LevelX2
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f6cb904288
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* Manifest - Fixed that the name of the manifested card was shown in the game log.
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2015-03-20 18:17:35 +01:00 |
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LevelX2
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5af6b6ca7a
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Fixed a bug that could lead to endless loops if cards where moved from library to graveyard.
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2015-03-20 15:10:54 +01:00 |
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LevelX2
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050043c6b6
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* Added logic that a player can order cards if more than one card goes simultanously to graveyard.
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2015-03-19 15:54:08 +01:00 |
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betasteward
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9ad8530dee
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moved faceDown property from Card to CardState
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2015-03-12 22:09:12 -04:00 |
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LevelX2
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2e8eeff49f
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* Fixed that tokens removed with Condemn did not get life to target creature controller (related to #742).
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2015-03-07 01:12:18 +01:00 |
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LevelX2
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4d0dbb2327
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* Tiny Leaders - Added logic to load the commander from deck name.
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2015-03-04 23:36:19 +01:00 |
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Jeff
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fed8c65214
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- Fixed missing Null check. Fixes issue with Bant Charm.
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2015-03-03 15:24:07 -06:00 |
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LevelX2
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1b45c997aa
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Some minor changes.
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2015-02-27 18:08:31 +01:00 |
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LevelX2
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7b95da55a7
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* Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities.
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2015-02-12 01:56:45 +01:00 |
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LevelX2
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e0b17eacc7
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* Reworked calculation of available mana that can be a source of heavy server load.
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2015-02-07 18:16:35 +01:00 |
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LevelX2
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dd54269216
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* Fixed handling of Split cards (fixes #670).
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2015-02-03 00:05:30 +01:00 |
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LevelX2
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1ac4196c9e
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Some changes to split card handling (not finished).
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2015-02-02 17:54:06 +01:00 |
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LevelX2
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c8eb9f00a9
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* Fixed that lose restricting effects could not be replaced (e.g. by Abysal Persecutor's ability) if the player has conceded or left the match. Fixed that "can't win" or "can't lose" messages where repeated send to the players if such an effect activly prevents a player from losing or winning.
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2015-01-21 23:41:11 +01:00 |
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LevelX2
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1340ebff49
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* Untap restricting effects - Fixed that the selection of the permanent to untap was wrongly handled targeted. So something with protection from red could not be untapped while e.g. Smoke was into play.
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2015-01-21 22:48:32 +01:00 |
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LevelX2
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59f232fece
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* Player searches library - The search info is now only put out to game log if the search is not replaced.
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2015-01-08 14:35:24 +01:00 |
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LevelX2
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96aafcd475
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Fixed that adjustTarget did not work correctly for Triggered abilities. Fixed that adjustTargets also works now for cards copied from graveyard (e.g.by Feldon of the Third Path).
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2015-01-07 01:15:03 +01:00 |
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LevelX2
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83ba73ab24
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Allow spells to have lifelink.
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2015-01-03 23:46:45 +01:00 |
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LevelX2
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9a61a66aab
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[FRF] Added Manifast Effect.
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2014-12-30 20:37:22 +01:00 |
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LevelX2
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8d8a2074f0
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* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
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2014-12-27 03:51:10 +01:00 |
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LevelX2
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40eef06944
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* Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw.
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2014-12-26 17:22:32 +01:00 |
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LevelX2
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d4044536cb
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Some fixes to putOnTop/buttomOfLibrary of player to handle cards and permanents.
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2014-12-11 14:55:26 +01:00 |
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LevelX2
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30869beca0
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* Some changes to game start logic (better handling for disconnected users). Changes to server logging.
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2014-12-08 01:30:18 +01:00 |
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LevelX2
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355a98f282
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* Fixed that face down cards moved from exile to hand are wrongly revealed in log (e.g. Necropotence).
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2014-12-06 10:34:17 +01:00 |
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LevelX2
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4b66cd8367
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Added possibility to use Morph with a land. Minor changes to some cards.
