Commit graph

104 commits

Author SHA1 Message Date
Oleg Agafonov
d016e4c4c3 GUI: added starting chat hints about popup hotkeys (hold <ALT+E> to force image, press <ALT+D> to show/hide right card panel) 2023-11-26 22:48:24 +04:00
Oleg Agafonov
7475ee922a GUI: improved chat messages with card names and popup supports (example: [[card name]], closes #4189); 2023-11-25 16:26:12 +04:00
Oleg Agafonov
abda1fb53b GUI: fixed wrong feedback panel status in computer games (related to #11189) 2023-09-22 11:00:47 +04:00
Oleg Agafonov
342979a55a
network: reworked client-server events (related to triggers dialog problem from #11173) (#11189)
* added bad connection mode to test client works on slow network, use -Dxmage.badconnection;
* added bad connection protection in events processing due event type;
* split events to different types (can be ignored, must be synced, etc);
* removed some unused server events.
2023-09-21 18:40:52 +04:00
Susucre
b62b089659
Autosave limited decks on submit (#11147)
* Autosave limited decks in gamelogs folder

* differentiate LIMITED_SIDEBOARD_BUILDING from LIMITED_BUILDING
2023-09-12 21:43:13 -04:00
Jeff Wadsworth
153998cae3 - text fixes CallbackClientImpl 2022-03-07 16:03:25 -06:00
Oleg Agafonov
42325c7c2e AI improves:
* AI: fixed that AI was able to targeting an invalid player targets in some use cases (#5630);
* AI: fixed that AI was able to ignore targeted triggers in some use cases;
* AI: improved player targeting for not own chooses (if it's make a choice for another player);
2021-09-26 18:40:26 +04:00
Oleg Agafonov
46081d9185 GUI related improves:
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
2021-09-20 02:17:22 +04:00
Oleg Agafonov
28473c7bd0 * GUI: added popup menu to view player's outside/sideboard at any time (allows to view only own or computer's sideboards); 2021-07-21 13:44:35 +04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Oleg Agafonov
42364f7e27 Server: fixed NPE error on wrong AI usage in new game dialogs (fixes #7556); 2021-02-13 14:54:13 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
vyacheslav.raskulin
b3dc0f5eca excessive lambda usage 2020-09-09 15:06:49 +03:00
Meerkov
907d039da8
Update CallbackClientImpl.java 2020-03-22 10:19:16 -07:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
f50bc8f36f * UI: ignore list improved:
* Added support of usernames with spaces (#6305);
 * Increased max limit from 50 to 100;
 * Added list size info on connection or command usage;
2020-02-27 02:05:16 +04:00
Oleg Agafonov
58d7a96031 * Game: improved fix command (more info and fixes);
* Game: improved game startup message (more info about private messages and players stats);
2020-02-21 12:10:54 +04:00
Oleg Agafonov
2079065af3 * Server: added /pings chat command to show players and watchers ping info; 2020-01-31 22:30:31 +04:00
Oleg Agafonov
0faecb2fb6 Server: fixed missing data compress for some server's responses; 2019-12-31 04:11:23 +04:00
Oleg Agafonov
f6123037ec * UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc); 2019-06-28 03:30:57 +04:00
Oleg Agafonov
10234d508f * UI: added CTRL/SHIFT/ALT supports for hotkeys (#2042); 2019-04-06 07:32:44 +04:00
Oleg Agafonov
11b254e5f7 * UI: added F12 hotkey to go in or out from game chat (can be changed in preferences); 2019-04-06 04:01:06 +04:00
Oleg Agafonov
a74d236ced Added hint about "/FIX" command in game's welcome message; 2019-03-11 21:23:09 +04:00
Ingmar Goudt
a64e31e697 sonar fixed 25022019 2019-02-26 09:20:15 +01:00
John Hitchings
7e621ee8af Make draft logs compatible with MTGO format #5450 - https://github.com/magefree/mage/issues/5450 2018-12-19 19:41:44 -08:00
John Hitchings
c9719488ca Fix GAME_CHOOSE_ABILITY event submitted to appendJsonEvent. 2018-11-04 11:19:16 -08:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
b60522f9e4 Added option to activate/deactivate JSON game log. Added logic to write the logs to subdirectory. Some changes to SEND_PLAYER_ACTION type logging. 2018-03-10 00:04:56 +01:00
LevelX2
51c68842aa Some minor changes to JSON game log (#4587). 2018-03-08 23:40:55 +01:00
Shaun Hannah
7c7f88ab3c [WIP] S3 Upload of JSON log 2018-02-27 05:17:20 -05:00
Shaun Hannah
6aeb3c7c3a [WIP] Consumable JSON game logs
As discussed in https://github.com/magefree/mage/issues/4515

This exposes a JSON log of game interactions that can be analyzed.

