Evan Kranzler
db7eb398cc
fixed multicolored split cards rendering
2022-03-11 09:25:54 -05:00
Alex W. Jackson
c355834a4e
Fix #8337 , #8456
2021-11-14 14:13:31 -05:00
Oleg Agafonov
23bcc9dbb5
* GUI: fixed that card viewer or deck editor doesn't show transform button for some cards ( #8448 );
2021-11-14 00:33:37 +04:00
Oleg Agafonov
3284cb5b24
GUI: fixed wrong card sides, data and errors for transform and double side cards;
2021-11-09 10:16:39 +04:00
Oleg Agafonov
1f381cffe5
GUI: improved cards with transform ability:
...
* added transform button to permanents on battlefield to view another card side;
* fixed wrong popup hints in some use cases (example: alternative side view by mouse wheel down, #8433 );
2021-11-05 23:16:44 +04:00
spjspj
67c07ecefc
Update for Full Art Face art.
2021-09-12 00:49:00 +10:00
spjspj
5bbcf03cb6
EDH Power level update (based on Saltiest EDHREC survey). Update for Full Art Face art.
2021-09-11 23:32:34 +10:00
Oleg Agafonov
1809fb516a
* GUI: added card hints with current and next rooms in card rules ( #8012 );
2021-08-29 01:01:01 +04:00
spjspj
e29b22df6e
Add in decreasing rectangle spiral for paper original dual lands
2021-08-12 00:21:41 +10:00
Oleg Agafonov
18687fe197
Merge fix
2021-07-24 04:55:44 +04:00
Oleg Agafonov
4d1985476f
* GUI: added card icon for commander on battlefield;
...
Card icons: added support of custom card icon colors;
2021-07-23 19:51:45 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide ( #7899 )
...
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
b6cb5cef9c
Refactor: removed default comment headers
2021-02-21 08:15:16 +04:00
Oleg Agafonov
1239a0299b
GUI: fixed rare NPE error on images loading in the games;
2021-02-13 17:03:15 +04:00
Oleg Agafonov
275e996c08
* Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515 );
2021-02-12 22:00:16 +04:00
Oleg Agafonov
c256aa59f7
GUI: fixed error on closing dialogs/games ( #7507 );
2021-02-05 20:54:21 +04:00
Oleg Agafonov
be77ecea84
GUI: fixed not working single and double clicks on the card's second side (draft, deck editor, see #7472 );
2021-02-03 11:32:15 +04:00
Oleg Agafonov
3b7e01d687
GUI: fixed that the playable card mark is not displayed for the second side after day/night button click;
2021-02-03 11:30:24 +04:00
Oleg Agafonov
2fe2f05b60
GUI: added preferences settings for card icons (enable abilities icons and playable icon);
2021-01-30 17:34:10 +04:00
Oleg Agafonov
a1da5ef437
* GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR);
2021-01-30 16:38:55 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) ( #7432 )
...
* removed and renamed SubTypeList
* updated subtype test
* refactored Changeling to be an ability that actually does something
* moved isAllCreatureTypes into SubTypes class
* renamed copyTo method to copyFrom
* added removeAllCreatureTypes where usable
* replaced some subtype methods
* replaced some more subtype methods
* replaced subtype mass add/remove methods
* updated more subtype methods
* fixed some errors
* made common shared creature type predicate
* refactored another card involving subtypes
* Added usage of object attribute in subTypes's write operations;
* Refactor: use same param styles in subtype methods
* Refactor: simplified usage of copy appliers;
* Refactor: fixed code usage in CopyApplier
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
898d271c36
[ZNR] Improved GUI for modal double faces cards ( #7012 )
2020-11-01 10:03:09 +01:00
Oleg Agafonov
cb2ae0295f
* Performance: improved memory usage for images (now xmage will not eat all available memory on 2GB+ settings, see #6375 );
2020-09-09 16:47:45 +04:00
vyacheslav.raskulin
b23ccb8191
since these branches are identical we may collapse them
2020-09-09 14:48:21 +03:00
LevelX2
c16fb75668
* replaces all [source} by {this}. ATTENTION !!!: Only supporting [this} from now on in rule text.