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2014-12-03 20:20:23 +01:00 |
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LevelX2
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be0346c71d
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* Narset, Enlightened Master - Fixed that it was also wrongly allowed to play exiled lands.
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2014-12-02 10:42:48 +01:00 |
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LevelX2
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73a41aef4a
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Fixed handling to show playable cards with alternate costs.
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2014-11-29 15:05:27 +01:00 |
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LevelX2
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6e0a99c610
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* Fixed that some Obstinate Baloth, Loxodon Smiter and Wilt Leafe Liege that caused "Discard" event to trigger twice if they were discarded (fixes #607). Some minor reworks.
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2014-11-28 09:02:28 +01:00 |
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LevelX2
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56e60db454
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[C14] Missing 3 black cards and some fixes to recently ommitted cards.
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2014-11-27 15:18:06 +01:00 |
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LevelX2
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1cdf2ab4b0
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[C14] Added two planeswalker and 10 black cards.
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2014-11-27 00:56:35 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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LevelX2
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7e145d2cfd
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* Added possibility to allow other players to see hand cards of player.
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2014-11-24 23:03:21 +01:00 |
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LevelX2
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fb2d367992
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* Phasing- Fixed that permanets with phasing did not phase out at controllers untap step and phased out permanents where count as on the battlefield.
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2014-11-23 13:00:58 +01:00 |
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LevelX2
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1c2233b1f8
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* Plow Under - Fixed that the card owner could not define the order the card go to the library.
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2014-11-17 23:42:37 +01:00 |
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LevelX2
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5b78dbe5c2
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Added F10 to skip priority while the stack resolves.
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2014-11-16 09:00:28 +01:00 |
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LevelX2
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e770189af3
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* Player - Reworked player discard method.
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2014-11-15 12:25:02 +01:00 |
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LevelX2
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8bf72382e4
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Some changes to framework objects.
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2014-11-13 00:17:52 +01:00 |
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LevelX2
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bf31fcb585
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Added Gerrard's Verdict, Grafted Wargear, Parallax Wave, Psychatog.
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2014-11-09 11:09:19 +01:00 |
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LevelX2
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499e4865d3
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* Fixed possible NPE of PlayerImpl.
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2014-11-07 08:34:35 +01:00 |
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LevelX2
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b158ef4f3c
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* Added acustic an optical signals for use of skip buttons.
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2014-10-30 23:43:32 +01:00 |
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LevelX2
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df71237f46
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* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
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2014-10-30 20:40:23 +01:00 |
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LevelX2
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1241f6582b
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* Minor changes to logging.
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2014-10-28 08:14:03 +01:00 |
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LevelX2
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f66053a4c5
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* Commander - Fixed that a countered commander could not be moved instead to command zone if he left the stack.
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2014-10-24 15:14:46 +02:00 |
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LevelX2
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763023b550
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* Fixed to the mana pool handling.
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2014-10-20 21:26:18 +02:00 |
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LevelX2
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f893503acd
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Fixed empty mana pool handling to handle multiple effects at the same time correctly (fixes #482). Added support for mana that empties only at end of turn.
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2014-10-20 17:49:40 +02:00 |
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LevelX2
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2a4c8cb6de
|
* Madness - Reworked Madness completely to be more rule accurate.
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2014-10-14 15:31:23 +02:00 |
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LevelX2
|
d03966738e
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* Some changes to logging.
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2014-10-13 08:39:40 +02:00 |
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LevelX2
|
63cd131855
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* Added context information for restore call to be able to set add info if restore can#t be executed.
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2014-10-12 12:37:10 +02:00 |
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LevelX2
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1e225cdf78
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* Aetherspouts - Fixed that the order the cards go to top or bottom (if more than one) could not be selected.
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2014-10-10 23:50:26 +02:00 |
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LevelX2
|
7f46323f67
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* Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences.
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2014-10-05 14:33:47 +02:00 |
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LevelX2
|
54f0fd8fc1
|
* Fixed that AI used activated abilities for Battlefield as the card was on hand (fix #588).
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2014-10-03 13:12:03 +02:00 |
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