Oleg Agafonov
bf2861c309
* UI: improved skip buttons and preferences:
...
* added new setting for STACK skip button: stops on full empty stack (default) or on new objects added;
* added new dynamic hints for skip buttons to see current settings and modes;
* fixed that some skip buttons not de-activated after goal was achieved;
* fixed wrong default render mode for cards, MTGO must be default (#4409 );
2019-03-17 04:38:31 +04:00
Oleg Agafonov
1ad6dc9976
Merge pull request #5626 from hitch17/more-forgiving-button-presses
...
Simulate JButton behavior while still preserving check for BUTTON1
2019-03-11 17:39:52 +01:00
John Hitchings
5c01b38ed6
Rename pressing to tinting. Change to behavior when leaving the rect will remove the tint (would stop tinting only when button released).
2019-03-10 23:12:48 -07:00
John Hitchings
11b93d0771
Simulate JButton behavior while still preserving check for BUTTON1 using MouseAdapter. Add a slight tint when button is pressing, but not pressed.
2019-03-10 23:02:13 -07:00
Oleg Agafonov
d8bee36892
* Multiple choosing abilities - added de-selection (click on selected permanent to de-select it);
2019-03-10 15:36:53 +04:00
Oleg Agafonov
b45864070c
* UI: added possible targets highlighting in targets pickup dialogs;
2019-03-10 02:12:52 +04:00
Ingmar Goudt
45f665eb1d
Sonar cleanups 03032019
2019-03-04 10:43:20 +01:00
Ingmar Goudt
8319fbf9ad
replace public fields with encapsulation
2019-03-03 09:51:14 +01:00
Ingmar Goudt
a64e31e697
sonar fixed 25022019
2019-02-26 09:20:15 +01:00
John Hitchings
58e629dca6
Refactored DeckImporter and obsoleted DeckImporterUtil. Added/refactored a PlainTestDeckImporter as a base class for text formatted importers to extend.
2019-01-10 08:27:05 -08:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
ecbe7e68a6
* Fixed that second or higher level of attachments was not shown correctly on battlefield ( fixes #892 fixes #4539 fixes #785 fixes #258 ).
2018-04-08 20:38:26 +02:00
spjspj
2ff3d2ca87
Add an on-hover highlight effect.
2018-04-01 21:40:16 +10:00
spjspj
938ac35981
Have a faded life total over the avatar which glows then fades again reddish for damage and bluish for life gain.
2018-03-29 00:28:56 +11:00
spjspj
08ffbecdb4
Have a faded life total over the avatar which glows then fades again reddish for damage and bluish for life gain.
2018-03-28 02:22:28 +11:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
LevelX2
af296cbe79
* Added display of live on player avatar image,
2018-03-17 00:47:09 +01:00
Oleg Agafonov
e5ef545d8f
* UI: fixed wrong feedback panel color for non active turn;
2018-02-23 18:21:08 +04:00
Oleg Agafonov
5c44bef2ea
Fixed "all attack" button position
2018-02-05 10:45:07 +04:00
Oleg Agafonov
ff6ec8222a
UI: added settings to setup battlefield panel colorizing (default is multicolor; preferences -> main -> battlefield; see #1201 )
2018-02-04 21:06:06 +04:00
Oleg Agafonov
ec5c8a01df
UI: added different colors for current turn phase (same as buttons -- see #1201 )
2018-02-04 12:48:50 +04:00
Oleg Agafonov
5947326a4f
UI: added green colorized panel on player's priority (see #1201 )
2018-02-04 12:09:21 +04:00
Oleg Agafonov
5fa20278b0
UI: improved ask dialog (same size for all buttons)
2018-02-04 09:53:40 +04:00
LevelX2
2e3ba7e104
Added designation names to player tooltip.
