spjspj
e9a43758a8
Implement Memory Crystal (EXO)
2017-07-11 22:30:35 +10:00
igoudt
a167122459
loop to streams
2017-07-08 10:58:47 +02:00
igoudt
c44c301f5b
subtypes #1
2017-05-20 22:41:25 +02:00
LevelX2
1362637561
* Fixed bug in condition.
2017-05-16 22:48:14 +02:00
Derek Monturo
ae38095c58
merge
2017-05-11 12:12:20 -04:00
LevelX2
96d9362c55
* Ravnica: City of Guilds - Added 3 cards.
2017-05-07 14:58:14 +02:00
igoudt
b6fe6f772a
finish rewriting watchers
2017-04-29 12:07:46 +02:00
igoudt
efae1251f9
first batch of watcher naming
2017-04-29 12:07:46 +02:00
LevelX2
804fb12b1d
* Vizier of Deferment - Fixed null pointer exception.
2017-04-17 18:27:05 +02:00
spjspj
c895253d5b
Fix Pyramid of the Pantheon, Fix SourceHasCounterCondition 'toString'
2017-04-16 22:04:07 +10:00
Mark Langen
77586eec7e
Add 30 AKH card implementations
...
* Some of the cards still need testing. Will fix and problems and update tomorrow, but pushing them for now to make it clear what's been implemented so far.
2017-04-15 04:24:14 -06:00
ingmargoudt
03643d53a3
rename counttype to comparisontype
2017-04-11 17:01:59 +02:00
ingmargoudt
cb693b5826
there were 3 enums to compare ints, refactored to 1
2017-04-11 09:15:12 +02:00
ingmargoudt
ea6ba3c0a9
enum conditions
2017-04-06 16:30:22 +02:00
ingmargoudt
4361b7412a
can not be singleton
2017-04-05 19:10:47 +02:00
ingmargoudt
fb9d713287
singleton conditions to enum
2017-04-05 19:10:47 +02:00
ingmargoudt
809c8c97c9
introduced YouGainedLifeCondition
2017-04-05 19:10:46 +02:00
ingmargoudt
22c842dfec
refactored IntCompareCondition
2017-04-05 19:10:45 +02:00
ingmargoudt
1f89b4eedf
introduced XorLessLifeCondition
2017-04-05 19:10:44 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
LevelX2
1b2636d0cd
* Arachnuns Web - Fixed condition handling. Some renaming.
2017-03-12 10:36:51 +01:00
ingmargoudt
1f215cdbe3
removed autoboxing :
...
Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
ingmargoudt
1bc8e2248b
changed enum equals to ==, removed contains check for set
2017-03-07 21:47:11 +01:00
ingmargoudt
1caf3a6be4
change getLibrary().size() > 0 to hasCards()
2017-03-07 17:28:26 +01:00
ingmargoudt
90c6a69335
fixed a count in Battlefield, changed loops to streams
2017-03-06 12:25:14 +01:00
ingmargoudt
3d029d6ad5
put comparing logic in counttype, remove all switches
2017-03-06 11:46:22 +01:00
ingmargoudt
5387f06898
cards now use the new CountType
2017-03-05 23:29:51 +01:00
ingmargoudt
80580d69e9
Replace checktype enum for Cardtype enum
2017-03-05 20:04:09 +01:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
972ed6a3f2
changed enum comparison to ==.
...
isDependentTo returns empty set rather than null
2017-02-19 23:38:47 +01:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
ingmargoudt
3a152ab3d6
rewrote enum comparisons, iterator to removeIf, added some stream and filters
2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
fe4abd26c9
Fixed a bug of the Revolt ability word that prevented that ot triggered always correctly.
2017-01-21 01:33:46 +01:00
LevelX2
75cbfdf3b9
* Some changes to EnterTheBattlefield events, some other fixes ( fixes #2765 ).
2017-01-15 15:22:33 +01:00
LevelX2
491ab5fbb0
[AER] Fixed Daredevil Dragster.
2017-01-07 23:29:27 +01:00
LevelX2
b358597bf4
[AER] Added the last missing cards. Some fixes.
2017-01-07 21:42:29 +01:00
LevelX2
c7e149904b
[AER] Fixed some problems with revolt.
2017-01-07 20:03:03 +01:00
emerald000
c6c7c82508
[AER] Implemented Revolt mechanic + 2 cards using it.
...
Decommission and Fatal Push
2017-01-03 01:11:24 -05:00
LevelX2
54b40646d9
Some minor changes.
2017-01-02 18:09:33 +01:00
MTGfan
7e867f4fcf
Cyclopean Tomb TODO: remove counters part of effect
2016-12-21 19:46:46 -05:00
Styxo
8e6cf84ce4
Added TargetHasCounterCondition and option for BecomesMonstrous
2016-12-15 15:33:35 +01:00
MTGfan
a199d6eaea
Nettling Imp, TargetController and ControllerPredicate updated to include active choice
2016-12-12 03:03:39 -05:00
MTGfan
4a2e1c5063
Merge remote-tracking branch 'upstream/master'
2016-12-08 21:37:02 -05:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
MTGfan
0f90531b33
Animate Artifact please test this
2016-12-01 23:33:10 -05:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
MTGfan
36d6c006ca
New AttachedPermanentToughnessValue, updated DamageAttachedControllerEffect to take DynamicValue (ex. to work with AttachedPermanentToughnessValue), and updated Creature Bond to use AttachedPermanentToughnessValue and DamageAttachedControllerEffect. Corrected Gaea's Liege, Kor Scythemaster, Soltari Lancer, and Spirit of the Night to use SourceAttackingCondition. Rmoved the AttackingCondition we creature for Gaea's Liege since it duplicated the already existing SourceAttackingCondition. For the other three using SourceAttackingCondition and the minor changes to the code for them should make their code more efficient.
2016-11-26 03:57:46 -05:00