This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much
further so they don't include redundant information in each message. Also gson supports much more advances serialization
options; such as using the @Expose annotation. We should probably use that, but I ran into some issues (I'm not a java
developer, so still learning).

TODO:
  These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the
  games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the
  logs; maybe via a kafka stream.

Examples of log messages are below:

```
{
  "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
  "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
  "type": "GAME_SELECT",
  "value": {
    "gameView": {
      "priorityTime": 3000,
      "players": [
        {
          "name": "computer",
          "life": 20,
          "counters": {}
        },
        {
          "name": "hooptie",
          "life": 20,
          "counters": {}
        }
      ],
      "hand": {
        "425d774f-ee0c-4a9b-8516-c98f886943f0": {
          "name": "Springleaf Drum",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{1}"
          ],
          "convertedManaCost": 1,
          "type": 0,
          "paid": false,
          "id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
        },
        "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
          "name": "Blade of the Bloodchief",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{1}"
          ],
          "convertedManaCost": 1,
          "type": 0,
          "paid": false,
          "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
        },
        "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
          "name": "Ornithopter",
          "power": "0",
          "toughness": "2",
          "loyalty": "",
          "manaCost": [
            "{0}"
          ],
          "convertedManaCost": 0,
          "type": 0,
          "paid": false,
          "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
        },
        "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
          "name": "Springleaf Drum",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{1}"
          ],
          "convertedManaCost": 1,
          "type": 0,
          "paid": false,
          "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
        },
        "91239f4f-9003-4c48-8ca1-4c318f892489": {
          "name": "Cranial Plating",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{2}"
          ],
          "convertedManaCost": 2,
          "type": 0,
          "paid": false,
          "id": "91239f4f-9003-4c48-8ca1-4c318f892489"
        },
        "feb268d8-0535-4a9c-8915-83dd92a08c4c": {
          "name": "Arcbound Ravager",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{2}"
          ],
          "convertedManaCost": 2,
          "type": 0,
          "paid": false,
          "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
        }
      },
      "canPlayInHand": [
        "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
      ],
      "stack": {},
      "combat": [],
      "phase": "PRECOMBAT_MAIN",
      "step": "PRECOMBAT_MAIN"
    },
    "message": "Play spells and abilities.",
    "options": {
      "queryType": "SELECT"
    }
  }
}
{
  "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
  "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
  "type": "SEND_PLAYER_UUID",
  "value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
}
{
  "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
  "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
  "type": "GAME_CHOOSE_PILE",
  "value": {
    "choices": {
      "1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter"
    }
  }
}
{
  "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
  "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4",
  "type": "GAME_INIT",
  "value": {
    "priorityTime": 3000,
    "players": [
      {
        "name": "computer",
        "life": 20,
        "counters": {}
      },
      {
        "name": "hooptie",
        "life": 20,
        "counters": {}
      }
    ],
    "hand": {
      "425d774f-ee0c-4a9b-8516-c98f886943f0": {
        "name": "Springleaf Drum",
        "power": "0",
        "toughness": "0",
        "loyalty": "",
        "manaCost": [
          "{1}"
        ],
        "convertedManaCost": 1,
        "type": 0,
        "paid": false,
        "id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
      },
      "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
        "name": "Blade of the Bloodchief",
        "power": "0",
        "toughness": "0",
        "loyalty": "",
        "manaCost": [
          "{1}"
        ],
        "convertedManaCost": 1,
        "type": 0,
        "paid": false,
        "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
      },
      "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
        "name": "Ornithopter",
        "power": "0",
        "toughness": "2",
        "loyalty": "",
        "manaCost": [
          "{0}"
        ],
        "convertedManaCost": 0,
        "type": 0,
        "paid": false,
        "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
      },
      "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
        "name": "Springleaf Drum",
        "power": "0",
        "toughness": "0",
        "loyalty": "",
        "manaCost": [
          "{1}"
        ],
        "convertedManaCost": 1,
        "type": 0,
        "paid": false,
        "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
      },
      "91239f4f-9003-4c48-8ca1-4c318f892489": {
        "name": "Cranial Plating",
        "power": "0",
        "toughness": "0",
        "loyalty": "",
        "manaCost": [
          "{2}"
        ],
        "convertedManaCost": 2,
        "type": 0,
        "paid": false,
        "id": "91239f4f-9003-4c48-8ca1-4c318f892489"
      },
      "feb268d8-0535-4a9c-8915-83dd92a08c4c": {
