Commit graph

16 commits

Author SHA1 Message Date
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
jeffwadsworth
cb340e4709 - Revert changes made for bug #5437. See 2ca1643b54 2020-01-23 08:31:22 -06:00
jeffwadsworth
5aaec29361 - Workaround for #5437. The delayed triggers work correctly now and the game will no longer freeze. TODO: Cards that are copied and then cast do not retain the correct sourceObject. They instead point to the spell on the stack which fails when delayed triggers are used. 2020-01-22 16:57:01 -06:00
Evan Kranzler
9a603fbaab replaced StaticValue with singletons 2020-01-05 11:33:21 -05:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
66cc29325c * Some fixes to some Battleebond cards. 2018-05-27 00:41:53 +02:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
LevelX2
81590262f6 * Roiling Waters - Fixed tooltip text. 2016-02-08 16:40:06 +01:00
LevelX2
de285ba1ed * Fixed that draw effect was only applied to the first target (e.g. Wheel and Deal only one opponent draws 7 cards). 2015-12-05 01:09:22 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/abilities/effects/common/DrawCardTargetEffect.java (Browse further)