Commit graph

303 commits

Author SHA1 Message Date
Evan Kranzler
db7eb398cc fixed multicolored split cards rendering 2022-03-11 09:25:54 -05:00
Alex W. Jackson
c355834a4e Fix #8337, #8456 2021-11-14 14:13:31 -05:00
Oleg Agafonov
23bcc9dbb5 * GUI: fixed that card viewer or deck editor doesn't show transform button for some cards (#8448); 2021-11-14 00:33:37 +04:00
Oleg Agafonov
3284cb5b24 GUI: fixed wrong card sides, data and errors for transform and double side cards; 2021-11-09 10:16:39 +04:00
Oleg Agafonov
1f381cffe5 GUI: improved cards with transform ability:
* added transform button to permanents on battlefield to view another card side;
* fixed wrong popup hints in some use cases (example: alternative side view by mouse wheel down, #8433);
2021-11-05 23:16:44 +04:00
spjspj
67c07ecefc Update for Full Art Face art. 2021-09-12 00:49:00 +10:00
spjspj
5bbcf03cb6 EDH Power level update (based on Saltiest EDHREC survey). Update for Full Art Face art. 2021-09-11 23:32:34 +10:00
Oleg Agafonov
1809fb516a * GUI: added card hints with current and next rooms in card rules (#8012); 2021-08-29 01:01:01 +04:00
spjspj
e29b22df6e Add in decreasing rectangle spiral for paper original dual lands 2021-08-12 00:21:41 +10:00
Oleg Agafonov
18687fe197 Merge fix 2021-07-24 04:55:44 +04:00
Oleg Agafonov
4d1985476f * GUI: added card icon for commander on battlefield;
Card icons: added support of custom card icon colors;
2021-07-23 19:51:45 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
b6cb5cef9c Refactor: removed default comment headers 2021-02-21 08:15:16 +04:00
Oleg Agafonov
1239a0299b GUI: fixed rare NPE error on images loading in the games; 2021-02-13 17:03:15 +04:00
Oleg Agafonov
275e996c08 * Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:00:16 +04:00
Oleg Agafonov
c256aa59f7 GUI: fixed error on closing dialogs/games (#7507); 2021-02-05 20:54:21 +04:00
Oleg Agafonov
be77ecea84 GUI: fixed not working single and double clicks on the card's second side (draft, deck editor, see #7472); 2021-02-03 11:32:15 +04:00
Oleg Agafonov
3b7e01d687 GUI: fixed that the playable card mark is not displayed for the second side after day/night button click; 2021-02-03 11:30:24 +04:00
Oleg Agafonov
2fe2f05b60 GUI: added preferences settings for card icons (enable abilities icons and playable icon); 2021-01-30 17:34:10 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
898d271c36 [ZNR] Improved GUI for modal double faces cards (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
cb2ae0295f * Performance: improved memory usage for images (now xmage will not eat all available memory on 2GB+ settings, see #6375); 2020-09-09 16:47:45 +04:00
vyacheslav.raskulin
b23ccb8191 since these branches are identical we may collapse them 2020-09-09 14:48:21 +03:00
LevelX2
c16fb75668 * replaces all [source} by {this}. ATTENTION !!!: Only supporting [this} from now on in rule text. 2020-08-22 12:52:49 +02:00
LevelX2
d51acbf090 * Removed unused imports. 2020-08-22 11:51:34 +02:00
Oleg Agafonov
9e6a348cb1
Merge branch 'master' into refactor_promo_sets 2020-08-07 02:48:40 +02:00
arcox
9c7982e8f6 Update *.sh and *.java files to use Unix line endings 2020-07-09 13:07:26 -04:00
Oleg Agafonov
2b21298377 * UI: fixed that tokens in M15 render mode did not use a variety of images (all same named tokens uses same image); 2020-06-15 20:21:30 +04:00
Oleg Agafonov
0be7d6579b * UI: split cards - fixed wrong card names in rules text and hints (#6549); 2020-05-18 08:24:17 +04:00
SpeedProg
325d96f6db display ToolTipMarkTags in card renders in blue instead of leaving the closing </font> tag in the text 2020-05-01 17:47:00 +02:00
Thomas Hess
443bc95a63
Split the Magic Player Rewards (MPRP) promotional set into the individual sets.
- Removed Magic Player Rewards (MPRP)
- Added MPR sets 2001 (MPR), 2003-2011 (P03 - P11)
2020-03-24 17:31:54 +01:00
Leandro Doctors
855a9cc427 fixup! program towards Interface rather than implementations 2020-03-22 20:42:11 -03:00
Oleg Agafonov
cb8d4dc340 * Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331);
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
68326c8554 * UI: added card hints about active requirement effects (permanent must attack or must block); 2020-01-29 06:51:39 +04:00
Oleg Agafonov
7fcd4abcc8 Code cleanup 2020-01-22 10:59:57 +04:00
Oleg Agafonov
2f66e168ab * UI: improves double faces cards render:
* Fixed that it doesn't update card image and text after transform button pressed (#6217);
 * Fixed that card lost selection and can't be selected again after transform button pressed;
2020-01-22 09:43:26 +04:00
Oleg Agafonov
eaaa37db11 Card render testing dialog improves:
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
339c419d4b * UI: multiple improves for adventure/split cards:
* Split cards shows left and right mana cost (in deck editor, hand, etc);
 * Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
 * Adventure cards shows adventure spell name in deck editor's list;
 * Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Oleg Agafonov
5e5b4713ea * Adventure cards - fixed wrong card name on the stack in image render mode; 2020-01-02 05:55:44 +04:00
Oleg Agafonov
50195e8f35 * AI: fixed that computer can't target cards on battlefield if it contains tokens; 2020-01-02 04:46:20 +04:00
John Hitchings
e63ba29427 fix NPE when trying to draw PT on an emblem. 2019-05-13 22:51:30 -07:00
Oleg Agafonov
9b53c75a6a Fixed vehicle PT draws in image render mode; 2019-05-11 17:38:01 +04:00
Oleg Agafonov
5c69c66122 Removed beleron copyrighted font, fixed PT centering in mtgo render mode; 2019-05-11 16:32:35 +04:00
Oleg Agafonov
9518306016 * UI: added auto-size of PT box in mtgo render mode (large values are now visible); 2019-05-11 14:55:55 +04:00
Oleg Agafonov
5c48803ef9 * UI: improved cards appearance:
* added colorized PT values (boosted is green, unboosted is red);
  * added toughness with damage calcs (damaged is red);
  * image render: now title and PT texts are readable/big in small cards;
  * mtgo render: improved image quality (less pixelated now);
  * mtgo render: improved PT font (bold now);
2019-05-10 10:01:51 +04:00
Oleg Agafonov
d1e2fc860d * UI: fixed that cards from Masterpiece Series don't draw selectable frames (#5505); 2019-04-23 13:47:50 +04:00
Oleg Agafonov
0e6dbb4eed * UI: improved and fixed possible targets highlighting:
* added blockers highlighting on declare blockers step;
   * fixed that blocker targets highlights all attackers instead real;
   * fixed wrong attackers draw in images render mode;
2019-03-28 09:29:15 +04:00
Ingmar Goudt
45f665eb1d Sonar cleanups 03032019 2019-03-04 10:43:20 +01:00