2018-01-13 18:55:07 +01:00
Oleg Agafonov
0c38fffdef
Fixed not working PickAmount window (not visible)
2018-01-04 07:53:38 +04:00
Oleg Agafonov
9009d72c82
UI: increased tooltip time before hide (60 secs)
2018-01-02 00:15:44 +04:00
Oleg Agafonov
78d036b6bb
UI: fixed windows layer problems when old window overlapped new window (see #4318 , #4320 and other)
2018-01-01 18:00:42 +04:00
Oleg Agafonov
749ca59ad6
Added new choose dialog (creature types and etc):
...
* added incremental search;
* added keyboard hotkeys (up/down for select, enter for choose);
* added choose by mouse double click;
* added source card name;
* fixed cancel button on required choice (#4230 );
* fixed text sizes form messages (now it's auto size);
2017-12-25 08:12:02 +04:00
igoudt
9cbc2b7ea2
change client messages to enum rather than string
2017-10-03 15:18:31 +02:00
LevelX2
a35abd7f8c
* Deactivated macro button, becuase it's not working correctly ( #2147 ).
2017-07-29 19:13:13 +02:00
LevelX2
400bbba8e1
* Deactivated macro button, becuase it's not working correctly ( #2147 ).
2017-07-29 17:39:13 +02:00
Ben Homer
b68091683a
Added keybinding to preferences and improved UI appearance with new image file.
2017-06-22 01:42:01 -05:00
Devon Richards
0d98514550
Added better UI and made it work with most categories of combos
2017-06-21 01:09:54 -05:00
Devon Richards
028d7ed1f8
Initial working product. Doesn't handle skipping stack.
2017-06-20 19:54:16 -05:00
Anders Åstrand
4d0e8cb443
Review fixes
2017-05-30 18:55:40 +02:00
Anders Åstrand
ad0507e739
Ban ignored users from watching
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This commit bans ignored users from watching
games where the creator has them on their ignore list.
2017-05-29 21:36:42 +02:00
LevelX2
bd9b11fc49
Fixed some problems with popup window not been hidden if another frame is shown.
2017-05-27 14:35:50 +02:00
igoudt
ce26e5c8dd
make the combatmanager an enum
2017-04-27 10:57:48 +02:00
spjspj
6ab4a94bd7
spjspj - Add in 'View Current Deck' option.
2017-04-23 13:06:09 +10:00
spjspj
8845d77628
spjspj - Remove View Limited Deck option
2017-04-22 19:35:08 +10:00
spjspj
0cd4e06e22
spjspj - Add a View Limited Deck option to allow you to see your deck during matches.
2017-04-22 19:16:12 +10:00
Mark Langen
c22a8f717e
Fix for problem introduced in 321f5597b7
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* Fixes a problem introduced in the JInternalFrame -> JLayeredPane change where the AbilityPicker wouldn't show up.
2017-04-10 16:13:42 -06:00
Mark Langen
321f5597b7
Change main client window MagePanes from JInternalFrames to JLayeredPanes
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* This change's purpose is to get rid of the extra borders shown around the window border. These arise from using JInternalFrames in a JDestopPane and are impossible to remove in a forwards compatible way when using JInternalFrames. The solution it to move to have MagePane inherit from a plain old JLayeredPane instead of JInternalFrame. All of the MagePanes are always maximized anyways, so this doesn't lose any functionality.
2017-04-07 22:08:13 -06:00
ingmargoudt
1649530e7b
remove helper functions from cardUtil
2017-04-07 16:40:38 +02:00
ingmargoudt
f519b12d0e
introduced isCreature/isLand/isArtifact/... etc for CardView
2017-04-07 15:08:28 +02:00
LevelX2
5a072ea760
* Some minor changes to sleep command ( fixes #2992 ).
2017-04-02 11:32:25 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
ingmargoudt
ff6c6405aa
rewrites to optionals
2017-03-19 19:48:32 +01:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
ingmargoudt
4aaf73e0d2
changed the type used in ImagePanel from an int to an enum
2017-03-07 22:28:10 +01:00