* Rework Scryfall Image Downloads
Now autoconverts collector numbers ending in "*" or "+" or "Ph" so not as many direct links required.
Uses a third attempt with &variation=true which is needed for the 79 cards that are marked as variations.
Fully tested image downloads with language set to russian to ensure fallbacks work correctly.
Restored comments to match scryfall names instead of the .java file names
Added check for api link ending in "/"
Added workaround comments.
Created prepareCardNumber in ScryfallImageSupportCards.java to use for the shared code.
A couple of comments of scryfall set names:
Commander Legends: Battle for Baldur's Gate
Game Night: Free-for-All
Comment for Viscera Seer re issue 11157
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;
Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
* server: added limit to max chat message (related to #11285);
* gui: fixed possible error after auto-submit deck;
* gui: fixed possible error after end game dialog;
* refactor: other code improves;
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes#11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);