LevelX2
|
eb89f95f07
|
* Proliferate - Fixed a bug that only creatures could be used for the proliferate add counter effect.
|
2014-08-17 21:13:26 +02:00 |
|
LevelX2
|
adcbcc75f7
|
* Fixed NPE in TargetImpl.
|
2014-06-15 19:05:58 +02:00 |
|
North
|
c5f7db441e
|
[refactor] removed generic parameter from Effects
|
2014-06-02 13:12:58 +03:00 |
|
North
|
9a9567c359
|
[refactor][minor] removed redundant parameter when creating counters with count = 1
|
2014-05-31 19:14:10 +03:00 |
|
North
|
0bb110be45
|
[refactor] moved enums from Constants class
|
2013-06-16 12:28:10 +03:00 |
|
North
|
239a4fb100
|
[refactoring][minor] Replaced all tabs with four spaces.
|
2012-06-19 23:50:20 +03:00 |
|
magenoxx
|
6f884817fe
|
Fixed Proliferate. Fixed Issue 275.
|
2011-10-12 12:50:29 +04:00 |
|
magenoxx
|
82dcb53cb9
|
Target refactoring. Fixed Issue 273.
|
2011-10-08 12:46:34 +04:00 |
|
BetaSteward
|
cd81f4197d
|
created events for adding counters to players
|
2011-09-14 21:31:08 -04:00 |
|
BetaSteward
|
18064114e0
|
added events for adding counters
|
2011-08-12 10:09:41 -04:00 |
|
BetaSteward
|
84b9cbb16b
|
this is a big one - fixed modal targetting and refactored getText()
|
2011-07-21 22:04:08 -04:00 |
|
Loki
|
6d188d76d7
|
some cards, start effects moving
|
2011-02-07 22:09:47 +02:00 |
|