Commit graph

28 commits

Author SHA1 Message Date
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
LevelX2
dc91d6ff81 * Some updated to Psychic Battle handling. 2018-04-30 08:06:23 +02:00
LevelX2
c02c5a175b * Fixed some target pointer handling. 2018-02-22 17:46:23 +01:00
LevelX2
e6225e3ad3 Merge branch 'master' into adjustTargets 2017-09-23 19:27:45 +02:00
LevelX2
0714ae39dc * Hope of Ghirapur - Fixed a problem with check if current object has daone the damage. 2017-09-23 19:16:21 +02:00
Evan Kranzler
856dcb54d5 updated abilities with x targets 2017-09-16 17:07:48 -04:00
Evan Kranzler
d68efc21c5 Changed some X cost abilities (untested) 2017-09-16 12:58:25 -04:00
LevelX2
66c69e51a3 Started to implement a solution for effects that change words in rule text. 2017-09-03 07:31:36 +02:00
ingmargoudt
09f0c9ad97 huge rework on subtypes (#3668)
* huge rework on subtypes

* update for coat of arms

* fix test
2017-07-16 16:57:39 -05:00
emerald000
564e0ff70d Fix compilation error. 2017-06-30 11:10:33 -04:00
fireshoes
55b433ae36 [AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards. 2017-03-28 22:25:29 -05:00
ingmargoudt
372584f7ad changed cardtype from list to enumset 2017-03-03 17:04:32 +01:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
ca25cc4679 * Fixed a problem that optional effects could produce IndexOutOfBoundsExceptions. 2016-11-19 12:47:20 +01:00
Samuel Sandeen
cdff9bae78 Add Event to the signature of updateZoneChangeCounter.
This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Mark Langen
b549dfe0dc Added frameStyle Characteristic for cards
* Added FrameStyle Enum containing a list of styles that cards can be rendered in.

* Added getFrameStyle() getter to Card interface.

* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
LevelX2
cb91c5b9aa Merge pull request #2216 from stravant/master
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
e334d85078 * Willbender - Fixed that target of abilities could not be changed. 2016-06-17 15:11:05 +02:00
emerald000
9d380331d7 Removed choices that should not be made while casting of a spell.
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
emerald000
8823839a42 Added framework method for copying a StackAbility without casting it.
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
LevelX2
19d67f9a83 Removed old AlternativeCost class, that's no longer used in cards. 2016-03-06 22:32:58 +01:00
LevelX2
cf3488d5e5 * Guilded Drake - Fixed that the sacrifice did not happen if the target creature for exchange is no longer a valid target during resolution (fixes #1546). 2016-02-21 10:20:26 +01:00
LevelX2
d2eb6151f1 Fixed some possible exceptions. 2016-02-06 02:12:51 +01:00
LevelX2
35c672fa7a * Hinder - Fixed that the countered spell was always moved to top of library. 2015-12-31 12:45:58 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/game/stack/StackAbility.java (Browse further)