LevelX2
d51acbf090
* Removed unused imports.
2020-08-22 11:51:34 +02:00
LevelX2
8105d8b26c
* Improved handling of asThoughtAs approval by abilities that allows a clear and easy assignment of the approving effect.
2020-08-21 14:58:22 +02:00
Oleg Agafonov
83f7ae377a
Refactored restore state code, added additional error check for mana undo param;
2020-08-06 22:17:37 +04:00
LevelX2
244cf2a1e9
* K'rrik, Son of Yawgmoth - Fixe phyrexian mana like payment of mana costs ( closes #6928 related to #6698 ).
2020-08-03 19:17:07 +02:00
LevelX2
ffa837ae95
* Angel of Jubilation - Fixed that it did not only prevent life payment from casting spells or activating abilities ( fixes #3663 ).
2020-07-29 14:48:14 +02:00
LevelX2
083c4bc5d4
* Reworked some card movement to player methods ( #4866 ).
2020-07-15 00:42:08 +02:00
LevelX2
89249888b5
* Added handling of triggered mana to available mana calculation ( fixes #585 ).
2020-07-11 00:53:47 +02:00
Evan Kranzler
785be83484
Refactoring cards that mill (WIP, do not merge) ( #6713 )
...
* added mill method
* updated mill effects to use new method
* refactored individual cards
* small updated to Grindstone and Sphinx's Tutelage
* another updated to Grindstone
* fixed a test
* fixed Countermand null check
* more refactoring
* updated dredge ability to use mill
2020-06-24 07:50:00 -04:00
LevelX2
305dab90b5
* Replaced some card.putOntoBattlefield by player.moveCard... methods ( #4866 ). Added new player.shuffleCardsToLibrary method.
2020-06-20 08:58:29 +02:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b)
2020-06-04 03:21:18 +04:00
LevelX2
3aefbfb360
* Fixed problems with win / lose restrictions in relation to empty draw condition ( fixes #1681 #6553 ).
2020-05-26 16:38:01 +02:00
Oleg Agafonov
63dbf5f40b
* Split cards improves:
...
* Fixed that fused spells can't be played from non hand zone;
* Fixed double choose spell dialog (#5506 , #6549 );
2020-05-19 01:30:46 +04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) ( #6489 )
...
* added new discard method
* started refactoring to use new discard method
* refactored A through I
* fixed some issues
* separated balance effect into its own class
* refactored J through R
* refactored S through Z
* applied requested changes
2020-05-03 14:35:26 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone ( #6423 )
...
* updated implementation of Unpredictable Cyclone, refactored drawCard method
* fixed another small implementation error
* added test for Unpredictable Cyclone
* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
5f5d9046f9
* Choose card in hand - fixed rollback error for some cards like Nicol Bolas, Dragon-God;
2020-01-11 08:47:54 +04:00
LevelX2
349a2cc612
* Leadership Vacuum - Fixed that the movement of the commanders were not reported in the game log.
2020-01-09 22:46:20 +01:00
Oleg Agafonov
85e65c8f44
Code cleanup
2020-01-08 05:19:52 +04:00
Ingmar Goudt
978309827b
remove deprecated discard method
2019-12-30 00:22:33 +01:00
Oleg Agafonov
61a58d36c2
Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players);
2019-12-26 05:24:44 +04:00
Oleg Agafonov
cde9957f54
* UI: added playable card marks in look-at windows;
2019-12-18 22:44:42 +04:00
Oleg Agafonov
a05da68493
Improved alternative cost from dynamic effects (it's like #5913 PR):
...
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
* Game: added combo support with split and adventure cards;
* AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
* UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
jeffwadsworth
2de7c136ea
- Fixed #6056 . Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc.
2019-12-01 21:53:01 -06:00
ssouders412
6fd9cab283
Implemented K'rrik, Son of Yawgmoth
...
KNOWN ISSUE: K'rrik's ability allowing the player to pay Phyrexian for black mana remains active after K'rrik leaves the battlefield.
2019-11-11 00:17:57 -05:00
Oleg Agafonov
f6123037ec
* UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc);
2019-06-28 03:30:57 +04:00
Oleg Agafonov
b64a75aa4b
Typo fix
2019-06-06 16:55:17 +04:00
Oleg Agafonov
12fc854777
[MH1] added Unbound Flourishing
2019-06-06 16:52:06 +04:00
Oleg Agafonov
9a9b304fd5
* UI: improved hand request dialog (users can ask your hand once per game, reset it by re-activate button);
2019-05-28 13:46:29 +04:00
Oleg Agafonov
913ee65f36
Cards compatibility with oathbreaker format;
2019-05-27 17:21:17 +04:00
Oleg Agafonov
648026ac0b
Test framework: fixed not working choices for replacement effects;
2019-05-02 23:14:56 +04:00
Oleg Agafonov
e49be97879
* Look at card abilities -- improved dialog (now it's shown that card have extra abilities to call on "no" button);
2019-04-23 17:09:26 +04:00
Evan Kranzler
254972be77
Implemented Ashiok, Dream Render
2019-04-15 14:10:06 -04:00
Evan Kranzler
837503d8f4
reworked coin doubling again for some reason
2019-01-17 10:32:02 -05:00
Evan Kranzler
74c1cbf6d9
begin fix for multiple copies of Krark's Thumb
2019-01-16 15:11:14 -05:00
Evan Kranzler
535fe221e3
rewrote how coins are flipped
2019-01-15 15:56:40 -05:00
Evan Kranzler
f5fffcf417
initial refactor
2019-01-15 11:51:49 -05:00
Evan Kranzler
1f24af8716
Implemented Carnival // Carnage
2019-01-04 12:28:14 -05:00
LevelX2
c4cd4b8b6a
Merge branch 'master' into JaceArchitectOfThoughtFix
2018-11-26 17:29:31 +01:00
LevelX2
44d3276046
* Brilliant Ultimatum - Fixed that it was not checked if the player is still allowed to play a land.
2018-10-25 16:15:24 +02:00
Tyler Moore
4057cc2859
Implementing new function in all classes implementing Player
2018-10-04 14:16:52 -07:00
Tyler Moore
c5cedc2aba
Adding lookAtAllLibraries to Player/PlayerImpl and using that method during JAOT's -8 resolution
2018-10-04 13:45:44 -07:00
Evan Kranzler
c303b5adf8
updated Mistveil Plains implementation
2018-09-25 14:17:52 -04:00
Evan Kranzler
22585729c4
Implemented Sinister Sabotage
2018-09-02 22:52:35 -04:00
LevelX2
0d9f8ad19a
Merge pull request #4993 from Zzooouhh/Zzooouhh-woc
...
Implemented Word of Command (presumably buggy)
2018-07-14 10:40:38 +02:00
L_J
3e180267ed
Word of Command & Mindslaver interaction fixes
2018-06-08 20:22:25 +02:00
Evan Kranzler
3659a2dc0b
Implemented Journey for the Elixir
2018-06-08 13:22:23 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
a46b6eadd5
* Some minor changes.
2018-05-31 14:16:07 +02:00