        "name": "Arcbound Ravager",
        "power": "0",
        "toughness": "0",
        "loyalty": "",
        "manaCost": [
          "{2}"
        ],
        "convertedManaCost": 2,
        "type": 0,
        "paid": false,
        "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
      }
    },
    "canPlayInHand": [
      "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
    ],
    "stack": {},
    "combat": [],
    "phase": "PRECOMBAT_MAIN",
    "step": "PRECOMBAT_MAIN"
  }
}
{
  "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
  "sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4",
  "type": "GAME_SELECT",
  "value": {
    "gameView": {
      "priorityTime": 3000,
      "players": [
        {
          "name": "computer",
          "life": 20,
          "counters": {}
        },
        {
          "name": "hooptie",
          "life": 20,
          "counters": {}
        }
      ],
      "hand": {
        "425d774f-ee0c-4a9b-8516-c98f886943f0": {
          "name": "Springleaf Drum",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{1}"
          ],
          "convertedManaCost": 1,
          "type": 0,
          "paid": false,
          "id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
        },
        "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
          "name": "Blade of the Bloodchief",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{1}"
          ],
          "convertedManaCost": 1,
          "type": 0,
          "paid": false,
          "id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
        },
        "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
          "name": "Ornithopter",
          "power": "0",
          "toughness": "2",
          "loyalty": "",
          "manaCost": [
            "{0}"
          ],
          "convertedManaCost": 0,
          "type": 0,
          "paid": false,
          "id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
        },
        "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
          "name": "Springleaf Drum",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{1}"
          ],
          "convertedManaCost": 1,
          "type": 0,
          "paid": false,
          "id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
        },
        "91239f4f-9003-4c48-8ca1-4c318f892489": {
          "name": "Cranial Plating",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{2}"
          ],
          "convertedManaCost": 2,
          "type": 0,
          "paid": false,
          "id": "91239f4f-9003-4c48-8ca1-4c318f892489"
        },
        "feb268d8-0535-4a9c-8915-83dd92a08c4c": {
          "name": "Arcbound Ravager",
          "power": "0",
          "toughness": "0",
          "loyalty": "",
          "manaCost": [
            "{2}"
          ],
          "convertedManaCost": 2,
          "type": 0,
          "paid": false,
          "id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
        }
      },
      "canPlayInHand": [
        "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
      ],
      "stack": {},
      "combat": [],
      "phase": "PRECOMBAT_MAIN",
      "step": "PRECOMBAT_MAIN"
    },
    "message": "Play spells and abilities.",
    "options": {
      "queryType": "SELECT"
    }
  }
}
{
  "gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
  "sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
  "type": "SEND_PLAYER_UUID",
  "value": "1ecf8671-be4c-4060-a76b-af614235a5b7"
}
```
2018-02-26 19:23:00 -05:00
LevelX2
a46538fc06 Removed some unused code. 2017-09-01 16:03:43 +02:00
Devon Richards
fee630a0ac Small cleanup 2017-06-24 11:23:58 -05:00
Ben Homer
b68091683a Added keybinding to preferences and improved UI appearance with new image file. 2017-06-22 01:42:01 -05:00
spjspj
6ab4a94bd7 spjspj - Add in 'View Current Deck' option. 2017-04-23 13:06:09 +10:00
spjspj
8845d77628 spjspj - Remove View Limited Deck option 2017-04-22 19:35:08 +10:00
spjspj
0cd4e06e22 spjspj - Add a View Limited Deck option to allow you to see your deck during matches. 2017-04-22 19:16:12 +10:00
ingmargoudt
ff6d1541c3 clientcallbacks to enums 2017-04-04 21:52:15 +02:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
ingmargoudt
2b91b88551 fixing some additional singleton classes 2017-03-16 09:48:02 +01:00
Anders Åstrand
f68460603a Add client-side user ignore list
This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
spjspj
70453f1ac3 Modify the profanity filter to push it back to client side only. 2017-01-27 18:19:45 +11:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
69340d9b06 * Added correct key text to chat info message. 2016-10-23 18:39:39 +02:00
draxdyn
a7409f3d08 Hold priority on Ctrl+click
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.

Hence, automatically passing priority is the only comfortable setting.

However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.

This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.

A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.

The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.

The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.

This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.

It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
draxdyn
62d5d45a45 Add support for F6
Skips everything until next turn, except for declare attackers and blockers.

F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.

There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
Kenny Wottrich
f3c83d54f5 Remove Unused Imports
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
spjspj
85a22ea9d9 spjspj - Add in message for F11 button 2016-04-02 10:13:54 +11:00
LevelX2
3a7983a0d0 * Main lobby - Separated user talk from system messages by using two tabs in chat area to switch. 2015-11-29 20:01:31 +01:00
LevelX2
b80e27f3b3 * Fixed handling of Phyrexian mana. 2015-07-09 01:43:26 +02:00