted cards. 2014-11-27 15:18:06 +01:00
LevelX2
1cdf2ab4b0 [C14] Added two planeswalker and 10 black cards. 2014-11-27 00:56:35 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd * Added possibility to allow other players to see hand cards of player. 2014-11-24 23:03:21 +01:00
LevelX2
fb2d367992 * Phasing- Fixed that permanets with phasing did not phase out at controllers untap step and phased out permanents where count as on the battlefield. 2014-11-23 13:00:58 +01:00
LevelX2
1c2233b1f8 * Plow Under - Fixed that the card owner could not define the order the card go to the library. 2014-11-17 23:42:37 +01:00
LevelX2
5b78dbe5c2 Added F10 to skip priority while the stack resolves. 2014-11-16 09:00:28 +01:00
LevelX2
e770189af3 * Player - Reworked player discard method. 2014-11-15 12:25:02 +01:00
LevelX2
8bf72382e4 Some changes to framework objects. 2014-11-13 00:17:52 +01:00
LevelX2
bf31fcb585 Added Gerrard's Verdict, Grafted Wargear, Parallax Wave, Psychatog. 2014-11-09 11:09:19 +01:00
LevelX2
499e4865d3 * Fixed possible NPE of PlayerImpl. 2014-11-07 08:34:35 +01:00
LevelX2
b158ef4f3c * Added acustic an optical signals for use of skip buttons. 2014-10-30 23:43:32 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
1241f6582b * Minor changes to logging. 2014-10-28 08:14:03 +01:00
LevelX2
f66053a4c5 * Commander - Fixed that a countered commander could not be moved instead to command zone if he left the stack. 2014-10-24 15:14:46 +02:00
LevelX2
763023b550 * Fixed to the mana pool handling. 2014-10-20 21:26:18 +02:00
LevelX2
f893503acd Fixed empty mana pool handling to handle multiple effects at the same time correctly (fixes #482). Added support for mana that empties only at end of turn. 2014-10-20 17:49:40 +02:00
LevelX2
2a4c8cb6de * Madness - Reworked Madness completely to be more rule accurate. 2014-10-14 15:31:23 +02:00
LevelX2
d03966738e * Some changes to logging. 2014-10-13 08:39:40 +02:00
LevelX2
63cd131855 * Added context information for restore call to be able to set add info if restore can#t be executed. 2014-10-12 12:37:10 +02:00
LevelX2
1e225cdf78 * Aetherspouts - Fixed that the order the cards go to top or bottom (if more than one) could not be selected. 2014-10-10 23:50:26 +02:00
LevelX2
7f46323f67 * Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences. 2014-10-05 14:33:47 +02:00
LevelX2
54f0fd8fc1 * Fixed that AI used activated abilities for Battlefield as the card was on hand (fix #588). 2014-10-03 13:12:03 +02:00