LevelX2
f50e67e385
* Fixed card movement handling for face down cards.
2015-08-16 19:16:41 +02:00
LevelX2
55fe68d718
* Some more rework of card mobement handling.
2015-08-05 17:46:56 +02:00
LevelX2
a644e66b7f
* Some rework of card movement.
2015-08-04 17:54:17 +02:00
LevelX2
efb5e06e57
* Rollback - Fixed that UI is locked after a accepted rollback request ( fixes #1158 ).
2015-08-02 12:39:02 +02:00
LevelX2
a3bc452795
Added Gustcloak Savior, Spurnmage Advocate and Gleancrawler;
2015-07-30 16:13:27 +02:00
LevelX2
55966f3056
* Fixes to spend any mana to pay handling-
2015-07-12 19:49:53 +02:00
LevelX2
df3e6db569
Please test! Some changes to the display of user choices, showing also a longer text in tooltip window.
2015-06-28 21:55:48 +02:00
LevelX2
87f3978589
Some changes to userData handling. Added country flag to some dialogs. Saved and restored some more table columns width and order information.
2015-06-28 00:10:38 +02:00
LevelX2
78188d6f24
Removed dispay of card ID for looked at cards to prevent unfair use of card identity.
2015-06-22 15:31:15 +02:00
LevelX2
3b61a10237
Fixed some bugs and added a AI Test player class.
2015-06-08 18:31:54 +02:00
LevelX2
8acf28eed1
* Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen.
2015-06-07 00:53:08 +02:00
LevelX2
81187ba1c7
Fixed a problem with removing player attachments.
2015-06-05 13:35:33 +02:00
LevelX2
ce64a22c15
Some more rework of player.moveCard (mainly to graveyard).
2015-05-23 15:35:40 +02:00
LevelX2
467a11b4cd
Started to rework player.moveCard methods to handle multiple cards.
2015-05-22 15:15:39 +02:00
LevelX2
15efe14fd5
* Fixed human players controlling other human players turn (e.g. by Mindsliver).
2015-05-12 01:10:56 +02:00
LevelX2
25ef57570d
[MM2] Added Worldhear Phoneix.
2015-05-10 01:33:02 +02:00
LevelX2
9c97953b6b
Added some font color to object and player names output to game logging and feedback area.
2015-05-09 21:18:00 +02:00
LevelX2
8686f4f777
* Fixed a bug that the AI did for target selection not check correctly players with hexproof ability.
2015-05-02 09:47:38 +02:00
Nathaniel Brandes
b25c4aac77
Added Volrath's Shapeshifter.
...
The Graveyard was modified to become its own class, as the top card of
your graveyard matters for this card, and graveyard order matters for
some other old card. Note that due how Volrath's Shapeshifter's ability
works, it is applied in layer 3, after control effects. This is so it
can look at it's current controllers graveyard, instead of it's owner,
as it would if the copy effect was at layer 1.
2015-04-30 19:10:50 -07:00
LevelX2
c65adebc57
Fixed that to allow watchers of a game to see the hand cards of players did not work correctly.
2015-04-10 12:36:22 +02:00
LevelX2
b737cbfe24
* Necropotence - Fixed that the name of the exiled cards was shown in the log.
2015-04-09 14:53:24 +02:00
LevelX2
ab661c44f0
* Necropotence - Fixed that the face down card going to hand was revealed in game log.
2015-03-26 08:25:35 +01:00
LevelX2
050043c6b6
* Added logic that a player can order cards if more than one card goes simultanously to graveyard.
2015-03-19 15:54:08 +01:00
betasteward
9ad8530dee
moved faceDown property from Card to CardState
2015-03-12 22:09:12 -04:00
LevelX2
4d0dbb2327
* Tiny Leaders - Added logic to load the commander from deck name.
2015-03-04 23:36:19 +01:00
LevelX2
4a5140d0ab
Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost ( fixes #185 ). Added the name of the object the cost is paid for to the feedback panel.
2015-02-26 13:52:02 +01:00
LevelX2
8d8a2074f0
* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
2014-12-27 03:51:10 +01:00
LevelX2
40eef06944
* Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw.
2014-12-26 17:22:32 +01:00
LevelX2
7e145d2cfd
* Added possibility to allow other players to see hand cards of player.
2014-11-24 23:03:21 +01:00
LevelX2
5b78dbe5c2
Added F10 to skip priority while the stack resolves.
2014-11-16 09:00:28 +01:00
LevelX2
e770189af3
* Player - Reworked player discard method.
2014-11-15 12:25:02 +01:00
LevelX2
8bf72382e4
Some changes to framework objects.
2014-11-13 00:17:52 +01:00
LevelX2
b158ef4f3c
* Added acustic an optical signals for use of skip buttons.
2014-10-30 23:43:32 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
aa842efacc
Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
2014-09-24 16:55:51 +02:00
LevelX2
3d9357c2c9
Added initLife method for player to prevent triggering abilities of permanets added to test to battlefield from the start.
2014-09-16 14:13:34 +02:00
LevelX2
ffb373b1fb
* Telepathy - Fixed that not the opponents hands were revealed ( fixes #559 ).
2014-09-11 08:15:01 +02:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
magenoxx
de6d1bf46b
Asserting action count in tests. minor changes.
2014-08-15 10:52:37 +04:00
LevelX2
2ca945fabf
Some more changes concerning ThoughtAsEffects.
2014-08-09 11:48:40 +02:00
LevelX2
cbb6117b8e
Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
2014-08-01 15:59:59 +02:00
magenoxx
5fcc3b1ba8
[UI] Displaying playable cards in hand
2014-07-11 19:35:01 +04:00
LevelX2
810434932b
* Planeswalker - Changed handling of LoyayltyAbilities to a times used based handling.
2014-07-10 08:52:21 +02:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
LevelX2
ab721bc1c2
Added can cast cards from graveyard flag to player.
2014-05-31 22:15:52 +02:00
LevelX2
8bd3109c87
* Fixed some game locking loops if a player concedes while resolving an effect (e.g. Scry, Discard). Some changes to game log for info about moving cards to library.
2014-05-29 10:27:52 +02:00
LevelX2
c13f7a2115
* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
2014-05-27 16:54:38 +02:00
LevelX2
d9e4e99a0f
Some changes to manual mana pool handling.
2014-05-27 08:37:16 +02:00
LevelX2
71fb7bf25b
Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
2014-05-24 02:56:35 +02:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00