Commit graph

78 commits

Author SHA1 Message Date
Oleg Agafonov
f341d35ece Hints: disable card hints in m15 render mode; 2019-02-09 12:00:24 +04:00
Oleg Agafonov
1b32793388 Added restrict effect hints to permanents; 2019-02-08 03:08:28 +04:00
Oleg Agafonov
2a63314714 Added condition hints for cards 2019-02-05 02:43:13 +04:00
Oleg Agafonov
13ed3c6dbd Added static and colored hints for cards 2019-02-04 18:48:45 +04:00
Evan Kranzler
3483b3a181
Merge branch 'targetAdjustment' into master 2019-01-12 14:42:58 -05:00
Oleg Agafonov
02b7e2cf10 Refactor: extract card names compare logic (is empty name, is same name)
Fixed last broken tests
2018-12-07 00:26:50 +04:00
Evan Kranzler
9d9c7b0242 added cost adjustment framework 2018-09-30 20:12:07 -04:00
Evan Kranzler
f6ed3a4d19 updated target adjusters D through G 2018-09-26 22:13:35 -04:00
Evan Kranzler
b833fc7f77 replaced various single-use adjusters 2018-09-17 14:13:52 -04:00
Evan Kranzler
42417b6711 replaced verse counter adjustment 2018-09-17 13:40:27 -04:00
Evan Kranzler
0d3c068f50 replaced x targets adjustment 2018-09-17 13:26:48 -04:00
Evan Kranzler
7305fbac3a replaced X cmc targeting adjustment 2018-09-17 13:21:05 -04:00
Evan Kranzler
9b94b618cd begin modifying target adjustment implementations 2018-09-17 10:47:39 -04:00
Evan Kranzler
d3aea0270c Implemented Lazav, the Multifarious 2018-09-16 17:27:21 -04:00
Evan Kranzler
35547f84a3 Implemented League Guildmage 2018-09-14 16:37:25 -04:00
credman0
618070a848
Reverted 7092d16c5d
It busted the AI
2018-08-01 17:46:02 -06:00
Colin Redman
7092d16c5d Fixed color identity interaction with special cases IE Transguild Courier 2018-08-01 17:27:56 -06:00
Samuel Sandeen
3875f42bac
Refactor addCounters to fix bugs in edge cases. (#5154)
Add code to check the controller of abilities on the stack instead of the controller of their source card or object.

This fixes https://github.com/magefree/mage/issues/5152
2018-07-29 07:31:59 -04:00
igoudt
877a355a7d rewrite some code to streams 2018-07-15 20:50:26 +02:00
Evan Kranzler
2662fa7799 Updated wordings and refactored class name for effects which prompt the player to choose a card name 2018-06-06 15:30:16 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
Evan Kranzler
e1aa40cbf7 Fixed counter replacement effects with Doubling Season and Pir, Imaginative Rascal 2018-05-29 12:31:11 -04:00
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
Evan Kranzler
590e412550 fixed color identity function not working for transguild courier 2018-04-21 08:25:03 -04:00
LevelX2
265bcf5004 [DOM] Update Aryel, Knight of Windgrace. 2018-04-19 12:31:42 +02:00
Oleg Agafonov
c11a16d115 Improved logs on card create exceptions, fixed broken tests 2018-04-18 20:37:05 +04:00
LevelX2
d51e8c70b4 [DOM] Aryel update. 2018-04-17 22:22:38 +02:00
jack-the-BOSS
4e313e8792
Update CardImpl.java
Added adjustTargets case for Aryel, Knight of Windgrace
2018-04-17 08:59:08 -05:00
LevelX2
48cfe249f7 * Fixed a problem that a gained "is all creature types" from continous effects were not propertly reset on permanents. 2018-03-20 13:39:48 +01:00
LevelX2
d80d588963 * Reworked flashback ability (fixes #4482 #3324 #215 #3435 #3883 #3337 #2183 #2447). 2018-02-18 02:52:16 +01:00
LevelX2
fe2eec6553 * Fixed a problem with Animate Dead and bringing creatures with triggered abilities into play that had no targets. It was related to manipulating spellAbility and not copying spellAbility correctly during states copies. (related to #4428). 2018-02-17 11:54:57 +01:00
Oleg Agafonov
36dcae63b3 For last fix 2018-01-12 21:28:10 +04:00
LevelX2
bc490ef91a Added Spellweaver Volute. 2018-01-02 23:48:07 +01:00
spjspj
578ea668bb Add Summon The Pack (modification - needs the creatures to be zombies (done) but not black) 2017-12-18 00:28:37 +11:00
Evan Kranzler
afcf3a43d2 fixed Simic Manipulator implementation 2017-11-21 16:42:27 -05:00
Evan Kranzler
b0c3d6aee6 small fix 2017-09-19 21:56:55 -04:00
Evan Kranzler
bd415215f5 Legacy's Allure modified so its ability can be copied 2017-09-19 20:52:18 -04:00
Evan Kranzler
602eee1928 Vile Requiem modified so its ability can be copied,
implemented Recantation, Rumbling Crescendo, Serra's Liturgy and War Dance
2017-09-19 20:29:33 -04:00
Evan Kranzler
ce68a1d9ed Pentarch Paladin is now supported properly 2017-09-19 18:01:37 -04:00
Evan Kranzler
79d3bd24d5 cleaned up some cards, tested that the abilities can be copied 2017-09-19 15:40:45 -04:00
Evan Kranzler
e2a1fa50ea moved some target choices to CardImpl, they should be properly copiable now 2017-09-19 12:50:19 -04:00
LevelX2
55917ccc63 * Anthroplasm - Fixed possible null pointer exception. 2017-09-13 17:05:09 +02:00
ingmargoudt
09f0c9ad97 huge rework on subtypes (#3668)
* huge rework on subtypes

* update for coat of arms

* fix test
2017-07-16 16:57:39 -05:00
LevelX2
20c8c1a9c9 * Fixed that Persist did not working with Hapatra, Vizier of Poisons and Obelisk Spider (fixes #3679). 2017-07-16 15:58:50 +02:00
igoudt
905829561e talk to interfaces rather than implementations 2017-07-16 11:08:09 +02:00
Mark Langen
a96a7f89f5 Work in progress changes for Amonket Aftermath ability.
* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
2017-04-03 04:15:25 -06:00
ingmargoudt
5a57731968 added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call 2017-03-04 00:16:36 +01:00
ingmargoudt
d01aed42ed change enum equals to == 2017-03-01 15:05:44 +01:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
067b72dcce * Added test. 2017-02-03 21:36:33 +01:00