Commit graph

2721 commits

Author SHA1 Message Date
Evan Kranzler
f57693392c various ability word text fixes 2021-07-17 11:17:49 -04:00
Joseph Zeffiro
86e5c5cb50
Fixing multiple triggers during combat (#8017)
* Fixing multiple triggers during combat

* Damage to Source Logic

* Removing unused references
2021-07-17 08:33:30 -05:00
Evan Kranzler
4150a5bb12 small change to test failure fix 2021-07-16 18:43:09 -04:00
Evan Kranzler
d3b5c51428 fixed test failures (fixes #8016) 2021-07-16 13:08:24 -04:00
Daniel Bomar
c08c4bbb36
[AFR] Implemented Demilich 2021-07-16 11:00:59 -05:00
Evan Kranzler
a47af7a5a9 [AFR] Implemented Spare Dagger 2021-07-16 08:09:39 -04:00
Evan Kranzler
d42fd2e505 [AFR] Implemented Ochre Jelly 2021-07-15 20:24:46 -04:00
Evan Kranzler
3299641ad4 [AFR] various text fixes 2021-07-15 18:39:46 -04:00
Oleg Agafonov
ad7eb55460 [AFR] fixed empty class level up logs, added levelled logs (#7808) 2021-07-16 00:13:27 +04:00
Oleg Agafonov
2d8be6663b [AFR] added card icons with class level info (#7808) 2021-07-15 23:46:19 +04:00
Evan Kranzler
3df1373bee [AFR] Implemented Delina, Wild Mage 2021-07-15 09:25:28 -04:00
Evan Kranzler
ca80806400
Reworking triggered ability text generation to allow for ability words and flavor words to be added more easily (#8010)
* refactor all instances of getRule in triggered abilities using new getTriggerPrefix method

* updated triggered ability rules generation

* renamed method

* fixed a test failure

* some more refactoring

* simplified some instances of ability word usage
2021-07-15 07:46:38 -04:00
Daniel Bomar
29d3f96340
[MH2] Implemented Carth the Lion (#7848)
* [MH2] Implemented Carth the Lion

* [MH2] Carth the Lion - Fixed loyalty cost modification

* Fix copy constructor and add getters/setters

* Call sourceObject.adjustCosts before checking cost modifications

* Add unit test

* Added additional comments, checks and tests;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-15 00:12:25 +04:00
Evan Kranzler
5b88484cb6
[AFR] Implementing Class enchantments (ready for review) (#7992)
* [AFR] Implemented Druid Class

* [AFR] Implemented Wizard Class

* [AFR] Implemented Cleric Class

* [AFR] Implemented Fighter Class

* reworked class ability implementation

* fixed an error with setting class level

* small reworking of class triggers

* added class level hint

* added tests

* small change

* added common class for reminder text
2021-07-14 09:17:07 -04:00
Evan Kranzler
d7b2d2208d [AFC] Implemented Thorough Investigation 2021-07-14 09:07:05 -04:00
Evan Kranzler
aa06893f4d [AFC] Implemented Diviner's Portent 2021-07-13 08:19:27 -04:00
Daniel Bomar
66b224622a
[AFR] Implemented Plate Armor 2021-07-12 08:48:12 -05:00
jeffwadsworth
799980dff5 - added game param back to addSubType() 2021-07-11 11:39:02 -05:00
jeffwadsworth
9300d07160 - addSubType() already checks for duplicates 2021-07-11 10:05:55 -05:00
jeffwadsworth
ca8fdde793 - Fixed #7995 2021-07-10 20:29:51 -05:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
1f93a6cd6f [AFR] Implemented Power of Persuasion 2021-07-07 19:10:03 -04:00
Evan Kranzler
ace3a8be86 [AFR] Implemented Minsc, Beloved Ranger 2021-07-07 17:26:29 -04:00
Daniel Bomar
7f68cef222
[AFR] Implemented Leather Armor 2021-07-07 13:53:44 -05:00
Oleg Agafonov
07ddad6e48 Game: fixed rare bugs in some cards after rollback or cancel actions:
* Cumulative upkeep cost - fixed that it can lost payed state (cards: Aboroth, Karplusan Minotaur, Psychic Vortex, Sheltering Ancient);
 * Effects - fixed that it can lost selected targets or other settings (cards: Citadel of Pain, Crimson Honor Guard, Curfew, Leveler, Mana Cache, Monsoon, Paradigm Shift, Saprazzan Bailiff);
 * Exile all cards from graveyard ability - fixed that it can lost targets (example: Agent of Erebos);
 * Melee ability - fixed that it can lost targets (example: Adriana, Captain of the Guard).
2021-07-07 16:51:53 +04:00
Evan Kranzler
b4355b8f6e
Added treasure mana check (#7979)
* add treasure mana support to mana code

