Commit graph

81 commits

Author SHA1 Message Date
LevelX2
d51acbf090 * Removed unused imports. 2020-08-22 11:51:34 +02:00
LevelX2
8105d8b26c * Improved handling of asThoughtAs approval by abilities that allows a clear and easy assignment of the approving effect. 2020-08-21 14:58:22 +02:00
Oleg Agafonov
83f7ae377a Refactored restore state code, added additional error check for mana undo param; 2020-08-06 22:17:37 +04:00
LevelX2
244cf2a1e9 * K'rrik, Son of Yawgmoth - Fixe phyrexian mana like payment of mana costs (closes #6928 related to #6698). 2020-08-03 19:17:07 +02:00
LevelX2
ffa837ae95 * Angel of Jubilation - Fixed that it did not only prevent life payment from casting spells or activating abilities (fixes #3663). 2020-07-29 14:48:14 +02:00
LevelX2
083c4bc5d4 * Reworked some card movement to player methods (#4866). 2020-07-15 00:42:08 +02:00
LevelX2
89249888b5 * Added handling of triggered mana to available mana calculation (fixes #585). 2020-07-11 00:53:47 +02:00
Evan Kranzler
785be83484
Refactoring cards that mill (WIP, do not merge) (#6713)
* added mill method

* updated mill effects to use new method

* refactored individual cards

* small updated to Grindstone and Sphinx's Tutelage

* another updated to Grindstone

* fixed a test

* fixed Countermand null check

* more refactoring

* updated dredge ability to use mill
2020-06-24 07:50:00 -04:00
LevelX2
305dab90b5 * Replaced some card.putOntoBattlefield by player.moveCard... methods (#4866). Added new player.shuffleCardsToLibrary method. 2020-06-20 08:58:29 +02:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
5f5d9046f9 * Choose card in hand - fixed rollback error for some cards like Nicol Bolas, Dragon-God; 2020-01-11 08:47:54 +04:00
LevelX2
349a2cc612 * Leadership Vacuum - Fixed that the movement of the commanders were not reported in the game log. 2020-01-09 22:46:20 +01:00
Oleg Agafonov
85e65c8f44 Code cleanup 2020-01-08 05:19:52 +04:00
Ingmar Goudt
978309827b remove deprecated discard method 2019-12-30 00:22:33 +01:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00
Oleg Agafonov
a05da68493 Improved alternative cost from dynamic effects (it's like #5913 PR):
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
 * Game: added combo support with split and adventure cards;
 * AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
 * UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
jeffwadsworth
2de7c136ea - Fixed #6056. Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc. 2019-12-01 21:53:01 -06:00
ssouders412
6fd9cab283 Implemented K'rrik, Son of Yawgmoth
KNOWN ISSUE: K'rrik's ability allowing the player to pay Phyrexian for black mana remains active after K'rrik leaves the battlefield.
2019-11-11 00:17:57 -05:00
Oleg Agafonov
f6123037ec * UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc); 2019-06-28 03:30:57 +04:00
Oleg Agafonov
b64a75aa4b Typo fix 2019-06-06 16:55:17 +04:00
Oleg Agafonov
12fc854777 [MH1] added Unbound Flourishing 2019-06-06 16:52:06 +04:00
Oleg Agafonov
9a9b304fd5 * UI: improved hand request dialog (users can ask your hand once per game, reset it by re-activate button); 2019-05-28 13:46:29 +04:00
Oleg Agafonov
913ee65f36 Cards compatibility with oathbreaker format; 2019-05-27 17:21:17 +04:00
Oleg Agafonov
648026ac0b Test framework: fixed not working choices for replacement effects; 2019-05-02 23:14:56 +04:00
Oleg Agafonov
e49be97879 * Look at card abilities -- improved dialog (now it's shown that card have extra abilities to call on "no" button); 2019-04-23 17:09:26 +04:00
Evan Kranzler
254972be77 Implemented Ashiok, Dream Render 2019-04-15 14:10:06 -04:00
Evan Kranzler
837503d8f4 reworked coin doubling again for some reason 2019-01-17 10:32:02 -05:00
Evan Kranzler
74c1cbf6d9 begin fix for multiple copies of Krark's Thumb 2019-01-16 15:11:14 -05:00
Evan Kranzler
535fe221e3 rewrote how coins are flipped 2019-01-15 15:56:40 -05:00
Evan Kranzler
f5fffcf417 initial refactor 2019-01-15 11:51:49 -05:00
Evan Kranzler
1f24af8716 Implemented Carnival // Carnage 2019-01-04 12:28:14 -05:00
LevelX2
c4cd4b8b6a
Merge branch 'master' into JaceArchitectOfThoughtFix 2018-11-26 17:29:31 +01:00
LevelX2
44d3276046 * Brilliant Ultimatum - Fixed that it was not checked if the player is still allowed to play a land. 2018-10-25 16:15:24 +02:00
Tyler Moore
4057cc2859 Implementing new function in all classes implementing Player 2018-10-04 14:16:52 -07:00
Tyler Moore
c5cedc2aba Adding lookAtAllLibraries to Player/PlayerImpl and using that method during JAOT's -8 resolution 2018-10-04 13:45:44 -07:00
Evan Kranzler
c303b5adf8 updated Mistveil Plains implementation 2018-09-25 14:17:52 -04:00
Evan Kranzler
22585729c4 Implemented Sinister Sabotage 2018-09-02 22:52:35 -04:00
LevelX2
0d9f8ad19a
Merge pull request #4993 from Zzooouhh/Zzooouhh-woc
Implemented Word of Command (presumably buggy)
2018-07-14 10:40:38 +02:00
L_J
3e180267ed
Word of Command & Mindslaver interaction fixes 2018-06-08 20:22:25 +02:00
Evan Kranzler
3659a2dc0b Implemented Journey for the Elixir 2018-06-08 13:22:23 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
a46b6eadd5 * Some minor changes. 2018-05-31 14:16:07 +02:00