Commit graph

38 commits

Author SHA1 Message Date
spjspj
dabef80af2 Beginning of implementation of Planechase. 2018-04-10 23:41:37 +10:00
spjspj
334cfbc9d0 Beginning of implementation of Planechase. 2018-04-09 23:28:39 +10:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
igoudt
00f91391e9 Homarid Drake, reprints, and rewriting his or her to their 2018-03-22 16:52:26 +01:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
LevelX2
7d1af66162 * Fixed Sacrific a creature text and filter handling. 2018-03-17 18:58:18 +01:00
LevelX2
c9603d1994 * Some fixes to token image downloading. 2018-02-11 23:30:15 +01:00
igoudt
6d16e41ec3 use some staticfilters, rewrite some lines to java8 streams 2018-01-07 22:38:54 +01:00
LevelX2
3480d47d11 [RIX] Added 7 cards. 2018-01-07 10:54:15 +01:00
LevelX2
519eae42fc * Fixed some problems with abilities that let permanents become artifact creatures but only added creature card type instead of artifact and creature card type (fixes #4290). 2017-12-31 11:31:58 +01:00
Evan Kranzler
de8ae96aaa Fixed Hour of Eternity's targeting and another small fix that was causing an error 2017-10-02 20:55:02 -04:00
Evan Kranzler
549103a2f0 some more changes to CDA effects, tested and working correctly 2017-10-02 16:32:36 -04:00
Evan Kranzler
851b729b0e fixed emblems not being removed when a player leaves a multiplayer game 2017-09-28 19:41:31 -04:00
LevelX2
66c69e51a3 Started to implement a solution for effects that change words in rule text. 2017-09-03 07:31:36 +02:00
LevelX2
847c6981ca * Some rework for TargetPointer handling. 2017-07-26 17:21:03 +02:00
LevelX2
cd6c7623ed * Added missing imports, imports reorg. 2017-07-23 16:29:29 +02:00
LevelX2
4806738cfb * Some more use of StaticFilter objects. 2017-07-23 14:59:13 +02:00
ingmargoudt
09f0c9ad97 huge rework on subtypes (#3668)
* huge rework on subtypes

* update for coat of arms

* fix test
2017-07-16 16:57:39 -05:00
Justin Herlehy
53cb5ae478 Fix for Giedon of the Trials emblem.
Resolves #3179
2017-07-06 13:01:47 -07:00
LevelX2
9e78410fff Merge branch 'master' into subtypes 2017-05-21 10:50:47 +02:00
spjspj
b467ff2080 Add emblems into the int.txt file 'emblem:Human:ElspethSunsChampionEmblem:1' for example 2017-05-21 12:42:50 +10:00
igoudt
6d83a4a65f finish rewriting subtypepredicate 2017-05-20 22:41:25 +02:00
igoudt
8ab4f5b454 finised all creaturetypes 2017-05-20 22:41:25 +02:00
spjspj
f85c7e07ba Emblems refactor to show emblems in Card/Token Viewer 2017-05-14 13:43:18 +10:00
ingmargoudt
594ffa2754 rewrote some streams and optionals 2017-04-01 22:45:40 +02:00
fireshoes
55b433ae36 [AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards. 2017-03-28 22:25:29 -05:00
ingmargoudt
372584f7ad changed cardtype from list to enumset 2017-03-03 17:04:32 +01:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
Samuel Sandeen
cdff9bae78 Add Event to the signature of updateZoneChangeCounter.
This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Mark Langen
b549dfe0dc Added frameStyle Characteristic for cards
* Added FrameStyle Enum containing a list of styles that cards can be rendered in.

* Added getFrameStyle() getter to Card interface.

* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
LevelX2
cb91c5b9aa Merge pull request #2216 from stravant/master
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
emerald000
9d380331d7 Removed choices that should not be made while casting of a spell.
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
2b8f73dbcc * Fixed CMC calculation for transformed cards (fixes #1826). 2016-04-15 14:59:36 +02:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00