Commit graph

53 commits

Author SHA1 Message Date
Oleg Agafonov
913ee65f36 Cards compatibility with oathbreaker format; 2019-05-27 17:21:17 +04:00
Evan Kranzler
acf34f9429 Implemented Plaza of Harmony 2019-01-10 17:59:47 -05:00
LevelX2
87fd7a2ab0 [GRN] Added Guildmages' Forum. 2018-09-22 19:25:10 +02:00
igoudt
d6450eed94 change enum comparison 2018-07-08 13:11:39 +02:00
igoudt
ca1ebeb55e add method Game.isActivePlayer(UUID playerId) 2018-06-29 14:59:11 +02:00
LevelX2
99cfd86533 * Some more fixes for ManaOptions #5023 2018-06-24 18:11:17 +02:00
LevelX2
da92cd745e * Some rework/fixes/optimizations of calculation of available mana. 2018-06-24 01:27:42 +02:00
LevelX2
fdddbbbbe6 * Some rework/fixes/optimizations of calculation of available mana. 2018-06-24 01:23:49 +02:00
LevelX2
cd8e038679 * Changes for netMana null handling #5023. 2018-06-21 16:27:05 +02:00
LevelX2
df341bd0d6 * Fixed some mana handling problems of conditionalMana (GemstoneCavern) and possible exception of ChromeMox.Fixed some tests. 2018-06-05 23:59:39 +02:00
LevelX2
961860107e * Fixed a problem of net mana of activated mana abilities. Added netMana Handling for FoofChain. 2018-06-03 12:10:58 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
27ced167fb * Added logic to add permitting object to play/cast events. 2018-05-27 23:47:57 +02:00
LevelX2
3972695428 * Some changes to improve mana use of AI. 2018-05-21 11:50:49 +02:00
LevelX2
21e5591e29 * Some rework of handling of mana effects. 2018-05-13 22:52:14 +02:00
Oleg Agafonov
459ef9af94 Refactoring: added mana color check and fix 2018-05-06 00:48:16 +04:00
Evan Kranzler
7deb521a65 more mana pool errata 2018-04-21 18:36:22 -04:00
LevelX2
92793327f3 * returned UUID of used THOUGHT AS effect instead of boolean. 2018-04-21 22:32:45 +02:00
LevelX2
da96ee7b05 [DOM] Added Haphazard Bombardment and Jaya Ballard. 2018-04-19 00:30:13 +02:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
Count Andromalius
86443d7cd4 Corrected error when handling colorless permanents on "Any type among [...] permanents"
Also changed comment on AnyColorLandsProduce for clarity
2018-03-17 11:35:50 -03:00
Count Andromalius
47282abe99 Implemented [DOM] Mox Amber 2018-03-15 23:08:06 -03:00
spjspj
0c0e1804f1 Mox Lotus (UNH) 2018-03-09 23:58:05 +11:00
LevelX2
b752eacfaa * Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263). 2018-02-04 17:51:12 +01:00
Oleg Agafonov
68c6551188 Fixed cards with any color lands produce ability:
* Fixed ManaOptions result (no more duplicated records with same options);
  * Fixed mana types searching (now mana search return {Any} type too);
  * Fixed cards: Fellwar Stone, Harvester Druid, Reflecting Pool (#4125), Sylvok Explorer, Exotic Orchard (#3374), Naga Vitalist;
2017-12-28 02:15:49 +04:00
Evan Kranzler
a26c5a509f updated various activated abilities 2017-09-12 12:31:00 -04:00
Evan Kranzler
9b25dd0e39 revamped how conditional and limited-use activated abilities are implemented 2017-09-12 09:33:12 -04:00
LevelX2
b948a8255a * Some cleanup for: Fixed a bug that created a endless loop if mana producer were involved, that create mana of any type lands of players could produce. 2017-07-23 22:49:56 +02:00
LevelX2
a9e2303f7e * Fixed a bug that created a endless loop if mana producer were involved, that create mana of any type lands of players could produce (fixes ##3374). 2017-07-23 19:34:24 +02:00
Jeff
ee07a6ebc5 - Fixed issue #3519 2017-07-11 08:26:33 -05:00
LevelX2
d686af8890 * Fixed a problem of endless iteration with Reflecting Pool. 2017-05-18 16:57:32 +02:00
LevelX2
1d438060fc * Fixed bug of any mana abilities not working correctly for mana abilities that could produce mana of any type other mana sources could produce. 2017-05-17 23:20:27 +02:00
igoudt
2c34870bf0 remove util function on converted manacost, make getColorIdentity default interface method 2017-04-27 10:57:48 +02:00
ingmargoudt
5a57731968 added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call 2017-03-04 00:16:36 +01:00
vraskulin
0a3c95dde5 Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback 2017-02-28 12:40:12 +03:00
vraskulin
752392fc46 Functional interfaces should be annotated as functional interfaces 2017-02-15 19:23:12 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
8d06c23602 * Selvala, Explorer Returned - Fixed that library top cards were revealead without using the mana ability. Possible mana from this source is no longer calculated for possible mana pool. Tapping for man can no longer be undone.(#2191). 2017-01-24 16:25:26 +01:00
LevelX2
0014c7dcc5 * Fixed some possible null pointer exceptions. 2017-01-22 22:46:14 +01:00
LevelX2
c2852ca233 [AER] Added Battke at the Bridge. 2016-12-31 17:00:00 +01:00
LevelX2
8d6d8d25e5 * Reflecting Pool - Fixed that mana from dynamic mana abilities were not taken into account (e.g. Gaea's Cradle or Serra's Sanctum). 2016-12-16 18:38:40 +01:00
LevelX2
7d60d884c3 * Refelecting Pool - Fixed that mana that Exotic Orchard could produce was not taken into account. 2016-11-20 01:15:45 +01:00
LevelX2
a4e1c7aefd Merge origin/master 2016-11-03 22:38:14 +01:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
emerald000
c38f96ae55 [C16] Implemented Partner ability. 2016-11-01 22:59:39 -04:00
Neil Gentleman
564e2cd58b use Mana.ColorlessMana; SimpleManaAbility
removing explicit `new BasicManaEffect()` calls, where SimpleManaAbility will do it implicitly
2016-10-30 23:02:04 -07:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
f54c675c4b * Fixed a bug of colorless mana (e.g. caused Heartbeat of Spring not working with Urza's lands). 2016-02-16 17:15:47 +01:00
LevelX2
c8f82b49ff Added possibility to check kind of cost to pay for conditional mana use. 2016-01-10 12:01:58 +01:00