Commit graph

291 commits

Author SHA1 Message Date
Oleg Agafonov
da4a44445b Additional fixes for #6771 (modal spells resolve order) 2020-07-03 01:46:05 +04:00
Oleg Agafonov
f409f56c05 Potential game freeze fix 2020-07-02 01:27:53 +04:00
Oleg Agafonov
ae165e5197 Fixed that it possible to make damage to lose/leaved players 2020-07-01 14:09:43 +04:00
LevelX2
60cce5c11b * Fixed wrong event attributes for special action ACITIVATE_ABILITY event (see also 6753). Fixed that Phyrexian Revoker also prevented using special actions (fixes #6747). 2020-06-30 15:34:29 +02:00
LevelX2
d1e31140cc * Fixed a problem that unintended allowed to cast spells with alternate cost to cast conditions (fixes #6739). 2020-06-29 14:54:29 +02:00
LevelX2
d2d892a7cb * Fixed that permanents under non owner control sine they are on the battlefield were no exiled if the controller left the game (e.g. Captive Audience) (fixes #5593). 2020-06-27 23:47:04 +02:00
Evan Kranzler
785be83484
Refactoring cards that mill (WIP, do not merge) (#6713)
* added mill method

* updated mill effects to use new method

* refactored individual cards

* small updated to Grindstone and Sphinx's Tutelage

* another updated to Grindstone

* fixed a test

* fixed Countermand null check

* more refactoring

* updated dredge ability to use mill
2020-06-24 07:50:00 -04:00
Oleg Agafonov
5ae041f39a Additional tests for morph and #6680 2020-06-23 09:29:38 +04:00
Oleg Agafonov
6e1da09023 * Morph ability - fixed that card with morph ability marked as playable all the time (#6680); 2020-06-23 00:59:17 +04:00
Oleg Agafonov
8667d2a923 * Special mana payments like convoke/delve - fixed that it can't be used to cast card from command zone (example: Tasigur, the Golden Fang, see #6680); 2020-06-22 20:20:33 +04:00
Oleg Agafonov
cd624b2158 * Special mana payments like convoke/delve - fixed that it can't be used to cast card from graveyard (example: Hogaak, Arisen Necropolis, see #6680); 2020-06-22 08:34:53 +04:00
LevelX2
305dab90b5 * Replaced some card.putOntoBattlefield by player.moveCard... methods (#4866). Added new player.shuffleCardsToLibrary method. 2020-06-20 08:58:29 +02:00
Oleg Agafonov
c2e7b02e13 Reworked and improved special mana payment abilities (convoke, delve, assist, improvise):
* now it can be used to calc and find available mana and playable abilities;
* now tests and AI can use that abilities;
* now it follows mtg's rules and restrictions for mana activation order (rule 601.2f, see #768);
2020-06-19 13:09:45 +04:00
LevelX2
c41fc0284d * Fixed missing check for restricting effects of activated abilities of permanents (fixes #6657). I guess that got lost by refactoring get playable abilities. 2020-06-18 22:59:42 +02:00
LevelX2
f480d0bebb * Some minor code and text clean up. 2020-06-12 15:14:28 +02:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) (#6620)
* updated commander zone change rules

* moved commander tracking into game state

* fixed a zone change error

* fixed some more tests for new commander rule

* updated variable names

* updated a test name
2020-06-12 07:42:36 -04:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
Oleg Agafonov
b38ac2f575 * Split cards - added cost modification effects support for fused spells (#227, #2242, #6603, #6549); 2020-06-10 08:28:18 +04:00
Oleg Agafonov
e95ae2675b Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e);
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
Oleg Agafonov
b94344341b Improved playable abilities and split cards:
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327, #6470, #6549);
2020-06-03 12:44:58 +04:00
Oleg Agafonov
eea808d2d6 Ability refactor: source improves, deprecated code removed; 2020-05-28 22:38:31 +04:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60 * Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553). 2020-05-25 18:09:28 +02:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
Evan Kranzler
713a7ab35d fixed a null pointer exception when multiple players discard 2020-05-15 20:51:42 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
SpeedProg
724287360c Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game 2020-05-03 11:20:48 +02:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities (#6451)
* updated implementation of hexproof abilities

* added hexproof from color test

* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Evan Kranzler
618af9b365 Implemented Rielle, the Everwise 2020-04-21 20:12:41 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
emerald000
c3684a732b [IKO] Implement Companion and 2 companions
Keruga, the Macrosage and Umori, the Collector
2020-04-12 08:29:25 -04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. (#6272)
* Fix Lifelink so it triggers once per source instead of once per recipient in combat.

* Undo an import collapse.

* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
f0ff8154f3 * Can't cast prevention effects - fixed that UI marked affected cards as playable, but they're not; 2020-02-01 12:17:04 +04:00
Oleg Agafonov
76387057b7 * Deals damage to player - fixed that some cards deals combat damage instead non-combat; 2020-01-14 08:53:09 +04:00
Oleg Agafonov
e1fea330dd Test framework - multiple improves:
* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
2020-01-12 01:17:39 +04:00
LevelX2
8d8d02b07a * Added game to getSharedAbilities() method of split and adventure cards . 2020-01-10 20:03:32 +01:00
LevelX2
eded48648f * Fixed a problem with checkPlayableState (could be reset to early) and fixed a problem of getUsableAcitavedAbilities. 2020-01-10 15:51:44 +01:00
LevelX2
349a2cc612 * Leadership Vacuum - Fixed that the movement of the commanders were not reported in the game log. 2020-01-09 22:46:20 +01:00
Oleg Agafonov
00da778484 Fixed NPE with empty library 2020-01-08 18:48:41 +04:00
Oleg Agafonov
c1351c2339 * Play from top library - fixed that unplayable lands marks as playable; 2020-01-03 17:33:03 +04:00
Oleg Agafonov
a381c1954c * Bolas's Citadel - fixed that it can't play cards with mana abilities; 2020-01-03 17:20:46 +04:00
Ingmar Goudt
978309827b remove deprecated discard method 2019-12-30 00:22:33 +01:00
Oleg Agafonov
2460408da8 * Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts; 2019-12-26 07:44:46 +04:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
LevelX2
133cc7342d * Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield. 2019-12-25 16:01:02 +01:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00