Commit graph

167 commits

Author SHA1 Message Date
Oleg Agafonov
410fd68996 Fixed that triggered abilities shows cancel button in target definition; 2019-03-18 06:10:08 +04:00
Oleg Agafonov
dab481ee17 * UI: added cancel button for all target definition abilities; 2019-03-10 23:31:11 +04:00
Oleg Agafonov
13ed3c6dbd Added static and colored hints for cards 2019-02-04 18:48:45 +04:00
Evan Kranzler
92b5535a0e fixed an issue with cost adjusters 2019-01-12 15:48:52 -05:00
Evan Kranzler
3483b3a181
Merge branch 'targetAdjustment' into master 2019-01-12 14:42:58 -05:00
LevelX2
26a93d4427 Reworked ability source object handling. 2018-10-21 21:37:23 +02:00
LevelX2
9423731e97 * Fixed a problem with removing too much counters (caused by AI simulation). 2018-10-14 10:14:36 +02:00
Evan Kranzler
9d9c7b0242 added cost adjustment framework 2018-09-30 20:12:07 -04:00
Evan Kranzler
3fccf40155 fixed null pointer exception 2018-09-17 16:06:47 -04:00
Evan Kranzler
407611c11b removed TargetAdjustment as it is no longer necessary 2018-09-17 14:39:19 -04:00
Evan Kranzler
8bcf95d996 added methods for setting target adjuster 2018-09-17 10:45:22 -04:00
igoudt
d6450eed94 change enum comparison 2018-07-08 13:11:39 +02:00
Evan Kranzler
c4a0d9f916 replaced apostrophes 2018-06-06 22:39:16 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
21e5591e29 * Some rework of handling of mana effects. 2018-05-13 22:52:14 +02:00
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
LevelX2
03f5b8c2da * Vindictive Lich - Fixed that it did only execute the first effect (fixes #4742). 2018-04-10 23:17:19 +02:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
igoudt
00f91391e9 Homarid Drake, reprints, and rewriting his or her to their 2018-03-22 16:52:26 +01:00
igoudt
ad8b046b05 a list that is null is just strange, just use an empty List 2018-03-22 12:06:45 +01:00
LevelX2
66bd5294e8 * Removed effect's ApplyEffectsAfter functionality. It's now always applied. 2018-03-17 13:43:31 +01:00
LevelX2
c02c5a175b * Fixed some target pointer handling. 2018-02-22 17:46:23 +01:00
LevelX2
d80d588963 * Reworked flashback ability (fixes #4482 #3324 #215 #3435 #3883 #3337 #2183 #2447). 2018-02-18 02:52:16 +01:00
LevelX2
b752eacfaa * Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263). 2018-02-04 17:51:12 +01:00
Oleg Agafonov
101cb304fb Fixed typos 2017-12-28 15:39:00 +04:00
Evan Kranzler
3baabe2534 some text fixes 2017-10-06 16:55:46 -04:00
Evan Kranzler
856dcb54d5 updated abilities with x targets 2017-09-16 17:07:48 -04:00
Evan Kranzler
d68efc21c5 Changed some X cost abilities (untested) 2017-09-16 12:58:25 -04:00
LevelX2
cba7a510ea * Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman (fixes #3867). 2017-08-30 00:30:46 +02:00
LevelX2
9ac7fe27f0 * Vindictive Lich (mode target handling not fixed yet). 2017-08-21 18:49:37 +02:00
LevelX2
c8e1a9d854 [HOU] Added 4 cards. 2017-06-29 17:55:48 +02:00
Jeff
9b5a04697c - Applied fix suggested by Stravant for the Flashback Ability issue. Bug #3132 2017-04-18 09:26:38 -05:00
Achilles
d51eb07692 - Added Time to Reflect and Wayward Servant. <Amonkhet> 2017-04-14 18:44:25 -05:00
Mark Langen
2b08d5a101 As Foretold Implemented
* Final change to card casting code to support as foretold. Removed all of the "Can't cast cards with no mana cost" code from the earlier parts of the casting process and simplified it to just the PlayerImpl::canPlay check and one final check in the main AbilityImpl::activate code after alternative costs have been chosen.
2017-04-10 17:00:27 -06:00
Derek M
b19170f34f Merge pull request #3045 from SickBoyWi/master
Implemented Soul Burn card for the two sets it's a part of: Ice Age a…
2017-04-02 12:17:32 -04:00
LevelX2
15c1c7f8c0 * Fixed a problem with flashback ability and variable non mana costs (related to #2436). 2017-04-02 10:11:25 +02:00
Johnny.Hastings@gmail.com
2be3f20320 Implemented Soul Burn card for the two sets it's a part of: Ice Age and Invasion. 2017-03-31 18:33:17 -05:00
vraskulin
f37c823aa8 String + string concatenation can be replaced by string + char concetenation 2017-03-20 14:00:18 +03:00
Nathaniel Brandes
ce1f4a3bf8 Phyrexian mana now correctly a payment choice.
Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.

This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
vraskulin
0bc9cf91a8 Minor improvements - StringBuilder now have initial value 2017-02-28 15:26:07 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
1d404ee57f Fixed a problem that the TAPPED_FOR_MANA event was not always send (fixed #2826). 2017-02-04 17:56:04 +01:00
LevelX2
227143aacf * Entwine - Fixed that for spells cast without mana costs entwine could wrongly be used for free. 2017-02-04 14:24:30 +01:00
igoudt
ac8962cb29 replaced enum comparison from equals to == 2017-01-11 09:53:16 +01:00
LevelX2
ecc18072cf Cyclopean Tomb - Update. 2016-12-28 02:02:57 +01:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
LevelX2
bf43ea9936 Added test and fixed some possible null pointer exception. 2016-10-22 12:45:50 +02:00
LevelX2
24fc597fe5 Fixed mode handling for modes that can be selected multiple times. 2016-10-03 19:41:46 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00