* Implement Indominus Rex, Alpha
* Add draw ability
* Add test
* Add draw verification
* fix errant comment
* null check
* switch to EntersBattlefieldAbility
* Fix test, dont have to pick triggers now
* use AsEntersBattlefieldAbility
* move tests and rename
* use appliedEffects in addCounter call
* change AI hint
* use game in getAbilities call
* make ability text static, remove counter check
* add comments on ability cards and add test case with subset of checked abilities
* Update order of operations--discard, then add counters
* add more tests (Nullhide Ferox, Madness)
* check cards after move to graveyard
* test for graveyard movement
* check for hexproof base class and add test
* refactor Indominus to make ability counters for each ability it comes across that is an instance of one of the checked abilites (counting HexproofBaseAbility)
* remove commented code
* Start on Ian Malcolm, Chaotician, missing key effects
* fox ANY clause in DrawNthCardTriggeredAbility
* Get exile effect working
* Start using Evelyn, the Covetous code
* align exile effect
* align player clause
* align card type clause
* align counter check clause
* align mana clause
* add ownership clause
* remove redundant comments
* fix redundant mana clause description
* fix counter clause in mana cost effect
* fix active clause in mana effect
* use MageObjectReference to associate exiled cards with an Ian Malcolm instance
* optimize imports
* Start tests, failing currently
* fix test and add blink test
* fix signature of constructor
* fix order of super() call in checkTrigger
* clarify hash maps in watcher
* use correct AsThoughEffect
* document header of checkExile
* generalize modal and double faced cards for LKI fetch
* remove land played event for watcher
* Use custom MageIdentifier to filter usedMap
* Implement Grim Giganotosaurus
* Refactor MonstrosityAbility to take cost adjuster
* Update Nemesis of Mortals' monstrous ability and add test for cost reduction