2020-08-22 12:52:49 +02:00
LevelX2
d51acbf090
* Removed unused imports.
2020-08-22 11:51:34 +02:00
Oleg Agafonov
9e6a348cb1
Merge branch 'master' into refactor_promo_sets
2020-08-07 02:48:40 +02:00
arcox
9c7982e8f6
Update *.sh and *.java files to use Unix line endings
2020-07-09 13:07:26 -04:00
Oleg Agafonov
2b21298377
* UI: fixed that tokens in M15 render mode did not use a variety of images (all same named tokens uses same image);
2020-06-15 20:21:30 +04:00
Oleg Agafonov
0be7d6579b
* UI: split cards - fixed wrong card names in rules text and hints ( #6549 );
2020-05-18 08:24:17 +04:00
SpeedProg
325d96f6db
display ToolTipMarkTags in card renders in blue instead of leaving the closing </font> tag in the text
2020-05-01 17:47:00 +02:00
Thomas Hess
443bc95a63
Split the Magic Player Rewards (MPRP) promotional set into the individual sets.
...
- Removed Magic Player Rewards (MPRP)
- Added MPR sets 2001 (MPR), 2003-2011 (P03 - P11)
2020-03-24 17:31:54 +01:00
Leandro Doctors
855a9cc427
fixup! program towards Interface rather than implementations
2020-03-22 20:42:11 -03:00
Oleg Agafonov
cb8d4dc340
* Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331 );
...
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Oleg Agafonov
68326c8554
* UI: added card hints about active requirement effects (permanent must attack or must block);
2020-01-29 06:51:39 +04:00
Oleg Agafonov
7fcd4abcc8
Code cleanup
2020-01-22 10:59:57 +04:00
Oleg Agafonov
2f66e168ab
* UI: improves double faces cards render:
...
* Fixed that it doesn't update card image and text after transform button pressed (#6217 );
* Fixed that card lost selection and can't be selected again after transform button pressed;
2020-01-22 09:43:26 +04:00
Oleg Agafonov
eaaa37db11
Card render testing dialog improves:
...
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
339c419d4b
* UI: multiple improves for adventure/split cards:
...
* Split cards shows left and right mana cost (in deck editor, hand, etc);
* Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
* Adventure cards shows adventure spell name in deck editor's list;
* Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Oleg Agafonov
5e5b4713ea
* Adventure cards - fixed wrong card name on the stack in image render mode;
2020-01-02 05:55:44 +04:00
Oleg Agafonov
50195e8f35
* AI: fixed that computer can't target cards on battlefield if it contains tokens;
2020-01-02 04:46:20 +04:00
John Hitchings
e63ba29427
fix NPE when trying to draw PT on an emblem.
2019-05-13 22:51:30 -07:00
Oleg Agafonov
9b53c75a6a
Fixed vehicle PT draws in image render mode;
2019-05-11 17:38:01 +04:00
Oleg Agafonov
5c69c66122
Removed beleron copyrighted font, fixed PT centering in mtgo render mode;
2019-05-11 16:32:35 +04:00
Oleg Agafonov
9518306016
* UI: added auto-size of PT box in mtgo render mode (large values are now visible);
2019-05-11 14:55:55 +04:00
Oleg Agafonov
5c48803ef9
* UI: improved cards appearance:
...
* added colorized PT values (boosted is green, unboosted is red);
* added toughness with damage calcs (damaged is red);
* image render: now title and PT texts are readable/big in small cards;
* mtgo render: improved image quality (less pixelated now);
* mtgo render: improved PT font (bold now);
2019-05-10 10:01:51 +04:00
Oleg Agafonov
d1e2fc860d
* UI: fixed that cards from Masterpiece Series don't draw selectable frames ( #5505 );
2019-04-23 13:47:50 +04:00
Oleg Agafonov
0e6dbb4eed
* UI: improved and fixed possible targets highlighting:
...
* added blockers highlighting on declare blockers step;
* fixed that blocker targets highlights all attackers instead real;
* fixed wrong attackers draw in images render mode;
2019-03-28 09:29:15 +04:00
Ingmar Goudt
45f665eb1d
Sonar cleanups 03032019
2019-03-04 10:43:20 +01:00