jimga150
e976920e2d
[BLB] Implement Season of Gathering and Pawprints mechanic ( #12617 )
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* Add skeleton
* Implement Pawprints modal functionality
* Implement Seasons of Gathering
* remove unused imports
* Add Pawprints test
* use withPawPRintValue() instead of setter
* use 0 for non-pawprint mode and modes classes and move mode validation to addMode
* Use GreatestPowerAmongControlledCreaturesValue
* Fix pawprints check
* calcualte sleected pawprint count based on selected modes
* move max pawprints check to getAvailableModes
* fix max pawprints checks
2024-08-14 21:13:09 -04:00
Evan Kranzler
ba20e97b71
[OTJ] Implementing "spree" mechanic ( #12018 )
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* [OTJ] Implement Unfortunate Accident
* fix errors
* a few more things
* [OTJ] Implement Three Steps Ahead
* [OTJ] Implement Caught in the Crossfire
* [OTJ] Implement Insatiable Avarice
* add test
* [OTJ] Implement Explosive Derailment
* [OTJ] Implement Requisition Raid
* [OTJ] Implement Rustler Rampage
* add comment to test
* [OTJ] Implement Metamorphic Blast
* [OTJ] Implement Final Showdown
* rework cost addition, add test
* move cost application to its own loop
2024-03-31 12:11:34 -04:00
Susucre
be4b568e88
Add modeTag + hint of used modes for "choose one that hasn't been chosen" abilities. ( #10860 )
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* Add modeTag + hint of used modes on Three Bowls of Porridge
* add ModesAlreadyUsedHint to all the cards.
2023-08-26 23:09:04 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors ( #10750 )
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* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
Evan Kranzler
063bf51bb5
[SNC] Implemented Cabaretti Charm
2022-03-30 22:05:52 -04:00
Evan Kranzler
ec4feaddfe
[SNC] Implemented Obscura Charm
2022-03-29 20:17:07 -04:00
Evan Kranzler
3535d023b7
removed empty mode constructor
2022-03-10 16:15:08 -05:00
Oleg Agafonov
a1de8cc85a
Refactor: fixed flavor word for ability (related to comments from 6dafb3ad81);
2021-06-30 16:30:39 +04:00
Oleg Agafonov
6dafb3ad81
Refactor: moved flavor word from effects list to ability/mode;
2021-06-30 08:57:06 +04:00
Evan Kranzler
f60d76569a
[AFR] Implemented Dawnbringer Cleric
2021-06-29 19:45:20 -04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
ff5839860e
Improved target messages for users: added extra hints;
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Applied Biomancy - added target's choose hints;
2019-01-21 12:53:02 +04:00
Evan Kranzler
e7af7c922a
added some functions to mode implementation
2018-09-16 16:26:21 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
24fc597fe5
Fixed mode handling for modes that can be selected multiple times.
2016-10-03 19:41:46 +02:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
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For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00