Commit graph

332 commits

Author SHA1 Message Date
Oleg Agafonov
1e2d179410 multiple player/opponent choose - fixed that game ask players in random order instead APNAP (closes #12532);
game: fixed wrong player restore for TestPlayer and SimulatedPlayer2;
2024-07-01 13:22:58 +04:00
xenohedron
fdd244786b refactor: improve method name (related to 86fa9278) 2024-06-13 00:43:51 -04:00
xenohedron
d61de05eb8
refactor: simpler processAction syntax (#12458)
* game.processAction() instead of game.getState().processAction(game)

* add simpler method name and docs

* find/replace to new method

* remove old method

* deprecate applyEffects
2024-06-11 22:55:43 -04:00
Oleg Agafonov
fe4814680e game, AI: fixed bloated logs in AI and other games 2024-06-10 20:29:40 +04:00
xenohedron
0d4acf26e5 refactor: improve method name - checkShortLivingLKI 2024-06-09 22:13:33 -04:00
xenohedron
aeaeccb63b
Fix bugs with dies triggers due to short living LKI reset (#12438)
* replace applyEffects() with processAction() for card usages

* update Goblin Welder and test

* add test for Historian's Wisdom

* enable other related tests

* only reset short living LKI for process action, not all apply effects

* update docs

* remove applyEffects from condition in Historian's Wisdom

* add another test case
2024-06-09 18:56:19 -04:00
Oleg Agafonov
c2ae1386ff server: improved conceding logic with more protection from game errors/freeze (related to #11285, #11460) 2024-06-07 12:52:42 +04:00
Susucre
20b7a115da
prevent direct access of Player->counters ; some cleanup on counter removal effects ; implement [MH3] Izzet Generatorium (#12314) 2024-05-29 22:34:54 +02:00
xenohedron
33fe4730ae
Fix first strike damage logic (#12297)
* add tests for first strike rules

* fix first strike damage logic per 702.7c

* add more test cases

* update logic to not check actual damage dealt

* add another test case

* adjust naming and docs
2024-05-26 20:01:01 -04:00
Susucre
bcff245a31
rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205) 2024-05-23 19:48:44 +02:00
Susucre
d8959f1588
fix [OTJ] Fortune, Loyal Steed — DelayedAbility's zcc was wrong when started from another trigger (#12154) 2024-05-04 19:26:11 +02:00
Susucre
868cd4d8fd clean all usage of GameEvent::setSourceId 2024-04-28 14:21:43 +02:00
Susucre
9d7bf27d38
[PIP] Implement Rad Counters mechanic (#12087) 2024-04-17 20:04:17 +02:00
Oleg Agafonov
88eb35ebc7 code clean 2024-04-16 23:37:22 +04:00
Oleg Agafonov
e8e2f23284 server: improved server stability (#11285) and reworked triggers/playable logic (#8426):
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
2024-04-16 23:10:18 +04:00
Oleg Agafonov
367defd995 tests: added tests for non-stack delayed trigger and details docs about problem 2024-04-11 22:46:25 +04:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
Oleg Agafonov
229e8d3075 game engine, tests and other fixes:
tests: fixed wrong permanent structure for battlefield cards (addCard command);
tests: added docs and additional runtime checks;
game: Modal double-faced cards - improved support, no more other side effects on battlefield;
game: Copy abilities - improved stability and cards support;
game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks);
server: fixed bloated logs with game timer;
AI: fixed wrong timer in computer games;
2024-02-17 19:35:44 +04:00
Matthew Wilson
0db2599fa5
tests: allow cards to be added to exile during a card test (#11739) 2024-01-31 10:50:04 +04:00
Susucre
3343aebf79 Fix Emblem Cards not adding Watcher to GameState 2024-01-26 13:39:10 +01:00
Evan Kranzler
5a809f6fe4
Implementing "suspected" mechanic (#11670)
* [MKM] Implement Agrus Kos, Spirit of Justice

* rework effects

* [MKM] Implement Airtight Alibi

* [MKM] Implement Convenient Target

* [MKM] Implement Repeat Offender

* add test

* add more tests

* add tooltip for suspected

* implement requested changes
2024-01-25 20:30:51 -05:00
Oleg Agafonov
95481cd736 Mana Maze - fixed game error on usage (closes #11572, closes #11575); 2024-01-13 11:42:22 +04:00
Oleg Agafonov
72d6a7134d Merge fix 2024-01-08 23:28:17 +04:00
Oleg Agafonov
eedb9e6054 server, tests: improved game error and AI logs, added docs, added error stats in load test's result table (related to #11572); 2024-01-08 23:21:44 +04:00
Oleg Agafonov
b3c55555a1 tests: fixed error on load tests end (related to #11572), improved logs, improved session lifecycle on load tests;
tests: added additional test for Mana Maze and deep copy (related to #11572);
docs: added more info to network related code;
2024-01-08 04:14:27 +04:00
xenohedron
1bdacc6676
cleanup: CardsImpl and related (#11585)
* minor cleanup of unused params in ExileZone

