Commit graph

197 commits

Author SHA1 Message Date
spjspj
e5ca1bd6d2 spjspj - Implement a 'Use the first available mana ability for a land mode'.
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
spjspj
3dfe9de05f spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes 2016-03-27 00:07:23 +11:00
rkfg
f95921cc73 Enable hyperlinks handling only in the game log window. 2016-03-07 03:33:04 +03:00
LevelX2
e29c4c3516 * Fixed that the storm counter was no shown on the game panel. 2016-03-06 02:06:10 +01:00
LevelX2
dd9431c8ea * Added scrolling to the game dialog area. Some more GUI resizing. Removed some unwanted borders of viewports. 2016-03-05 21:00:55 +01:00
LevelX2
6d4a3bac28 Fixed that wathcing games did not work correctly. 2016-02-28 10:52:55 +01:00
LevelX2
e04c82a227 Some more changes to GUI to better support high screen resolutions. 2016-02-21 11:30:12 +01:00
LevelX2
249d709cc7 Sizable GUI - game dialog area elements resize now. 2016-02-20 02:31:47 +01:00
LevelX2
e15807b9ed * Some more changes to adjustment possibilities of GUI size. 2016-02-19 16:30:52 +01:00
LevelX2
35505b29bb Some more changes to GUI to better support high screen resolutions. 2016-02-19 01:56:15 +01:00
LevelX2
f7a7b2e7a0 Some more changes to GUI to better support high screen resolutions. 2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d Some more changes to GUI to better support high screen resolutions. 2016-02-14 13:41:43 +01:00
LevelX2
7ef0a0a7f0 Some more changes to GUI to better support high screen resolutions. 2016-02-13 02:30:05 +01:00
LevelX2
706d319f81 Some more changes to GUI to better support high screen resolutions. 2016-02-12 13:35:04 +01:00
LevelX2
7c00e4b16d * Graveyard window - Fixed that the displayed card order was sometimes mismatched. 2015-12-25 17:43:10 +01:00
LevelX2
3a7983a0d0 * Main lobby - Separated user talk from system messages by using two tabs in chat area to switch. 2015-11-29 20:01:31 +01:00
LevelX2
423e1fd368 * Triggered abilities order selection is applied immediately now. 2015-08-28 15:16:24 +02:00
LevelX2
97a8b351b4 Fixed a problem that show cards window was not closed (e.g. for libraray card selection). 2015-08-26 16:30:32 +02:00
LevelX2
532d4e0af0 * Added automatic handling for order of triggered abilities going to stack (fixes #701 / related to #328). 2015-08-22 19:29:57 +02:00
LevelX2
b80e27f3b3 * Fixed handling of Phyrexian mana. 2015-07-09 01:43:26 +02:00
LevelX2
3eb1fd4047 Added a button to attack with all available cratures. 2015-07-02 17:03:14 +02:00
LevelX2
81934e32e3 * Revealing the top card of the library is now also shown by an extra window (no longer hiding life). Now Iconyfying and deiconifying does not change the postion of the reveal window. Iconifyed window width was a bit raised to be able to read more of the title in that state. 2015-06-25 01:07:34 +02:00
LevelX2
5b02b5b32c Exile, Reveal, Looked At windows of a game are hidden now as you switch to another pane (e.g. other game, tables, deck editor) and shown again as you switch back. 2015-06-23 16:14:11 +02:00
LevelX2
67e9ee1fa9 * Changed graveyard window handling to a window that can stay open. 2015-06-23 00:46:27 +02:00
LevelX2
87f919ecac * Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there. 2015-06-21 23:49:16 +02:00
LevelX2
907ec7abb0 Added new option for mana payment handling of mana already in the mana pool. Reworked the battlefield context menu a bit. 2015-06-07 17:14:43 +02:00
LevelX2
8acf28eed1 * Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen. 2015-06-07 00:53:08 +02:00
LevelX2
a50447c84d * Setting of mana automatic payment option is saved and restored now so persistent between games (fixes #1002). 2015-06-05 00:05:40 +02:00
LevelX2
bafd27f5b3 Identifier are shown for Looked at and revealed cards view 2015-06-03 17:05:59 +02:00
LevelX2
15efe14fd5 * Fixed human players controlling other human players turn (e.g. by Mindsliver). 2015-05-12 01:10:56 +02:00
LevelX2
4cf21739c4 * Saved position and size of choice window during a game session. 2015-05-06 16:58:14 +02:00
LevelX2
7292a1625c [TPR] Added Dracoplasm. 2015-04-09 18:09:05 +02:00
LevelX2
68efd82ee8 * Storm counter - Moved the counter to hot key area to prevent area movement for small screen resolutions. Added an option in preferences to switch counter on/off. 2015-03-05 18:03:43 +01:00
LevelX2
fa59699769 Made the storm counter more visible. 2015-02-27 01:08:08 +01:00
LevelX2
0f61f5269d * Fixed storm counter (removed +99 amount and showing only figues > 0). 2015-02-04 17:31:21 +01:00
LevelX2
91fe62b396 Added a little spell cast during current turn counter (Storm) below the phase panel. 2015-02-03 17:31:40 +01:00
LevelX2
7d30d288be * Chnages to text of priority prompt. 2014-12-26 23:00:02 +01:00
LevelX2
071a611f91 * Added phase step name to the priority prompt text. 2014-12-25 02:08:24 +01:00
LevelX2
cee5d0d487 * Added sound for starting game. 2014-12-05 20:13:48 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd * Added possibility to allow other players to see hand cards of player. 2014-11-24 23:03:21 +01:00
LevelX2
a2484cc6d9 Added F10 to skip priority while the stack resolves. 2014-11-16 08:59:59 +01:00
LevelX2
e6c7fa5f96 * Draft - Added possibility to mark a card to draft on timeout. Added sounds to draft. Changed compression of some sound files. 2014-10-31 16:22:10 +01:00
LevelX2
c3adb1337b * Game layout fix to prevent unneccessary area movement. 2014-10-31 10:36:41 +01:00
LevelX2
b158ef4f3c * Added acustic an optical signals for use of skip buttons. 2014-10-30 23:43:32 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
2bd14269d6 * Finished button handling above stack. 2014-10-18 12:15:40 +02:00
LevelX2
26e1e5daa5 Moved button panel from third split panel above stack area (functional but not finished yet). 2014-10-17 17:23:43 +02:00
LevelX2
fd3b8f4c29 * F4/F5/F7 can also be used now without having priority. 2014-10-14 15:29:21 +02:00
LevelX2
7f46323f67 * Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences. 2014-10-05 14:33:47 +02:00