* [AFR] Implemented Hired Hexblade

* [AFR] Implemented Jaded Sell-Sword

* [AFR] Implemented Forsword Paladin

* added test

* fixed test failure

* another test fix

* completely reworked tracking mana sources
2021-07-06 19:43:32 -04:00
Oleg Agafonov
fa8c0259d0 * Chroma ability - added card hints about color amount in permanents cost (example: Outrage Shaman); 2021-07-06 11:39:07 +04:00
Evan Kranzler
5b93f25206 fixed text generation for TapTargetEffect to fit with other effects 2021-07-05 22:09:16 -04:00
Evan Kranzler
cff3c54979 [AFR] Implemented Spike Pit Trap 2021-07-05 17:52:34 -04:00
Evan Kranzler
9fef2a1692 [AFR] Implemented Sylvan Shepherd 2021-07-05 16:19:34 -04:00
Oleg Agafonov
6e26a8d7a6 [MH2] added tokens and images download; 2021-07-05 22:21:03 +04:00
Daniel Bomar
364b456ef6
[AFR] Implemented Yuan-Ti Malison 2021-07-05 12:33:09 -05:00
Oleg Agafonov
18db51eb4c Fixed NPE error in Escape ability (#7969); 2021-07-04 22:57:51 +04:00
Evan Kranzler
f8e9be311f [AFR] Implemented Herald of Hadar 2021-07-04 10:24:32 -04:00
Daniel Bomar
fc5e096ebf
[AFR] Fixed Pack Tactics not triggering correctly (#7954) 2021-07-04 10:07:38 -04:00
Evan Kranzler
e79e9f1194 [AFR] Implemented The Deck of Many Things 2021-07-02 07:38:09 -04:00
Oleg Agafonov
d9e414db34 Fixed miss counter's copy in some effects; 2021-07-02 14:55:49 +04:00
Evan Kranzler
41cbb7580a [AFR] Implemented Djinni Windseeker 2021-07-01 21:16:03 -04:00
Daniel Bomar
d93bcc12cd
[AFR] Implemented Feign Death 2021-07-01 10:26:50 -05:00
Evan Kranzler
2e254d524d [AFR] Implemented Icingdeath, Frost Tyrant 2021-06-30 22:46:58 -04:00
Oleg Agafonov
bbd3f266f0 [AFR] improved flavor words, added support in ETB abilities (#7952, #7808); 2021-06-30 17:47:27 +04:00
Evan Kranzler
74bb1f895c [AFR] Implemented Purple Worm 2021-06-30 09:10:49 -04:00
Evan Kranzler
4f38338fa6 [AFR] Implemented You Come to a River 2021-06-30 09:10:48 -04:00
Oleg Agafonov
a1de8cc85a Refactor: fixed flavor word for ability (related to comments from 6dafb3ad81); 2021-06-30 16:30:39 +04:00
Oleg Agafonov
6dafb3ad81 Refactor: moved flavor word from effects list to ability/mode; 2021-06-30 08:57:06 +04:00
Evan Kranzler
48c2633eda [AFR] Implemented Guild Thief 2021-06-29 20:28:34 -04:00
Evan Kranzler
01a30ca8b5 [AFR] Implemented Minion of the Mighty 2021-06-29 20:16:50 -04:00
Evan Kranzler
f60d76569a [AFR] Implemented Dawnbringer Cleric 2021-06-29 19:45:20 -04:00
Evan Kranzler
24cfed8a0a [AFR] Implemented Trelassara Moon Dancer 2021-06-29 08:53:01 -04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00