* cleanup CardsImpl

standardize logic for different methods

remove unused ownerId param
2023-12-29 22:39:56 -05:00
Oleg Agafonov
d97b034711 cheats: fixed broken emblem commands (example: emblem:Human:ElspethSunsChampionEmblem:1) 2023-12-16 02:25:03 +04:00
Oleg Agafonov
00a7cc645d Copy abilities - fixed wrong copy of transformed tokens like Incubator/Phyrexian (related to #11535, #11307, #10801, #10263); 2023-12-10 14:49:47 +04:00
ssk97
f3e310cfd3
Fixed tags cost and MageObjectReference usage (#11500)
* Fix costs tag clearing while permanent still on the battlefield
* Improved version of game.getPermanentOrLKIBattlefield with MageObjectReference
* Improve documentation
2023-12-01 19:24:39 +04:00
xenohedron
201c1ef443 (can't remove PlanarRollWatcher without test rework) 2023-11-30 01:00:48 -05:00
xenohedron
6155f2d403 remove DamageDoneWatcher from default watchers 2023-11-30 00:59:21 -05:00
xenohedron
c164d70135 remove PlayersAttackedThisTurnWatcher from default watchers 2023-11-30 00:56:32 -05:00
xenohedron
1f764515f6 merge MorbidWatcher with CreaturesDiedWatcher 2023-11-30 00:11:10 -05:00
xenohedron
1ac4fe4e4a add doc comments for usage of default watchers 2023-11-29 20:57:12 -05:00
xenohedron
cd439ab8c8 remove another game default watcher with one usage 2023-11-29 20:40:57 -05:00
xenohedron
f801c9851e move watchers used only in Arboria effect 2023-11-29 20:37:47 -05:00
Oleg Agafonov
53add71826 Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
2023-11-24 21:22:16 +04:00
Oleg Agafonov
27c9543f62 The Ring Emblem - fixed not working 3rd effect with blocker sacrifice (closes #11425), added docs and usage example for BLOCKER_DECLARED and CREATURE_BLOCKED game events 2023-11-19 19:16:55 +04:00
ssk97
bea33c7493
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
2023-11-16 23:12:32 +04:00
Oleg Agafonov
dfbd6627e5 game: fixed miss watchers from second side of transformable cards (closes #11329); 2023-11-06 10:40:05 +04:00
Evan Kranzler
595955a3cc
Add finality counters (#11379)
* [LCI] Implement Soulcoil Viper

* add finality counter test

* fix bug, add extra test

* [LCI] Implement Uchbenbak, the Great Mistake
2023-11-01 22:08:57 -04:00
Oleg Agafonov
d57a3c100d Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302) 2023-10-14 15:54:10 +04:00
ssk97
5e095afdb0
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-09 21:06:19 -04:00
Susucre
f14479c53c
Add custom options for starting life total and starting hand size (#11259)
* add startHandSize / startLife to the custom option panel

* use the custom startLife/startHandsize in all Game Modes
2023-10-06 23:22:48 -04:00
Artemis Kearney
41874b0b4b
new feature: Emblem Cards (#10498)
* new feature: Emblem Cards

Allows match/tournament creator to specify cards to give each player
emblem versions of (or just the starting player for symmetric effects).

Technical details:
- new UI for specifying emblem cards (.dck files)
  - available for all match/tournament types
- new class `EmblemOfCard`
- new method `copyWithZone` on `AbilityImpl` (used to make abilities
  work from command zone)
- new fields on `GameOptions` and `MatchOptions` for emblem cards
- emblems are granted after mulligans, before first turn (technically
  after Planechase starting plane creation)

* fixes

* defaults for emblem cards in match options (fixes quick game buttons)

* minor fixes

* use DeckCardInfo instead of Card for emblem cards options

* restore accessible parent properties

* fix images for card emblems

* look up cards in a way that preserves which art

* fix typos; make Emblem.sourceObject protected

* add descriptions to planechase and emblem cards

* fixes

* add some unit tests for known working cards

* fix author name

* add explanation comment

* fix up tests

* copyWithZone: no longer modifies zone for singleton abilities

* directly check for MageSingleton
2023-09-26 22:47:13 -04:00
Oleg Agafonov
4b3a19b4d5 refactor: improved target usage, replaced setNotTarget by withNotTarget 2023-09-07 05:35:54 +04:00
ssk97
c50e913398
Add Smoothed London Mulligan option (#10965)
* Add Smoothed London Mulligan (similar to but weaker than MTGA's)

* Make SmoothedLondonMulligan extend LondonMulligan instead of copying code

* modified to be have no effect within +1/-1 of the expected lands
fixed tests by always putting nonchosen hand on the bottom

* Inherit the primary mulligan logic as well, add comments

* Make drawHand public and part of Mulligan, use it on opening 7
use Card::isLand instead of reimplementing it, remove unused imports
Use standard spacing

* Better account for half-land MDFCs

* Don't count TDFCs as half-lands

* Remove "crossover_point" calculation to make algorithm clearer

* Genericize the tests, undo changed access that's no longer needed, unbox bool

* Use standard case in function naming

* Add Override

* Add mulligan type to TableView info, add tourneyMatchOptions local variable
2023-08-27 15:08:27 -04:00
Evan Kranzler
b20bdcede7
WIP: Implement Role mechanic (#10816)
* [WOE] Implement Embereth Veteran

* add SBA for role tokens

* [WOE] Implement Cursed Courtier

* [WOE] Implement Conceited Witch

* [WOE] Implement Besotted Knight

* [WOE] Implement Syr Armont, the Redeemer

* [WOE] Implement Living Lectern

* add role test

* [WOE] Implement Lord Skitter's Blessing

* [WOE] Implement Faunsbane Troll

* [WOE] Implement Twisted Fealty

* [WOC] Implement Ellivere of the Wild Court

* [WOE] Implement Monstrous Rage

* [WOE] Implement Spellbook Vendor

* add verify skips

* extra fix
2023-08-17 10:18:21 -04:00
xenohedron
7d170ef902 make SpellsCastWatcher a default game watcher 2023-08-13 01:17:51 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00